Hitting versa buff before you pull and on B-Rez, or hitting roar a few times does not make the class as a whole viable, it makes them necessary. And their kit is otherwise useless. Druid HoTs do not make the cut in this raid, especially mythic, except for the boss that’s called a loot pinata.
There are no resto druids in mythic races for a reason, they’re not even worth the buff even if you have no other option.
In World of Warcraft, most of the content is trivial. In Mythics, you spend most of your time killing packs of mobs. Ferals are just okay in raids on bosses and not great on mob packs.
I have to disagree with the premise that Ferals are having a better time with the new hero talent trees. The random burst damage is not working for me; it’s too random and doesn’t last long enough. I don’t understand why there’s a timer on it in the first place. Sometimes it procs three times in a row, and other times it doesn’t proc until the mobs are almost dead. I’m not having fun with the Hero Talents, and the Class tree is a mess. Druids need a complete overhaul.
I completely disagree. They made Ferals slower that is it and gave us random burst damage. No real shift at all. I have looked up your experience in raids and mythics. It is pretty lacking.
This season, sure. But that’s not just due to the damage profile and cooldowns though. There are many other factors that come into play that also contribute to the overall state of the spec. The design of our cooldowns isn’t the reason we have struggles on AOE packs.
The shift away from being GCD locked because we had unlimited energy to now having to watch how we spend our energy, and having to utilize our snapshot windows and time when to use our burst window is a complete 180 from what it was
You’re the green parsing Druid that hasn’t even hit KSM right? Just checking.
Oh, your argument is completely fair. I don’t actually believe any Druid spec is particularly having a fun time with their design, to be honest. And, the Hero talents being extremely boring is an objective fact about our sad reality
By stating Ferals are stronger, I meant to say that from a PvP perspective, they seem to be surviving better and having faster burst damage-per-GCD compared to Balance. The rating charts I believe reflect that at the moment, and IIRC so does the PvE data. Boomy basically beats only Augmentation Evoker in the raid DPS chart I saw yesterday.
If I had the magical reins over the balancing, I’d significantly buff Balance’s single target casted and resource-spending damage, and give Feral some bigger, stronger AoEs. I’d buff the tankiness and recovery of Boomy, even if at the expense of a little mobility or some form of crowd control. Whatever Feral may need on its weaker side to be buffed as well, is definitely deserved. My wish is that the weak points would be tuned up, and any OP things would be toned down in turn. This would make both specs feel more wholesome. As for Resto, like Balance, I think really needs some dispell protection. They’re getting pretty nice talent improvements for burst healing soon IIRC as for Guardian… I don’t know enough about it atm, sadly, as I’d be afraid to tank or heal in PvE TBH. Last I played it was in MoP Rated Battlegrounds… AKA when it was an immortal one-shotting Arms Warrior variant. Those were some good fun times! I think that’s when skill shined the most (alongside inc. “hot take”: the start of BfA, when I had the most fun with Boomy in recent years)
I really like your ideas. I think they would help our class compete better. Sometimes I’m fourth on the damage meter, and other times I’m eighth. It all depends on how many Ravage procs I get. If the talent didn’t have a timer, we could better line it up in our rotation. But getting three procs in a row seems like I’m wasting damage when the bleed is refreshed before it needs to be. Thank you for your clarification. I appreciate your contributions.
And I appreciate yours
The more we all discuss, suggest, test, spread the info…
I’d hope – that this affects the frequency, potency and direction of the fixes and changes we’ll see throughout the future of the season… expansion… and saga.
I’m personally hopeful for big re-designs in 12.0. At the very least… that is my hope, that it will be different than how TWW’s testing cycle went for Druid talents, and Boomy mechanics… (basically unchanged, if any, only at the last minute)
100% in agreement, specially for Feral druids which is very very under-tuned. I just benched the druid to be honest, don’t have the time to grind away at this for weeks to min/max.
Feral druid isn’t meta, but I really don’t know what measurement we could use to try to claim they are undertuned. For raid, feral is top 10 on boss damage and middle-of-the-pack overall. For M+, it’s nearly impossible to know actual DPS numbers, but archon.gg has it showing as below average for score. And it’s absolutely blasting in arena on the PvP side of things.