If you’re a DPS and you have a threat meter you can see the threat on every mob that’s in combat with you. I understand that sometimes enrages are a thing, or maybe it just needs to die fast, but if pulling threat is going to get you killed you should simply not do it, because it’s possible to not do it pretty much every time. Pulling threat is a choice. If you’re a hunter pulling threat and getting killed I don’t even have words. Same goes for rogues that have vanish up.
Maybe your tank could be generating more threat, maybe not, but it’s everybody’s responsibility to make sure threat is not getting people killed. As a DPS it is part of your job to not get killed by your threat, even if your tank is bad. And yes, it is pretty much always your fault when you pull off your tank and get killed.
6 Likes
Don’t wait until you have already pulled threat before using your FD. Use it when you start to approach the tank.
10 Likes
Egh this isn’t always the case though. I was running Blood Furnace last night and early on in the run I crit 6 times in a row (critical from Frost Nova, Cone of Cold back to back twice each and arcane explosion) and yanked the aggro from the tank without meaning too and after delaying long enough to get aggro going.
I didn’t die, but it was very close. Response was pretty sensible though. Blink away, down rank to rank 1 Blizzard for the slow, then blink through the mobs again and make my way back around to the Tank and let him rip aggro as I pass by.
I’ve pulled aggro alot from various tanks without meaning too off the back of shatter crits, even after delaying DPS for 3-4 seconds before revving up.
The issue (in dungeons at least) seems to be how you respond to prevent your and others death than taking aggro in the first place.
I assume Invisibility will help with this when I get it, but for now the best I can do is well alive enough to survive taking aggro, and do everything I can not to take it.
I use a threat meter, but frankly, stuff happens. Sometimes you crit multiple times in a row and grab the aggro despite you having waited.
1 Like
If you know you can do X threat in X span of time you should make sure the difference in threat between you and the tank accounts for that. It’s not hard to stop this from happening.
3 Likes
He should just use his wand.
Only his wand.
Four hour dungeons are better than your tank needing to taunt.
13 Likes
Clearly this op has never had a geared enhance shaman in his group that procs windfury multiple times just auto attacking.
8 Likes
The suggestion that controlling your threat makes the dungeon significantly longer is ridiculous. It will make it shorter.
3 Likes
Matter of fact is, most DPS even if they can produce high damage, are REALLY bad at actually playing a DPS class.
Zug Zug’ing from the instant the tank hits / pulls a mob to produce the highest dps number possible is bad.
When I do heal, I purposely do not heal DPS who do this garbage – after the third time pulling threat off the rip of the pull let them die fast. They won’t learn, and it just slows down the dungeon.
Too many dumpster dps never use interrupts, CC, stuns, peel for loose mobs, etc. They hardly even target the priority (casters, mobs tank is actively attacking) and constantly break CC with aoe, cleaves, multishot, etc.
But it is what it is. DPS is the easiest class to play, and people still are absolutely clueless on how to play it. The game is so old at this point that those who still manage to complete misplay the EASIEST role are hopeless.
7 Likes
No one made that suggestion.
An enhancement shaman can stop attacking and make sure they don’t pull threat too.
1 Like
As an Enh Sham, that’s still their fault.
Don’t use shocks in the first 3-4 seconds of a pull, wait a hot second before attacking, and if you DO manage to get back to back WF procs that quick – have a shield swap macro and spam heal yourself to not die.
There is literally ZERO excuse, even with worst possible RNG.
5 Likes
I’m sorry but what is he supposed to do? sit there til mobs are at 50% health?
This is harsh but you’re right. I used to raid in a pretty good guild back in the day. Understanding how to not pull threat was bare minimum for our DPS.
You should KNOW how much threat you can generate – even waiting 3 god dan seconds is enough for a devastate or two by your tank for it to generate 3-6k threat on the initial target which is more than enough for you to go ham afterwards as long as you’re also not an idiot popping every CD you have that instant for a trash pack.
If you don’t know how much potential threat you can generate compared to how much threat the tank has at that moment, YOU ARE BAD AT DPS.
People need to stop being so polite. When the easiest class role is played wrong over and over and over again, its up to you to make the call out to tell people to learn to play the game.
2 Likes
i hope your talking about raids. watching threat in a dungeon is noobplay this is easy mode BC
1 Like
Oh you sweet summer child.
Especially in dungeons do DPS love popping every CD to get big zug zug dps numbers.
“What? Tank shot the mob with an arrow to pull? Better Multishot / bladeflurry / ww+cleave everything with trinkets popped!” Better yet, when a tank tried to LoS pull a pack around a corner and the DPS immediately charge in before they reach the tank in position. Every single time.
The WORST is when dps see a bunch of mobs near a healer, frost nova/ immobilize them so they ALL instantly target the healer and get them killed.
“hur dur why is the healer dead? Tank ur bad!” Says the mage who frost nova’d an aoe pull on top of the healer.
8 Likes
I agree most of the time. Sometimes though you just get a really bad tank and while you just want to run with it because it’s hard to find a tank it’s like…
I ran into one of these on my lock in NOHB. I was being super careful, waiting for him to get aggro, single targeting it all with no seed or anything. I was still pulling aggro, the other 2 DPS were still pulling aggro. So I’m like, “Can you please put skull x etc on the mobs so we know what to attack”. He never did that. So the whole run was wait 15 seconds to do any damage at all and then do low DPS so the mob doesn’t lose threat to the tank. At the end of the run the mobs kept shadow bolting the healer and so the healer died. Well the mobs were on the healer frequently enough before that but that’s the first time he died. We only didn’t have to do that again because of my SS on the healer.
So the point is it can be the tank. I agree it’s usually the DPS though.