After new upcoming class turning, Hpal had been Nerfed for 6 consecutive weeks. Surely the Herald of Sun were Overpowered at first,but Lightsmith are nearly useless in healing, and still not changed yet. But we still got nerf on WoG, holyshock this week. The powerful restoration shaman get another buff.
That is so frustrating for Hpal players, especially for the M+ players.
I am DF S4 world#1 Hpal player in M+, io score 3801. Lots of issues not fixed yet,which is even worse in TWW.
Take an example how weak our healing output is: for Khajin
Restoration druid: 800k+healing, able to heal 21 tyrannical
Hpal: MAXIMUM 600K healing, MAXIMUM 19 tyrannical
You can see how unbalanced we got in M+.
Let’s list all Hpal issues:
Mechanics:
1.Glimmer of Light -Deleted
2.Beacon - Not important anymore after nerf
3.Casting- Absolutely a bad idea to cast lifelong spells in melee range
4.Melee-
8 yd Crusader Strike/ interrupt Deleted
AC- Random healing, frequently most healing were consumed by tank, so other people cant receive enough healing during incoming AOE damage. Same issue as MW monk.
Of dawn and dusk- Super low healing of WoG without 30% buff. However, we cannot guarantee that we have 30% buff in every single WoG since our SoTR also consumes the buff.
Almost all of funny mechanics are either deleted or nerfed. When we play Hpal, we fell like playing a melee holy priest. In TWW, our characteristics of PALADIN are gone.
Raid:
Hpal do not have raid healing abilities like revival, Link Soul Totem, Tranquility, etc. In Beta, Link Soul Totem does 15% reduced damage taken, 800K+ immediately healing and redistribute HP every second. Compare to aura mastery, which only have 9% damage reduction, it is absolutely unfair.
This situation even become worse in M+. Long cooldown healing abilities like revival, all got 400% buff when not in raid group. But Hpal didn’t benefit from any of those buffs. The only cooldown allowed us to heal all 20 players, tyrs’ deliverance, even been nerfed in TWW.
Healing:
1.160K mana cost for Holy light. Make no sense.
2.Hero talent-
Herald of Sun: Overpowered in raid, should add target limit. In M+, currently beam are even less important than the haste.
Lightsmith: Except holy bulwark, Talent tree have less than 5% healing output, almost weaker than weapon enchantment. Blessing of the forge as the ultimate talent, does low damage and less than 2% healing output.
3.Tyrs’ deliverance- 30% spell power (nearly no healing) and 10%buff, this talent is designed to waste the talent points for Relentless Inquisitor. Redesign or delete it please.
4.Truth Prevails- Seriously? You think 200K healing have “overheal” when we got 5.5M+ HP?
5.Veneration same as Truth Prevails, absolutely weak.
6. Light of dawn- nobody want to use it even in raid. Absolutely low spell power, don’t know why increasing 25 yd still in talent tree when people already throw the LoD out of the bar.
7.Beacon of light
Beacon of faith- You cannot even fell the beacon exists.
Beacon of Virtue- Waste mastery for ranged targets.
8.AC-No buffs on judgement, make it worse than Crusader Strike.
9.Greater Judgement- almost all of the Greater Judgement were consumed by tank. Should add a limit that other people could benefit from greater judgement.
10.In TWW, devs trying to buff single target healing, so they buffed living flame, vivify, etc. in order to help healer better in single target heal. Hpal get buff in Flash of Light, which is quiet confusing, since Hpal highly relying on HS and WoG to heal single target. By calculating, Hpal need about 20 FoL to heal a tank without any buff. In both raid and M+, no one actually use FoL to heal people, because it is so low efficient. And the difference between FoL and Holy Light are just “No mana cost mini Holy Light”and “Super high mana cost big Holy Light”, boring playstyle.
Defensives- Horrible
People always stereotype, think Hpal have good defensives. Actually we only have divine protection as short CD cooldown, which firstly, 42s cooldown not short enough; secondly, 20% reduces damage taken are not enough.
For instance:
In 17 tyrannical Nokhud Offensive, Hpal cannot survive from Gale Arrow even the divine protection active. In 20 tyrannical, ONLY divine shield could survive from Gale Arrow, because we cannot even survive with aura mastery. Thats how weak our defensive is.
Sacrifice- In beta, I tried to use Sacrifice to protect tank. Guess what happened: the damage from 30% sacrifice immediately emptied my HP. And I realised something funny- Nerf Sacrifice from 30% to 20% is actually a big buff to it. Now after change CD in TWW, we both lose a useable sacrifice in AOE damage and got 1min longer cooldown.
Aura mastery- Exclude 3% devotion aura, aura mastery actually only worth 9% damage reduction. Yes, 9%. Surely it is powerful in raid, but in M+? We should get a double effect Aura mastery in M+.
Divine Shield- It should not have GCD.
Fading light- 3% of healing and damage are completely unstackable for Hpal as a healer, need to change.
Damage:
Conflict between healing and damage-
At M+, we need to use our defensive cooldown to do higher damage. E.g. Avenging Wrath, divine troll, SoTR… However, even though we have to take so many risk and well manage our cooldown, we still have low damage compared to other healers. Especially for SoTR, we use our resources to deal damage, we should get more rewards than other free casting spell, like Star fire, smite or living flame.
Holy shock- only spell that cost super high mana when attacking enemy. Need a change as evoker’s living flame, return mana cost when attacking.
Finally, thanks for being patient to hear my complain and apologise for my secondary-language level english. We all want hpal to be better. I respect all work dev team done, but for real, hpal are getting worse and boring, hope you can listen feedback above from me and hundreds of players in CN forums.