[UPDATED] Mage and Paladin Tuning Incoming - July 18

The following talents:
Frostbite
Ice Nova
Cone of Cold with Freezing Cold talent

So yeah it’s a major PvP nerf.

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Stop nerfing fun specs. buff trash specs.

Stop target capping stuff. the wow tuning team sucks you guys suck all the fun out of the game and ruin the class designers work

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Oh also, Water Elemental’s Freeze ability.

MAJOR PVP NERF!

so mage’s damage is based on what scenarios? M+? raids? dungeons? new 8 boss dungeon? what exactly is the reasoning behind nerfing the mages because I see nothing mentioning people leveling and questing and yet, like normal (insert always) you apply a bandaid to an issue to make it the only solution.

and holy paladins. yes you did state it was for Fractures of Time but like the mage a bandaid is being applied against one dungeon issue. and pretty much screws over the HPs in raids, normal and heroic dungeons and players who are leveling and questing.

why hasn’t something been implemented (yet) where certain modifications to spells are applied or removed depending on location? i.e. dungeons, raids, pvp, solo, questing and leveling (while under cap)?

programming code to individual modules then applying affixes as needed is an easier way of coding (or it used to be).

My argument is that healers that actively need to stop healing should do more DPS simply because there is no way for them to achieve the same sort of damage uptime. So they do bursts of higher damage, rather than sustained lower damage, and it should (if everything were balanced) work out to relatively equivalent total numbers.

THIS THIS THIS

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wait? I was nerfed? I didn’t even notice?! LMAO. Skill issue i guess.

Sorry for overacting but yeah I hope the nerfs don’t revert it. I hate when they do stuff like that. Especially the circumstances now that’s happening in WoW.

I don’t get the need to butcher Holy’s Damage. Are we not sitting on the absolute bottom of damage meters flat enough for their liking? Only just finally felt like my damage finally mattered in arena.

They need to put some of this nerf into the end game gear and relieve a bit of the insane stress that climbing through M+ solely through pugs brings.

I’ll be lucky to ever even finish this new dungeon once. its so over tuned that beating that first boss is essentially impossible for a pug with even 1 character not having a dam clue what their doing or not paying attention will wipe the whole team.

At least put a hard ilvl cap on it to stop people from trying to enter it with less than the minimal necessary gear.

HPal pvp mana regen went from 5000/mp5 before the patch to 2000/mp5 now. Baseline mana regen outside of PvP is 10,000/mp5…

…so either this is wrong and it should read 80% less Mana in PvP combat (was 50%), or the mana was over-nerfed.

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Always aggrivates me trying to do world PVP stuff as Holy, cant kill anyone on my own, and could just outlive them till they get board if not for how fast our mana gets blown.
Feels like Daybreak only ever gets us maybe 2 big casts back before we’re hosed, and by extension everyone else relying on us.

It feels weird to be a paying customer when PvP changes are made because of PvE issues.

Funny how many crybabies were in this thread but Holy is still so good

Do you have anything to say now?

I don’t play for 2yrs, come back, start holy paladin, feels fun to play, 2 weeks later it gets nerfed into the ground. Now I remember why I left, blizzard hates fun. /unsub.

bring back frrost mage