There are lots of raids in WoW history with the final boss being easier than another in the same raid. Ulduar comes to mind. Can’t remember if it’s algalon or yogg. Either way, they were both insane.
Becoz you dont understand. I want to play both Raid and Mythic + and I want them both to be desired to play.
On S3, they made Raid undesirable to play. I love this game. I dont want it to die. I dont want M+ to kill Raid. Blizz has to do something to make Raid desirable.
Uncapped Valor vs nothing on Raid… Creation Catalyst allowing high ilevel garbage from M+ to become Tier. It is perfect recipe to kill Raid.
Mythic plus is not and has not killed raiding. Blizzard is killing raiding with the way it is designed. Why would you nerf a good and balanced thing like mythic plus to make something crappy like raiding more appealing? A turd like raiding with frosting on it is just a frosty raid turd. They need to redesign raiding in a way that doesn’t waste so much of my time for little to no rewards.
It is a game. You come here to play the game. If a game is really a waste of time to you, then dont play the game. Focus on what’s more important to you than playing silly video games.
You’re right. Absolutely right. I will go do mythic plus and not waste my time with raiding.
You are arguing in circles.
- If you don’t care about extrinsic rewards than you play the content you want to and are happy because you are playing for intrinsic rewards.
- If you care about extrinsic rewards rewards than you play the content that rewards you. And are happy.
- If you are playing for both than you play one type of content for the extrinsic rewards and the other for intrinsic rewards. And are happy.
- The only time you should be unhappy is when you play for extrinsic rewards but they are limited to a type of game play you despise.
You have said that you are unhappy and don’t raid unless it provides extrinsic rewards but are telling me that you like raiding…
That is why what you’re saying is illogical.
The worst part about your argument is that the highest ilvl gear and some of the BiS trinkets only drop from raids anyway so you are rewarded.
Stick to your M+. But let Blizz make Raid a game to be aspired. Uncapped valor is too much. You dont need infinite of those.
If Blizz let raiders get loots from repeatedly killing the same raid boss over and over, we would kill Sylvanas over and over and make all Hunters have Legendary Bows. Hunters who only do M+ would cry becoz their bow would be inferior. Isnt it imbalance? That’s how uncapped Valor is… imbalance.
You have Stockholm Syndrome for raids. By your own admission you don’t even like them but you think they should be the ultimate endgame.
You didn’t raid because M+ gave you all the gear you needed. Sounds like you didn’t enjoy raiding because the first opportunity to skip it you did exactly that.
Now M+. M+ ony needs to go to 15 for gear. But people go much farther then that. Seems like they actually enjoy it.
Raid needs something to attract players.
Mythic Raid already provides access to the highest available loot in the game. If that by itself isn’t enough to incentivize people to Raid, then what do you honestly think they could change to do that when gear progression is the end-game after all.
The reason I didnt raid last Season is becoz I got everything I want outside of Raid. I had full Tier set without setting foot to a single raid. That’s not how WoW does things before… only in Shadowlands.
You’re confusing two very different points of view.
It’s one thing to say I am going to go do X and accept that the rewards you earn is enough to accomplish the tasks and goals you set out to do in the game. It’s entirely different when your goal is to obtain the best, and highest ILVL gear in the game, in which case you can only do that via Mythic Raid.
Furthermore, just because something has always been done a specific way in the past does not preclude using a new strategy if that strategy ends up being healthier for the larger audience the game intends to target.
That’s why running Sepulcher raid was a joke.
No Sepulcher was a joke because the fights were inadequately tuned for the gear and the difficulty, they wanted to make Mythic Raid obnoxiously harder than it ever has without any overall benefit in the decision, hence why it’s been nerfed repeatedly. That difficulty trickled down to the lower difficulties as a result.
I still prefer to eliminate Creation Catalyst. If I want Tier Set, I should set a play time for myself to do raid. Not the free Tier Set that we currently have.
I respectfully disagree. The CC was probably one of the best avenues to expose what has been a raid-only element for years to a broader audience. There is nothing inherently wrong with getting access to tier bonuses on lower ILVL gear and justifying otherwise is only your way to try and salvage a dying system.
