Unsubbed and you will, too: Basic Game Theory

The Gamble: Is nostalgia powerful enough to keep enough profitable subscriptions up if half the game is broken?

Using census data from WoW Head, we see that out of a population of 2,206,988 players, 1,403,054 play on PvP servers, which means 63% of the population playing WoW Classic are playing on PvP servers.

This population is experiencing a 14% faction imbalance favoring horde. This means that there are 188,128 more Horde players on PvP servers than Alliance. On average, that means 9,400 extra Horde per PvP server.

False Hope #1: “Battlegrounds will solve everything!”

By default of how the mechanism works, Battlegrounds will never be able to absorb the extra 9,400 because there isn’t an additional 9,400 Alliance for them to match with. It will only absorb some of the most obsessive and coordinated small-team PvPers on a server. Meanwhile, any combination of the 9,400 extra Horde per server will still be in queue, continuing their WPvP grind unabated. The statement that “Battlegrounds will solve everything!” is really “Battlegrounds will absorb the most effective and economically-minded small teams”

WPvP problems do not stem from the small and talented outliers. They stem from an extra 9,400 Horde running around per server, camping every single 50+ zone and picking off 50-59s for free honor. Battlegrounds will temporarily displace raw volume of PvP-oriented Horde, but there will always be less than 9,400 Horde wandering about WPvP, waiting for 9,400 other never-existent alliance for Battleground match ups.

Do you really think they’ll sit in capitals all day, waiting to get matched up, knowing there is a 9,400 Alliance gap?

False Hope #2: “Just switch servers!”

Every Alliance that leaves in frustration to the honeyed lands of PvE servers will increase the amount of extra Horde that exists on PvP servers, which will accelerate frustrations for Alliance, increasing an exodus drive.

Eventually, because of the lack of cross-server PvP, Horde will remain unable to match up with anyone, making the PvP server a wasteland of totally dedicated masochists on Alliance and bored sadists on the Horde. (Might as well skip the chase and name them BSDM servers) Because this imbalance is only going to increase, the problems identified in False Hope #1 expand with it.

Finally, at present, there is no way to transfer characters, so all Alliance leveling before the Honor System that didn’t result in T1 gear became a sunk cost with no buyers, no recoup, and no value recovery mechanisms at all. Total economic dead weight, which means the psychological pressure to abandon PvP characters entirely dramatically increase for Alliance. Paying $25.00 to move out of a bad investment means $15M for Blizzard. Your misery is their profit.

False Hope #3: “Git gud nub!”

The PvP-oriented outliers mentioned above are too busy grinding free honor to be engaging in forum posts, and no amount of forum posting has ever generated invitations to these exclusive enclaves of highly-effective Horde PvP operations, so the “git gud nub” trope appears to be coming from the equivalent of chihuahuas who only bark when they believe they are in the presence of exceptionally talented wolf packs. (Wolf packs that will never invite them or represent them in any meaningful way whatsoever. Wolf packs they pray to in the hopes they can receive sweet free honor in the future by simply attaching to a raid) This false hope can be ignored entirely because of these frighteningly common psychological origins.

False Hope #4: “But it’s really just like original Wow!”

Original WoW did not have nostalgic players from the start who understood every mechanic in advance, gaming every possible optimization as effectively as possible, and with over two decades of modern social gaming coordination experience. We were all noobs when WoW started. Almost two decades later we are social gaming veterans who know how to organize as packs in one manner or another. And we also understand you cannot out-organize 9,400 additional enemies in this game. Zergs always win in WPvP. The gear stats progression is so tight-fisted, an additional PvPer ally is like wearing level 80 equipment.

Furthermore, we have life priorities now. Families, jobs, hobbies, and millions of games that will happily take our time and money. For 62% of the WoW Classic population, 47% of them have much, much higher pressures to justify opting out of the BSDM experience entirely.

The game might be a good-enough emulation of the rules and systems, but -we- have changed. -We- no longer rationalize being ground under the foot of population distribution problems. -We- know that there are no solutions for population distribution coming from Blizzard. (No cross faction PvP to eliminate queue time, no free character transfers)

Game theory explains why I unsubbed, and it explains why 600,000 alliance are also tremendously pressured to unsub as well.

50 Likes

UNSUBBED

Okay.

AND YOU WILL, TOO

Nope.

Characters, not players. (And without digging deep, no way to tell if a character moved via a free transfer was counted twice.)

Game theory, huh? You know what the real point of game theory is:

(EDIT: Not sure how I lost the rest. Ugh!)

Mathematical models based on rational decision-making. It’s not throwing around numbers to explain your reasons and claiming large numbers will make the same decision.

(EDIT2: :angry: Forums be messin’ with me.)

23 Likes

That was a wall of text just to say…

“The fun wore off for me, so I’m out. And lots will quit too.”

It’s not for everyone, but a lot of us really like it. Why do you need others to follow you out the door? Validate your decision?

Go, find something you enjoy, I sincerely hope that you do.

19 Likes

Your stuff.

Shall be mine!!! Muhahahaha

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If the numbers offend you, divide by any number between 1 and 10 since players can only have 10 characters per realm. Every unsubbed player removes anywhere between 1-10 characters, dramatically exacerbating these ratios even more.

The rest of these replies are chihuahua yapping, hoping sempai wolf pack notices them. It won’t.

5 Likes

I believe cross-realm battlegrounds will be in place.

:rofl: :joy: :rofl: :joy:

2 Likes

You are absolutely right, still, its going to happen.
My belief is we have to wait for the dust to settle after all the transferring and un subbing and see where we stand as a Classic community. I can wait for that, it might take 6 months, might take a year, but someday Classic will be the game I wanted and waited for.

3 Likes

Just gonna go off the title as the rant is just to ridiculously and unnecessarily rampant.

Whatever your reasons are, are your reasons. I’ll continue to play because I am enjoying it.

10 Likes

It’s crazy to think that this games been out for only 4 months. Shows how gaming culture has changed since it came out in 05"

I’ll agree with Evawyn. Wait for the dust to settle, let the communities grow organically and create that social cohesion that’s currently missing in Classic.

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Sub is basically the cost a two protein bars and a drink .

Chill bro.

8 Likes

It’s a fun and addictive game.

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I wonder how many people have been subscribed to WoW since day one without any breaks.

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No, game theory doesn’t.

As opposed to the banal psychology you reveal yourself possessing?

Put on your Trilby, and go for a walk.

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Imagine thinking fact checking is someone being offended.

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Why is it a constant thing for players to become outraged about something small that inconveniences people, they come and beg blizzard to make changes that affect servers in massive ways.

Here’s some of the things I remember having a massive effect on gameplay.
“I don’t like to have to level up my character, why can’t I just pay for an instant level 120?”

“I dont like to have to level professions in order to be competitive in both pve and pvp”

“I don’t like to have to pvp to pve or pve to pvp”

“I don’t like running back to my body when I die”

“I don’t want to have to reroll another character and start from scratch”

Here’s the thing though you don’t. You don’t have to. You still have that character and you can come back to it anytime you want.

But, Blizzard caters to these people. They make profound arguments as to why they want it, other players join in, they team up together and act like it’s not going to affect gameplay… and it did. Still does.

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BTW, battlegrounds will be cross-realm, so this theory is incorrect.

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Blizzard already made bank off Classic. They will do the same when BC releases.

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Was it the ten year anniversary when they gave people in that boat a statue of one of their characters? Could get an idea by how many of those went out, if that info is even available.

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