Yep, this.
Hopefully theyâll change their minds on this.
Much of the core was indeed there, back then. Some good things were added later, and sadly, some werenât.
- Added some new elements to the talent Volatile Concoctions, to make it more useful in single-target scenarios.
- Changed the tooltip for the talent âInfernoâ. To clarify how itâs supposed to work.
It now reads:
[Inferno] - Increases damage dealt by Immolation Trap by 5/10%.
Whenever an enemy triggers Immolation Trap, or if an enemy that is affected by Explosive Shot is within, or if you hit an enemy with Cluster Shot within 10 yards of an armed Immolation Trap, this will set off the trap, causing a wave of fire to engulf all nearby enemies within 12 yards of the trap.
Targets hit by the wave take instant Fire damage equal to 20/40% of the total effect of Immolation Trap, and another 30/60% over a period of 10 sec.
Note: The change/clarification is the last section, talking about damage dealt with the initial wave + the periodic effect that is applied by it. The intent is that, with a further investment of points, you will be able to much more easily apply Immolation Trap to a target, and more importantly, it will also allow you to do so to multiple targets at once, if theyâre close enough. And it will allow the trap to deal its full damage over a shorter period compared to the default, for situations where that could be useful.
- A new path/connection was added from the major CD node Munition Tactics, over to Improved Black Arrow.
- Also changed the talent node called Munition Tactics: Black Arrow in row 7. It is now a choice node, where a new talent called Soulflay has been added.
Choice node, pick one of the following two talents
[Munition Tactics: Black Arrow] - Any time Explosive Shot deals damage to a target affected by Black Arrow, during Munition Tactics, this will cause the periodic damage effect applied by Black Arrow to spread to nearby enemies as well.
[Soulflay] - Increases the base duration of Black Arrow by 4 sec.
Black Arrow increases all damage you deal to the affected target by 15% while Munition Tactics is active.