If all raiders can re-kill Bosses and get loots over and over like you have on uncapped Valor, … let’s say they can kill Sylvannas over and over… all Hunter raiders would have legendary bows. Would you find it unfair if you who only do Mythic+ have inferior bow? That’s why we need to balance. Right now, uncapped Valor is not balanced… not fair for people who only do raid.
You act as though spamming a dungeon multiple times a day magically means that the dungeon will drop the items you’re seeking. I’m sorry, it doesn’t work that way. There are people who have run 3-4 dozen Junkyards alone and have yet to get their rings. Similarly, people have run as many Workshops with the same outcome. Just because you can spam the dungeon doesn’t mean that your luck will get any better.
Furthermore, with M+ you have to run the dungeon repeatedly to get the item to drop where as with Raids, you simply kill enough bosses you get currency to purchase an item of your choice, no RNG, no “maybe it will drop before the season is over” woes, you just walk up and buy it. No system exists like that in M+ and you want to talk about fair and balanced?
And the fact that players are making such a huge deal about something that is really just “here is the end of the expansion, go have fun” season, it’s as though you have literally nothing else more important to worry about and complain over than something that is meant to make the gear woes of prior seasons less problematic with an unusually short season.
Give me a break with fair. Nothing is ever fair universally because someone will always feel shafted and that things are biased, no matter how many explanations are given. If it doesn’t benefit them, it’s unbalanced.
If they put Tier gear a raid-only loot, I would divide my play time to include raiding… not just whole M+.
And that’s the rub, that is what YOU would do. That doesn’t mean anyone else would feel the same way or would want to have to do that. Just because you’re willing to bend to that philosophy doesn’t mean I or anyone else should.
In other words, the game should provide multiple avenues to achieve the same goal and there shouldn’t be a Raid-only this or M+ only that unless they explicitly wish to design both to where there is no overlap.
- Give M+ players tier gear that has benefits in M+.
- Gve Raid players tier gear that has benefits in Raid.
- Raid tier bonuses disabled in M+.
- M+ tier bonuses disabled in Raid.
The problem is then you have people complaining because now they can’t just Raid and then step into M+ and be as potent as the guy who just does M+.
I put in my very first post that I ran 50+ junkyard runs with still no ring. The guy doesn’t read posts, just spouts his own opinions.
On S3, they made Raid undesirable to play. I love this game. I dont want it to die. I dont want M+ to kill Raid. Blizz has to do something to make Raid desirable.
You understand that is all subjective, right?
Uncapped valor is too much. You dont need infinite of those.
It isn’t like a M+ player is walking around in all 311 gear, so explain to me how upgrading your gear to 298 is too much. How does it impair the gear progression offered by Mythic Raid?
If Blizz let raiders get loots from repeatedly killing the same raid boss over and over, we would kill Sylvanas over and over and make all Hunters have Legendary Bows.
This is so dumb.
I ran DoS during seasons 1, 2, and 3 repeatedly, multiple times per week, every week for a chance at a trinket, guess how many times it dropped for me specifically? Zero.
I ran ToP during seasons 1, 2, and 3 repeatedly, multiple times per week, every week for a chance at a weapon, guess how many times it dropped for me specifically? Once.
Just because content is repeatable doesn’t mean that the item you seek from the dungeon will drop in any efficient way making it any better than the Raid’s lockout system.
I think it’s fine as a meme event to placate players during an 11 week season but it can’t be the norm.
Pretty much this. M+ is already the superior way to gear up by far, having the valor uncapped you’d see some people at full mythic raid ilvl (or just short of the ilvl of the last couple bosses) in like a week.
I hate excessive amounts of timegating as much as the next guy but some timegating is actually needed for the health of the game.
I hate excessive amounts of timegating as much as the next guy but some timegating is actually needed for the health of the game.
Having to actually get the item isn’t enough? Isn’t that the same principle that applies to raid, you have to actually get the darn thing to drop?
I think people focus too much on the outlier extremes where you have people who were in 4pc week 1 compared to those who didn’t get 4pc until week 12 during S3. It was fun if you were in the former bucket, it sucked if you were in the latter bucket.
