TWW quality has

I completely disagree. The current TWW / Wow is the most approachable and Fun I have had in 20 years of playing wow. I could not be more pleased with development.

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Classic players are just government surveillance drones. Just like birds bro.

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The expansion itself is great. The technical state of the game is close to the worst it’s ever been. Multiple systems completely broken and not working, including in the most current content. Everyone goes on vacation and just leaves everything broken for 3 weeks. New content is being pushed out before it’s in a functional state. This needs to stop.

I get it, people need vacations. New content needs to start being delayed instead of pushed out in a clearly broken state.

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please share what’s completely broken

The timewalking quest was broken last week. One event in Siren Isle isn’t working and keeps resetting. Darkmoon Faire has a lot of visual glitches since the last patch. The last isn’t gamebreaking but the other two are.

For earlier in the expansion, it was almost 2 weeks before anyone could get Khaz Algar loremaster due to broken quests. A large number of guilds losing everything in their guild banks due to an untested update being pushed live. The entire Shadowlands intro being broken for any character that hadn’t done it already for over a month (and before you say “optional old content”, it was required for some of the anniversary quests).

There are also different levels too, the Hardcore Crowd, the Pure Classic Crowd, the SOD Crowd…It’s a big list.

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WOW doesn’t need better graphics., it needs to give players continual progression. This end game mentality where you rush thru leveling and do end game content (Mythics, m+) only appeals to existing die-hard players. I have already paused because there is nothing of value to do outside of end game content. If there were some ways for me to progress my toons in a solo manner, I would still be playing. New players don’t want to play end game they want to have fun progressing their toon.

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Why do you not consider end game as a form of progression?

It would be in early access for 5 years while charging full price and still be buggy.

People think that game was flawless… it wasn’t

on top of boring gameplay, terrible chars and hideous art

I do but that’s why I love seeing the “Monty Haul” argument when I do around here.

“Monty Haul” refers to letting the level 1 warrior in your D&D campaign luck across a +10 vorpal god-slaying longsword and in so doing ruining any challenge that your campaign can offer.

It has no relevance whatsoever to a seasonal MMORPG that is purely built around end game progression.

“Monty Haul” is a solid argument against level 11 twinks in timewalking however.

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WoW certainly feels like it’s in maintenance mode.

TWW started off so strong, but now they’re content on letting it coast for months and months and months, it’s just dull now.

Definitely not worth the sub, unless you’re still doing old content most of us have already done.

I’m spending my time in Classic Hardcore, just because it feels more like an MMO lol.

Lack of priority on instanced content really makes the world, feel like an actual world.

I wish outdoor wasn’t like that in retail, just a glorified lobby.

Already saved two lives in Dun Morogh below level 10, risking my own in the process.

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Cruise to Nowhere

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These are the people that defend modern WoW. Says a lot.

This is a bit unrelated to the topic, isn’t it? Enjoying the content and finally being able to get decent gear via soloplay doesn’t have much to do with the overall quality of the game when it comes to the number of bugs, often severe bugs, that pop up everywhere when a new update drops.

But I personally would even go so far to say that the content itself is also handled in a pretty lazy way since DF. Delves have been a superb addition, I love them. But the state of open world content doesn’t do much for me. During DF and now TWW it’s always been the same trivial copypaste fill-a-bar events and quests with some grinding of mobs and tasks and there’s just no innovation there. It’s always literally the same stuff, just with a different colour of paint. Siren Isles, Theater Troupe, Awakening the Machine, Emerald Dream events, Archaeology event, Researchers event, the Time event in Thaldrasuz, the Storm events… it’s always literally the same and just not fun anymore.

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Classic hardcore.

A prime example of content getting regularly updated that does not coast until it does out. Again

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That anyone thinks upgrading WoW’s graphics would bring in young players is hilarious to me.

Roblox and Minecraft are huge for the youngins.

I think it’s more telling folks would rather play 20th anniversary than sit around waiting for new content to arrive in Retail.

Not counting Siren’s Isle (big disappointment), it’s probably been what 4-5+ months?

Almost half a year? Assuming 11.1 is coming February 18th.

So much for a live-service game, lol.

And Siren’s Isle was NOT worth the wait in any capacity.

You’re just better off playing other games/versions. At least they provide something to do.

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I think it’s telling to pretend you don’t like an aspect of retail, then embrace that same aspect in classic.

Sorta double standard-y.

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Classic is a full-package game, everything you need is right there.

Hardcore adds an extra element to that.

Retail, is nothing but waiting in queues, or waiting for new content to arrive. Or clearing old easy legacy stuff. That’s it.

And frankly I found it tiring.

Waiting rather than actually playing, for pretty much anything.

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Channeling Brewa to the topic I see.

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