Personally, it’s my favorite colored version of the Aqir mounts. I have all 3. It will still be available next expansion for those who don’t have it.
I feel you’re hiding your date of completion for them for a reason. Besides i never said they were extremely hard, i was literally 4 manning them. You guys are the ones way overplaying how difficult 15s are though. You can literally walk through them with a bunch of dudes from the group finder, never saying a word during the entire thing and still time them extremely easily (source here : this is exactly how i got most of my keystone master keys done).
That wasn’t a thing for CMs. That’s all i’m saying.
And there’s nothing wrong with having started in Legion. The handful being removed are just trophies for accomplishing specific tasks that aren’t relevant going forward. As i said, there’s technical reasoning for some of these as much as just logical ones.
I really, really don’t feel we have the same definition of a punishment. If you feel this way, its just pure entitlement at this point and its something you’re better off learning to get over with sooner than later. That’s valid beyond this game.
It doesn’t bother me per say, i don’t expect this conversation to sway things one way or another, these argument literally pop up at the end of every single expansion. I just offer counter arguments to the ones presented here.
Like I said, it is not fair for things to be rewards for playing the game at a certain time. There are many legitimate reasons you couldn’t play the game at a certain time. There’s nothing technical about it. They could scale content, like Visions or raids. They could even do what they did with Herald of the Titans, and make it so you have to twink to get it.
If they’re penalizing people for not playing the game at a certain time, that’s a punishment. You don’t address my points and just call me entitled. That really doesn’t prove anything.
I don’t get what you mean here. You don’t care, but you want the stuff removed anyway? Why?
Only weak gamers do boosts and/or carries.
Blizzard know how uncool removing cool stuff from the game is yet here we are again. I dislike you guys. Please quit and go work for riot.
Herald was actually a good experiment for that and it proved you cannot keep it as hard as it was. I did it in Cata, it was much easier than back in wrath when i attempted it. Each class toolkit just varies a lot from one expansion to the other.
They’re rewarding people for having accomplished a specific task at a specific time. Not the same thing at all., if you consider not having a specific trophy without having done what was required to earn it harmful to you in any way, yes you’re entitled.
Because i like the design philosophy behind it, even despite of fact there’s a long, long list of things i missed on that i would want as well should they backtrack on it. But i feel that stuff would also lose its charm, making me not care about it anymore.
Bottom line, all of this is just pixels. The value tied to any of this is entirely personal. But that’s also the point, how do you attach any kind of value to something that is just readily available?
That’s my final take on this anyway
And seemingly, someone at Blizzard agrees with me on that.
Edit : Yeah, i’m sure “old Blizzard”, the guys who introduced the Scarab Lord event in the game and designed the original PvP system hated the idea of exclusivity in an MMO. Lol.
I would guess so, since the achievement mount for 5 masking isn’t on the list, only the title/FoS for solo 5 masking.
Obtaining all of them grants an achievement/title, so they probably wanted to make sure people know they won’t be able to obtain them, no matter how many times they try.
imagine being “proud” of a questline and basically put the amount of time it takes while never listening to feedback
“2 hours” one of the worst “legendary” quest they ever implemented, the cloak is tasteless nothing interesting unlike the first MoP cloak terrible job there honestly.
And the same good ol’ digital scarcity…
There’s a lot of reasons it could have been easier. Maybe you had better gear. Maybe you were better at the game. Maybe the different class design helped. Who knows. It doesn’t have to be exactly as hard. It’s not exactly easy and can’t be done in a day.
Yes, it is the same. They’re punishing people for not playing at a certain time.
You use the word “harmful” as if I’m saying it’s going to kill me. No, it’s not, but it’s wrong and it’s not fair to make things unobtainable. I don’t want them to give me everything for free either. I want a fair chance to get something in a game that I paid real money for. That’s not entitled one bit. I should be able to do what’s required right now, not be locked out of it.
Unobtainable mounts wouldn’t lose their charm if they came back, but were still hard to get.
Yes, and I like collecting things. Again, please don’t gatekeep.
No one said anything about that.
That’s an argument from authority.
Anyone could get rank 14, but only one person per server could have it at a time. The Scarab Lord event was the worst example of removing something in Wow history. Your guild had to carry you, and only you, to get the mount, and it was no longer available only 10 hours after the first person got it. Something like that should’ve never been removed.
This isn’t the kind of “play the patch” that anybody wanted.
Most players who believe in that “don’t play the patch” mentality don’t believe in the whole idea of being gutted in a patch if you didn’t do literally everything in the prior patch.
It would be really neat if we were able to queue for Island Expeditions solo like we can do with past LFR’s.
You’re absolutely right that there is no point in playing until next expac at this point, if you’re just coming back now. You’re right to be upset about them removing a mount that has no lore significance but just costs a lot of gold. As for “elitism”, that belongs in the game. It’s a game. There are winners in games.