What needs to happen is there needs to be a better way to avoid that type of disparity so that you don’t have people going 3 months being behind the 8-ball the entire time.
I put in my very first post that I ran 50+ junkyard runs with still no ring.
Even if you do gazillion runs in junkyard, it may not even drop on this expansion. I didnt say it would have a higher chance.
But all your ilevel 262 could get easily to ilevel 298s. And you would be farming +2s not +15s becoz Valor is unlimited. You would be full ilevel 298s easily farming faceroll keys from +2 to +9s. KSM is easy to achieve by being carried. On Raid, you are locked out… even Dinars and its Antique Cyphers are very limited.
Just because content is repeatable doesn’t mean that the item you seek from the dungeon will drop in any efficient way making it any better than the Raid’s lockout system.
I started farming for Range Weapons from 3 dungeons that drop them… not just one. It didnt drop but the Vault gave me ilevel 301 Range Weapon. I did the same on IQD. But you would have a chance. I did my thing and the game awarded me.
I ran DoS during seasons 1, 2, and 3 repeatedly, multiple times per week, every week for a chance at a trinket, guess how many times it dropped for me specifically? Zero.
It dropped on my run 6 times on the same Season 3 (and I didnt win it but one Mage gave me his IQD) and Vault also gave me ilevel 278 of such DoS trinket. It’s raining IQD last Season.
It dropped on my run 6 times on the same Season 3 (and I didnt win it but one Mage gave me his IQD) and Vault also gave me ilevel 278 of such DoS trinket. It’s raining IQD last Season.
Well, unfortunately for me, I wasn’t trying to get IQD.
Nice try deflecting tho.
That is exactly what I did. Don’t nerf mythic plus for raid’s sake. Is it mythic plus’s fault that raids are trash? No, it’s the developers’ faults for making raids garbage.
Nice try deflecting tho.
That’s how you get items on Shadowlands. Farm the Bosses that drop the item on the slot you want… Not really targetting the specific item. But I saw IQD dropped 5 times in DoS… saw it dropped twice in one run but I didnt win it. But I asked the other players if they want it, one of them gave his IQD to me. RNG is RNG.
Farming is fine. But farming a +2s … to get 1/12 item into 12/12 becoz Valors is infinite, that is STUPID. BTW, I farmed DoS to the highest key… hitting the Vault requirements while farming for it… not that stupid farming faceroll lowbie keys.
If people see a loophole, people would abuse it. Well, this is to AMPLIFY it. Pls fix it. There was a loophole on last Season on uncapped Valor… was able to get full ilevel 278 gear without stepping to a single +14/+15… Yeah, uncapped Valor.
That’s how you get items on Shadowlands. Farm the Bosses that drop the item on the slot you want… Not really targetting the specific item. But I saw IQD dropped 5 times in DoS… saw it dropped twice in one run but I didnt win it. But I asked the other players if they want it, one of them gave his IQD to me. RNG is RNG.
What part of “I wasn’t trying to get IQD” do you not understand? You do realize there are other trinkets that drop from DoS outside of IQD?
But farming a +2s … to get 1/12 item into 12/12 becoz Valors is infinite, that is STUPID.
So is doing all the reputation farming for the Insane title, but I’m not here bashing those who had the time and dedication to do it that way either. To each their own.
BTW, I farmed DoS to the highest key… hitting the Vault requirements while farming for it… not that stupid farming faceroll lowbie keys.
Are you wanting a cookie or an “attah boy” pat on the back?
There was a loophole on last Season on uncapped Valor… was able to get full ilevel 278 gear without stepping to a single +14/+15… Yeah, uncapped Valor.
So now we’re gonna complain about uncapping Valor at a point where it literally means notihng other than making it useful for alts to catch-up at the tail end of the season?
The things people complain about when there are far more critical problems in this game just blows my mind at the sheer amount of energy spent on some of the most asinine and dumb arguments.
So now we’re gonna complain about uncapping Valor at a point where it literally means notihng other than making it useful for alts to catch-up at the tail end of the season?
I dont want to implement it at the start of the season of any season of any expansion. When 3/4 of the players are already KSM, they can unlock the welfare epics of Valor.