We have been closely monitoring feedback and the experience with Alchemy in The War Within and are working on a series of adjustments to improve the overall experience that we intend to push live within the next day or so. The below list includes most of our planned adjustments, but any additional bug fixes or improvements will be noted in the hotfix logs once the changes have been finalized and pushed to live. Since some of these changes may impact immediate decision making, we wanted to inform the community as soon as possible.
Algari Potion Cauldrons and Algari Flask Cauldrons will no longer cost Artisanâs Acuity as part of their recipe.
Algari Potion Cauldron charges will be increased to 80 (up from 40) and the cost increased to compensate.
Meticulous Experimentation will have its cost and cooldown increased, however it will guarantee a new recipe when crafted.
Wild Experimentationâs success and failure chances will be slightly adjusted.
The lockout on failed Wild Experimentations will be reduced to 10 minutes (down from 15).
While under the effects of Formulated Courage, Wild Experimentation will no longer cause explosions that interrupt your focus.
We hope you have been enjoying The War Within along with us. Thank you for your continued feedback!
both nodes in each of the Thaumaturgy trees for transmutegen that read âyou have a chance to receive additional Transmutigens when performing acts of thaumaturgy or transmutationsâ appear to not be working at all. Still getting the 1-3 I was before instead of 1-5 which is how it worked before on the beta
Alchemist stone is dead on arrival because it has versatility only as a secondary stat. Please allow us either through different herbs or missives to change it from vers to haste, crit, mastery, or a small combination of all 4.
For an item that costs sparks it is one of the worst items to use sparks on. All other crafting professions can choose which stats are on their items except alchemists.
Can you pass some feedback to the team regarding Inscription? The drop rate of Darkmoon cards has crashed that gold maker for Inscription, and we have way less cool stuff to craft compared to most other professions. I miss dragonriding armor and glyphs. And our commodities like contracts and treatises have a shorter usefulness time compared to most other professions. Eventually treatises and contracts will run out of usefulness as Renown and Knowledge will cap.