If you can’t have fun while someone else is achieving more than you, you’re probably narcissistic. That ain’t Blizzard’s problem.
There’s nothing wrong with games having winners, but people shouldn’t just be locked out of “winning” forever for no real reason. Elitism in this game is wanting things to unnecessarily be restricted to so-called “elites.” That’s a far cry from simply wanting a game to have winners.
Nobody said this.
I’m not saying that at all. I was just saying that CMs were no where near as hard as a 20
No, but seeing time-limited rewards bound with RNG is surprising. Generally RNG rewards are not time-limited, precisely because it makes the cut-off substantially more arbitrary for the unlucky. A lot of the time, people also shift their gameplay focus based on the perception of how RNG rewards normally become easier to farm after an expansion ends (since PvE content gets easier once you out-level it), or at worst get harder but not impossible to obtain (a mount going from a single guaranteed drop for a 20-man raid to a 1% drop for someone solo’ing the instance later).
Guaranteed there are some people out there that will now be scrambling to get some of the Rank 4 RNG essences who weren’t before, because they didn’t realize they’d go away forever until just now. Some of those people will get unlucky and not obtain them. Some of those same people would have had different play patterns that would have obtained them had they known from an earlier date they would be disappearing.
I can’t say for certain how much more or less effort I would have put in. What I can say is that the additional time always helps clarify and direct goals. It also impacts environment substantially (increasing the overall interest of more players within the playerbase to pursue the item, which often helps substantially in forming consistent groups, such as wanting to get a group to consistently farm Azshara for Rank 4 essences, where people would commit to showing up the following weeks even after they got theirs, as an example of how it would apply here).
Blizzard most definitely does not hold back on announcements to improve things for the players. At best it’s them being inconsiderate, and that’s almost certainly being charitable.
The approach you’re taking is a defense of time-limitation regardless of context. I’m not against time-limitation or for time-limitation in all circumstances. The context here is bad for it in a way that was not true of things like MoP and WoD’s CM challenges or Legion’s Mage Tower appearances. Lack of reliance on RNG by itself is probably the single biggest distinction.
In general I would say that time-limited rewards should generally fall within these criteria:
- Does not rely on RNG for reward distribution, which is guaranteed to result in arbitrary punishment of various players efforts who don’t get lucky within the needed timeframe. If what is getting removed is an entire category of rewards, then it fails this criteria if some parts of the category are RNG dependent, even if others aren’t, because RNG luck still becomes a governing factor in how the group of things is approached as a whole (i.e., some people won’t start pursuing the time-consuming RNG items unless they’ve got the skill things done, some people won’t start pursuing the skill-based thing unless they happen to randomly get lucky with the other things, and most people will make assumptions off of past practices of Blizzard, who tend not to remove cosmetics tied into RNG drops).
- Reward removal plans announced very early. Optimally at least from introduction of the reward, but if not, a very, very long time before removal. This allows a player-driven ecosystem the time to develop around knowledge of the time-limitation, and gives less ground for complaint upon removal. If something is seasonal or already part of an established time-limited system, then it automatically meets this criteria (i.e. a mount rewarded for “Ahead of the Curve,” which players know is automatically limited to completing a heroic raid before the next tier is released, or a seasonal gladiator mount for PvP).
- As an alternative to the second criteria, the reward that will get removed is a guaranteed reward from an actual piece of content that is itself time-limited, where players were given heavily advanced warning that such content itself was getting removed. This is differentiated from the second criteria because the announcement and the removal isn’t driven by wanting to remove the reward itself, so much as the reward’s removal is incidental to the removal of the content which they want to use as a limited-time experience.
Like I said, I’m not totally for or totally against removal of rewards. It can be a good thing and it can be a bad thing and it all depends on the specific way Blizzard handled it. But to my mind, if something fails to meet those criteria, it’s probably a bad fit for time-limitation. (The use of RNG for anything in the reward category and the timing of the announcement really enhance each other as negative factors too - if the task it just to overcome a challenge and the reward is guaranteed if you do, late announcements, while still negative, aren’t quite as negative, and vice versa).
The Rank 4 essences may not matter that much in the long run or rank very high on my list of cosmetics I care about, but Blizzard should still get negative feedback for handling things in this fashion, because past expansions that don’t get criticized always set the tone for later expansion practices.
Thank you!
rank 4 will be there just on the hamsterwheel they are removing C&S r4 which causes azeroth champions title another FoS… one of the worst decisions ever but hey pushing that digital scarcity is part of their business movement.
Bold assumption.
They might not take you into a 15, but I bet if you did lower dungeons to build your io, you’d be fine. Or run your own groups/keys.
Getting KSM is your responsibility if you want it.