TWW = An Embarrassing state for Druids

The feral druid cooldowns fit the spec pretty well. I think they feel good for the spec, but that’s subjective so to each their own.

This is just not true for feral and guardian druids in PVE. Both have DoTs for their output, 100%. But neither requires a significant amount of time to get the damage rolling unless you’re doing trivial content. Yes, if something will die before your DoT has completed its course, it’s usually best to stick to direct damage (or just save the resources for the next pull). But if that experience is happening for a significant number of pulls of the content you’re doing, you probably should be doing the next level instead; it’s genuinely impossible to balance the game for players who are doing trivial content (for them).

I do agree with what you’re saying for resto and balance druid in PvE, though I don’t PvP enough to really speak to the experience there.

Thanks for the perspective.
Perhaps I should separate the specs and just be more adamant about the reality of Resto and Balance – relying so much on spreading DoTs or HoTs that require a lot of ramp-up or disproportionate cooldown use to see effects – especially in PvP. Casting time definitely is a huge factor, and I’d say that both the casted and the ‘spender’ abilities just don’t feel rewarding currently.

I still think it’s more than tuning. But, well, perhaps I should try Feral or Guardian again. I’ve indeed heard that for PvP Feral has a lot more shifting and survivability QoL. So that convinces me even more than Boomy and Resto need some profound change… Or, at the very least – better tuning suited for their strengths. Some dispell protection would be nice too.

Yeah both have the same problem in PVE. Many seasons resto druid can make up for the limitation by the sheer amount of throughput it can bring to the table, but it’s still committing an absurd amount of globals to achieve that feat.

Yeah like I said, I can’t really speak to PvP. Your assessment may be spot on for both specs. I was just responding to your post where you referenced it being a problem in both PvE and PvP for all specs that it wasn’t quite accurate for two specs in PvE.

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yeah i dont think rejuve baseline ticking for 0.38% of my hp as a tank from a resto druid should be intentional, just me tho

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Oh and I highly appreciate that :slight_smile:
and I’m glad to know the melee Druid specs are having better QoL than previously!

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I think you spoke way too soon for Guardian druids, because the removal of Crushing Blow mitigation in TWW has made them absolutely unviable in Mythics. Even with the 30% buff to Stamina from Bear Form they added, most healers struggle to keep up with just how much ridiculous damage beartanks take from CBs on trash mobs and bosses in Mythics.

Don’t get me wrong, they’re doing pretty great in everything below Mythic, but once you start getting more than 1 CB every 4-6 seconds, all bets are off. No other tank spec in the game has this problem because they have full CB mitigation, druid tanks no longer do.

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WTF?
Does this explain why I’ve been getting randomly gibbed while leveling my pally in TW dungeons?

This is the main reason I’m not playing a Druid. I’ve always wanted to main one as I tend to main a new class every expansion or patch in some cases. Balance looks sick, but it does not look fun to play from the little testing I’ve done=/

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Honestly I think you are missing the point Druids going into The War Within in beta had many passionate people even a few streamers point out notable flaws and issues with the class.

Blizzard did nothing, going into TWW you can see the obvious popularity shift in the class.

As well as no significant changes to the issues that Druid suffer from, since I main and play restoration druid.

1.) I’m “okay” in mythic + and by okay I have to work twice as hard as any healer to effectively heal and I won’t do dmg, I will have terrible mana and no survivability and if I do survive most likely someone dies because I had to sit afk bear form waiting for a mechanic to go off.

Notable KNOWN issues

1.) Mana — > Blizzard solution Mastershapeshifter a talent they didn’t make passive and they planted in CHINA. Even still then you have to drink. Because GUESS WHAT!? You have to dump nearly all GCDs in heals because apparently the only effective way to heal is regrowth spam, efflo, lifebloom, swiftmend and rejuv.

2.) Our Raid CD is awful, Tranquility doesn’t do anything. It heals nothing. It heals so bad that we don’t even take it for Mythic + rn.

In raid its laughable, because every mechanic after heroic interrupts it.

3.) Our rotation is clunky with double swiftmend we didn’t get double soul of the forest stack.

Power of the archdruid is still RNG based? For no reason at all.

Photosynthesis and flourish share because blizzard hates us.

