LOL, that was happening from the start … the Horde meme for Hunter was troll with a boar even though Horde had three races who could take Hunter … and Humans were the majority for their racial Rep. buff … min/maxing has existed ever since launch day 2004.
Orcs can be mages. You forget that as players we’re “heroes”. We’re extra special. Can a normal orc be a mage? No. Can the future savior of Azeroth orc be a mage? Yeah, of course they can. And there’s nothing that says they’d be thrown to the wolves the way a night elf warlock or demon hunter would be. The orc child would just get bullied for being smarter than their peers, until they start polymorphing them in response.
They are Sunwalkers. They are a militant branch of priests of the Sun, which has been an established part of Tauren Culture and History for a long time. You can see priests for Tauren literally since classic.
Sun Worship for Tauren is the Worship of An’she, the masculine twin that is the represenative of the sun in Tauren Religeon, whom is paired with Mu’sha the embodiment of the Moon.
If you wanted to point out weird things. I still think Tauren rogues are stupid. Though one could argue a Tauren could easily be a more swashbuckler-y style rogue instad of the stealth assassin.
While i do think some flexibility is good (mainly talking about how restrictive old WoW was) making every race being able to play every class is kinda dumb yeah.
I mean, there’s a lot of combos with the basic classes that don’t actually make sense like tauren rogues, gnome warriors, etc. Hunter is probably the only one that potentially makes sense with every race.
DK earthen or mechagnome would make no sense because they are basically mechanical.
Tauren or night elf warlock really makes no sense. Night elf mage doesn’t really make sense either. There’s a lot of combos that don’t fit in the broader classes.
Yes, and that’s why the contemporary night elves basically forbid arcane magic canonically. Because it blew up their whole civilization and world. They can do hand wavey contrived explanations for allowing it, but it doesn’t really make sense with the original lore.
Yes, I know why they did it but elves that were born thousands of years after that happened obviously didn’t blow up the world.
The lore for the Shen’dralar is they were not part of that mess. The only thing they did was keep the books and brew some potions. Well, until some of them went crazy and starting eating a demon.
I could get behind that if every race had it’s own flavor of every class… or like all the different races were continent locked and isolated from others… so they had only developed classes that meet the needs of their continent.
Like in Dark Age of Camelot, how each faction had their own variant of each roles… and the entire game revolved around the idea that you had these different continents that were warring with each other… and PvP was a huge focus of the game.
I don’t think that really fits in with the lore even in WoW though. There really isn’t any reason why even a gnome couldn’t try to find a way to overcome their size to be a warrior… or some means for an Ogre to spend it’s entire life trying to be a wizard.
Personally in WoW, I’d actually really like it if there were a really long epic quest chain that one could do to defect from the Horde or Alliance to swap factions. Would make for some cool opportunities for devs to have NPCs interact with players differently too.
That’s just me though. I don’t think there is a right or wrong answer here. It’s all just opinion. My preference is definitely to lean towards let everyone do everything cause it is gonna mean more druid shapeshift forms and deep down the only thing I ever want is for druids to be awesome.
We have to assume that mechagnomes and earthen both have souls. Mechagnomes are a very short Darth Vader, more machine than gnome, but there’s still gnome in there somewhere. And the earthen… both dwarves and troggs evolved from earthen, so they must also have a soul. If they have a soul it can be stolen from them by a runeblade and made to serve.
As far as gnome warriors and tauren rogues… concessions have to be made in order to have a game that’s accessible and fun. There’s a fine line between the narrative chaos that’s on the brink of being unleashed when every class is available to every race, and being too restrictive just for the sake of lore.
I mean the game was fun and had the highest number of subs when it was the most restrictive by lore (classic->WOTLK), though even then you had gnome warriors. But that’s hardly the main or only reason the subs declined. I think the loss of identity and in-world consistency contributes to making the world feel less immersive and meaningful though which probably damages retention to some extent (though you could also argue that more options could have increased retention, who knows).
this is actually part of the reason why I’ve been able to get more people into the game. someone wants to play a certain race but then they can’t play half the classes? it makes someone feel like they don’t really get to make a choice about their race, and the class determines what race you will play. for example I have a friend who loves playing taurens, and likes paladins; however if they kept things the way classes were since classic there really wouldn’t be a lot of options. If you don’t like change that’s okay, but if you wanna talk about lore and immersion this seems like a pretty nitpick place to start, rather than the world building.