Tyranical overtuned?

It’s not so bad on my lock where I pretty much always have an answer for unavoidable damage, but on my hunter, it feels bad when you’re running a spirit beast, burn through all your defensives, and still die.

I guess the answer is to be much more critical of healer applicants before you invite :man_shrugging:

Yeah pretty much why I don’t want to get into Mythic+ as a healer main rather just do LFR and Heroics like sure LFR can be a headache as Healer but Mythic+ is a nasty migraine

m+ is fun if you actually want to heal. LFR / heroics are just tag along for loot, that’s boring.

Blame blizzard for spiky meta. If people aren’t instagibbed, they basically don’t die.

Thats only like at end of a patch when everyones op and overgeared when everyone is still gearing you still gotta heal :dracthyr_comfy_sip:

No, not really… heroic dungeons are cake.

You must get the competent groups I guess :dracthyr_sweat:

I’ve ran one heroic for a quest I believe, haven’t touched them other than that. Don’t need to cause the gear they drop is useless.

I’ve been doing this a long time. KSH each season, several mistwalkers/challenge masters etc, spamming mythics nonstop essentially - and this feels beyond what should be normal damage to have to heal through. This does not even touch +25 damage previous season doing 15s in current content.

Most groups I’m in were creeping on 400 item level, and it is still pure pain every pull.

The level of stress doesn’t really seem logical or fair.

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Not dying is the entire point of M+ though. If we don’t make mistakes on mechanics I don’t know why we should even have the potential of dying.

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Why have healers in the game then? Why have tanks? Just have dps, world of Diablo.

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I’m still evaluating, but so far don’t have an issue with m+ scaling bar a few bosses which absolutely suck and need a nerf.

I think it’s fair for there to be weeks of progression where you get gear and scale up to eventually doing 20s. After all, it is spammable content so it should be roughly equivalent to mythic raid progression.

That said, the last boss in CoS has always been a nightmare on tyrannical and the pulse aoe should he either toned down or occur a bit less frequently because even at the 12 I did yesterday, it required a lot of healing.

Last boss in RLP and the elemental in NO are also outliers for me, but that’s just because my evoker range sucks and blizzard is stubborn.

This must be in response to the hundreds of threads about “I’m a healer I don’t want to do DPS!!!”

Only, as usual, Blizzard fulfilled the wish in their usual twisted way.
I’ve never seen the monkey’s paw meme so real.

I am part of the healers who don’t want to do DPS, but this was not what we asked for. All this does is put EVEN MORE RESPONSIBILITY on an already stressful role.

The times someone dies in my group is because:

  1. They didn’t have any more cds.
  2. I didn’t have any more cds
  3. It is impossible to save anyone from invisible damage that you don’t know when it will come.
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This is exactly what I like, and it creates parity between raid and M+. (Far closer now compared to before.) And damage isn’t invisible, learn mechanics.

M+ is “still” too rewarding.

On a purely personal preference level, I wholeheartedly welcome that kind of meta. If you’re not playing to execute mechanics individually and maximize your damage, you shouldn’t be rewarded with anything. Healing especially seems like such a boring and beta thing to do lol.

On a more practical standpoint, I think there are some fights where the mechanics are easier to mess up. Odyn fight for example, running through fifty stuns to get the right rune in two seconds, I think that’s a challenge where I am happy to do it right, and acknowledge my mistakes when I don’t. When I have to take a second longer because of how the orbs RNG’ed, that’s when I’d be glad to get a heal. On the other hand, things like Sha of Doubt, where there’s nothing for you to execute, and you just die if you don’t always have another Dispel up your sleeves, I don’t feel like the game beat me when I die to it, and I don’t feel like I beat the game when I don’t die. I’m just sitting there being punished with damage for no reason, other than to let the healer play their video game.

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Sha of doubt - bring warlock, use cloak of shadows, etc.
There are ways around this stuff.

Like people already bring classes for lust, what’s one more requirement?

If tank messes up, group wipes. If dps messes up (missed interrupts) group might die. Why is it wrong for group to die if healers can’t heal enough?

As one of the healers who happily does DPS and has been laughing at y’all for years now:

Hahahahahaahaha.

I absolutely told you so. I warned you all that you would not be able to keep up with a meta that did not leave room for healers to DPS. I’m not even sorry that I have to work harder, just to get to say I told you so.

And I’m still DPSing too lol.

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Dude, Cloak is a 2 minute cooldown. Just today, I got the DoT 3 times back to back. That stuff is not even a healing amount check, but a Dispel check, and again, that’s me being punished just so the healer can have their own gaming experience.

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You are punished too just so tanks can have their gaming experience. What’s the difference? And yes, it is a healing check. Dispel one, heal through other.

I have everything at maximum and there are mechanics that are practically invisible.
Several lightning or floor mechanics are not well distinguishable from the floor. Not until it gets big enough.

This applies to HoV and CoS.
Especially the last boss of CoS.

Everyone in my group has the same problem and the few pugs I did also commented the same thing.