Thoughts on updates
Isle of Conquest
Glaive buff seems fine. Very deadly when combined with demolishers guarding them. Hangar with the gate health increases drags out games for unnecessarily long periods if your glaive team is working well. Still think turrets are doing far too much damage to vehicles.
Ashran
More of a contentious thing. There’s a large emphasis on both teams ignoring each other at the start to farm for fragments because Fang and Kronus are incredibly strong when healed and generally only die once they’re inside an enemy base meaning you can grab the Mage for a free 30 reinforcements while the opposite faction is distracted. Since the rares spawning in woods and gorian falls where everyone goes at the start are random, one faction just gains a natural fragment lead. For some reason Horde continually goes to Korlok after woods whereas Alliance makes a smart play to farm additional fragments at Ring of Conquest while they are occupied.
So I guess the real negative consequence of the change here is games often exceed 40 minutes and around 25 of those are spent either slowly moving forward with or moving back from Fang and Kronus. It’s often a complete slog and not really enjoyable.
Wintergrasp
As expected the Sunken Ring rush at the start continues and really determines the match. Defense still has an advantage due to the sheer volume of RPGs and vehicles they can use if they don’t do well in their Sunken Ring fight. It’s incredibly hard to stop RPGs from being fired. I’ve had losses on offense with four bases held and only one tower being destroyed because 8 defensive vehicles in the courtyard and RPGs just create a complete death wall for vehicles and players. At least the tower change means the game doesn’t get drawn out most of the time.