Agreed.
And mind you, I’m a ‘fractal spam runner’ over in Guild Wars 2, and I run dungeons all the time over in ESO and FFXIV.
But those games all make them more interesting rather than just ‘faster’. Yes FFXIV has a timer, but it’s been getting longer rather than shorter - it’s not meant as a speed run mechanic but a ‘get out of this if you’re AFKing so our servers aren’t strained because before we got popular our budget was smaller’.
I liked WoW dungeons back when they were a process of hours. Of course back then I was a student so I had hours…
I like these other MMOs because they may not be the amazing multi-hour runs of Mauradon I used to do, but we can take them at our pace.
And yes we do run them fast. But we don’t run them rushed. There’s a difference. I might do a tier 3 Sunqua Peak in GW2 at a quick pace because everyone knows the mechanics and we’ve all got enough gear for it. We don’t get panicked looking to find that mob we still need to clear the key - we don’t get ‘tilted’ if somebody wipes (unless its repeated or clearly bad play). We have the time to enjoy the actual content… So if we run it’s fast it’s only because that just feels natural.
I run FFXIV dungeons at a pace fitting the music. Since every dungeon there has it’s own unique music score, you actually get into a ‘vibe’ in them and are almost ‘mentally dancing’ as you run through. When not careful I even find myself timing my abilities to the soundtrack… So these end up fast if the music is fast… But again it just feels natural.
Speed running, and trying to run faster, and stressing over a timer… that’s just not fun. The reason I don’t bother ranking up in M+ here is I don’t enjoy it.
WoW dungeons are not good.
It’s been years since they had good dungeon design.
Meanwhile in GW2, they used to have all bad dungeons, now the new fractals are actually fun. FFXIV - used to have simple basic dull dungeons, now the new ones feel like being in a mosh pit or disco club. ESO - old dungeons were a little basic but very well paced. New dungeons are very challenging with a LOT of fail, but also just thrilling to be in.
WoW dungeons are just boring.
So they used a timer to get you going. And that just means you don’t get to see the place, enjoy the place.
I can tell you what’s written on plaques on walls in a GW2 fractal, I can tell you were all the ‘farm chickens’ are hidden in another. I barely even know what color the walls are in Sanguine Depths because I don’t have time to look… If a mob isn’t on the “path” of Halls of Atonement, I have no idea about it. I know they’re over there, but I don’t even know what type of creature those other ones are… Yet there are guild wars 2 fractals that take place in the middle of a warzone where I can tell you how the battle goes if you just ‘sit it out’ and watch, and I know what creatures are on floors of another that we don’t visit ‘in the path’ because sometimes we just stop and look or even go down and join a side battle because we can…
Timers… ruin game content.
Back when FFXIV was new and the timers were kinda short and the players were kinda noob… the dungeons just weren’t as fun because we didn’t get to ‘explore’. Now that the timers are long, we can enjoy all the side stuff animators and others put in there for people to see.