Undead Paladins incoming

I’m sure they are trying to pave the way for Undead Paladins. I really wish they wouldn’t try and erase race identity.

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you mean my dream of playing a nightborne druid will one day happen? :eyes:

Some great artwork

I know who you’re talking about and I don’t know why people think an NPC that Cleaves is a Paladin. Last I checked, that’s a Warrior “spell.”

Uther also has had warrior spells, it’s a bit irrelevant. The lore straight up confirms he is a Paladin and was when he died, but he was still raised into Undeath, despite that little lore tidbit. It doesn’t matter, they’ve always existed.

It doesn’t say that any where in lore.

Btw, I don’t give a crap about all race/class combos anymore. I’m just scratching my head at why people keep labeling a Warrior a Paladin. He never cast a Paladin spell.

They don’t need to. I just felt this might give more credence to the idea.

Some restrictions should still exist, imo. And others need to have good storyline and/or class racial skins to support them, imo.

You can’t completely take the RPG out of the MMORPG. Lore and storyline are still part of the game. They can’t be separate entities.

The only real restrictions that should exist are things based around Demon Hunter solely due to Illidan and the way the Fel works (which can easily be circumvented due to Warlocks anyway). It’s mostly just an animation issue, otherwise only Evoker really should be restricted.

Racial skins are rather irrelevant for most classes as those are easy fixes. Undead Druid (Undead Bear, Undead Cat, etc), Orc Druid (Use the Fel Bear model but say an elemental like Kronus, Wolf over Cat, etc). Paladin Mounts, easy, just slap some white/gold armor or red/gold or whatever on their racial mounts.

Also there are no restrictions in DnD and its the biggest RPG there is, it doesn’t need to exist here too, plus you can easily justify every class/race combination if you really wanted to, not that you would need to again, could just be a gameplay gimmick and nothing more. If anything restrictions are more counter-intuitive towards role-playing than anything. Besides there is no clear-cut and definitive answer as to exactly what an RPG is. Is it because it has stats? Is it because you can role-play? Is it because it has fantasy elements for a particular genre? I mean there are thousands of RPGs that are are functionally vastly different from each overall, but have no silly restrictions like WoW class/races do, some do, but most do not.

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That’s not at all what that means. It means necromancy is raising the dead, regardless of the magic used. Odin uses necromancy to bring his warriors to his side. He’s not using death magics to do it, he’s using light magic. He’s still raising the dead, which is necromancy.

This isn’t D&D. Racial culture exists. Some restrictions can be circumvented with good storytelling and some with racial class skins. Others… just shouldn’t exist at all. But there are very few that would need to stay restricted, imo.

The one thing that has always kept this game in a different category was not turning races into meaningless homogenized skins. But if there’s good storytelling to do it, then much could be accomplished.

DnD has racial cultures too, most fantasy stories with differing races do, and as I said, they could easily justify pretty much everything if they really wanted to, it wouldn’t be hard…well maybe for Danuser and friends and their storytelling it would be, but for most things it wouldn’t at all.

Besides there is nothing wrong with turning races into homonogenized skins, it’s part of role-playing to be able to play what you want when you want. Nothing wrong with it whatsoever and doesn’t ruin any of the lore that hasn’t already been massively ruined in places. Not only that, it’s not as though WoW is some unique story anyway, its a poor ripoff of Warhammer. They could easily take inspiration from a variety of things and use WoW’s existing lore for everything.

Nobody batted an eye at the Undead Paladin in the Argent Dawn/Crusade, outside of it not making sense because Paladins couldn’t be raised by necromancy, which is clearly something retconned for the sake of that one particularly character and could go forward easily.

You want good story telling then, then lets take my earlier example of Undead Druid, which most would agree has no place or existence in WoW. But is Death and Decay, decomposition not an inherent part of Nature, a yin-yang of nature if you will? It’s just a different sect, similar to how Worgen are a Druidic Sect. Nature is a cycle of life and death, sun and moon after all. Just as Tauren Paladins are more of Sun (‘Light’) Mages/Warriors than they are actual Paladins.

Everything can be justified with ease if need be and with very little story-telling and effort.

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Sindane: “An unnatural perversion of life is an unnatural perversion no matter how it’s made.”

Calia: “AIGHT, I’M ON IT.”

Here’s one!

We also have Darkfallen paladins, among other classes.

Was very tempted to make this a reality for mine.

It’s absolutely terrible lore, from a weak character that few care about… but it’s blizzard, so I’m not shocked at all. I’ve kinda given up on lore in the warcraft universe.

Alliance would be up in arms if you gave Forsaken Paladins while they get nothing.

Yes. Yes there is.

Hard disagree. There needs to be storytelling and possibly racial class skins for some. This game doesn’t need to suck any more than it already does.

No, that is purely subjective, just as what I said is purely subjective. Explain why adding certain classes to certain races somehow removes their already existing lore and cultural identity instead of adding onto it with new possibilities?

Also the skins are extremely easy. Undead Paladins get a skeletal horse with black/gold armor, or purple/white armor to match their racial flag. Not everything has to be some grand and overly complicated design in order to justify the class representation.

Anybody can sit here in a matter of a singular hour at most and figure out a way to justify every single class, have it fit within the story, and justify totems, druid forms, paladin mounts, etc. Not everything needs to have some grand explanation requiring some major lore character like Calia when an Undead Paladin already exists in the game, same as a Night Elf Paladin. Warlock Green Fire didn’t need some grand exquisite display of lore to be added, it was a very simple questline that resulted in a very unique experience. Fel Bears for the Mage Tower didn’t need some grand exquisite lore to be justified, not everything needs to have grand exposition.

I’m not gonna sit here and say some things aren’t harder to justify than others, because they are, but all are justifiable regardless. There is no way Blizzard can’t justify these things in a story-telling manner as you put it and have it make sense unless they’re just that incompetent or creatively bankrupt, which is certainly possible at this stage.

Look at Tauren/Draenei Rogue for instance, people are up in arms because “hooves make sound” despite stealth being magical in nature and both of those races having Rogues that exist already, it’s not hard to learn new magics, skills, etc. Let alone those races using stealth during some quests already anyway for instance.

I legitimately and honestly don’t see how people can’t figure out a justification lore wise to make these things happen, as I said, it can be done in an hour with ease.

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Draenei and Lightforged Warlocks.

They spent 25,000 years being wiped out by and hunted by demons. Their brethren turned into demons now called Eredar and hunt them down to kill them.

No Draenei would ever attempt to use Fel or be okay with it— not even after Illidan. Know what they did after Illidan and Argus? Started turning themselves into Lightforged.

They went to the Light, they’d never go to the Fel.

Racial class skins would be hella fun.

I never said it did.

Most can be. Some can’t.

There are turncoat Man’ari in the Dalaran Sewers that could easily explain that by binding the demons to their command and using that Fel that it’s easier for them to understand and counter, or they could easily give Eredar/Man’ari customization skin colors to existing Draenei/Lightforged as a means of turncoat in terms of story now that the Legion is in disarray.

You could easily spin it the same way they originally spun Warlocks with Orcs, in that they were originally Shaman who were corrupted, but have sense turned back to being “good”, despite their general fel corruption. Which is the case of most Warlocks in reality.

There are ways to make everything work, whether you agree or like it or not is a different story.

There’s a huge difference, sorry. There’s no easy spin on Draenei and Fel.

Most, not all. The rest would just end up bad shoehorned crap to make this game even worse than it already is and lose more players.

If they can’t do it correctly, then it shouldn’t be done at all.

That’s all there is to it for me.