Photosynthesis is not baseline passive learned which is cruel.

10 talent nodes for rejuv for zero reason

Gotta spam all these HoTs and we got no dmg mitigation by % besides a lil tiny ironbark on one person. God forbid I have 1 mage and a hunter in my group because SOMEONES GONNA DIE INSTA

4.) Base tree horrendous

  1. ) Visuals and actual gameplay from hero tree horrendous

Symbiotic blooms is just even more RNG adaptive swarm

having it proc through Regrowth is stupid, Swiftmend not guarenting a proc is just cruel. BUT HEY AT LEAST THEY GAVE US A TALENT TO DO IT.

Keeper of the Grove is just treants but guess what its the same ol visuals and the treants got nerfed so its basically just used as a POWER INFUSION u have to keep track of all the stacks and spam it and tranq to reset them to spam them again.

Its just tedious boring and stupid.

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At this point learning soul of the forest should just AMP the HoTs at soul of the forest lvl and only proc a heal increase off regrowth.

I’m tired of seeing a super big rejuv and a super pathetic weak rejuv thats baseline.

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Not missing anything. I have my own qualms about Druids. I dont think theyre perfect by any means.

But if youd have actually read what i posted youd see it doesnt have anything to do the things you posted as i specifically mentioned Feral/Balance and not Resto.

Balance and Feral had a pretty big shift actuallly

Yeah all Boomy players went to Feral because they had no choice lmao.

Also I did read your post. I cant speak on behalf of DPS classes but RDRUID as a whole.

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This post says everything about what you need to know about the state of druids. It SUCKS. I main rdruid and I get stomppppped. Heals do NOTHING.

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Yeah and I can’t speak on behalf of Rdruids, but the other 3 i can :stuck_out_tongue:

There’s 85k Balance druids in M+ as opposed to the 38k Feral Druids.
For Heroic Raids there’s nearly 80k Balance Druids to 36k Feral Druids.
Normal Raid shows about the same difference % wise
Mythic raid there’s 4x the amount of Balance Druids than Feral currently (all that’s logged at least)

When I first read this, it made me mad. But then I realized that having fewer people playing feral means fewer people to cry about snapshotting and low energy so it just might be a good thing.

The low energy definitely feels pretty bad in m+ while watching all the other popular classing constantly blast. Pooling and playing around methodical snapshotting is a great part of feral when you are rewarded for it but right now the damage just isn’t really there, especially in ST in the m+ build.

I was pretty regularly top dps until around the +7 key range but as things live longer other classes are really starting to take over which is odd for a class that’s dot snapshotting focused. I’ve only managed to do 1 +10 so far and with having both tyrannical and fortified on the key it became apparent that the playing ele shaman and arcane mage I was playing with were just on a different level despite our parses being nearly identical.

In our mists 2 chested 8 key I parsed an 89 at 966k while the ele parsed an 80 at 1.169mil. So even though I played almost 10% better than the ele I did 200k less overall just because of tuning. This can easily be the difference between a timed higher can and an untimed one. Keep in mind that WCL numbers are lower than your details overall since details doesn’t lower while being out of combat like it does in WCL

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I just haven’t had time to really push up keys so I haven’t gotten anywhere near those keys yet. Perhaps I’ll experience that as well. But I really don’t want to see them address that problem by significantly increasing energy return. Perhaps they could lean more into RF and Apex or make PW better in some way. I don’t want to get back to the point where snapshotting is an afterthought, and having unlimited energy is one of the steps to making that happen.

I don’t think it’s an energy problem specifically. Our dots just need to do even more damage to make properly snap shotting feel good and rewarding otherwise the lack of energy feels worse. It’s definitely not as bad as early shadowlands energy so there’s that at least.

It’s wild though that boomies complained so much about ST that they somehow got their already good aoe buffed as well to the point where it’s insane now. Meanwhile feral, which was already behind boomie aoe, got less of a buff. Not sure why blizzard did that instead of actually buffing boomie ST by a good bit but it is what it is I guess. There’s nothing like getting “can you got boomkin?” During first week of key pushing lol.

But my group hit 2.1k io this week with our limited game time and I’ve already decided feral isn’t worth the effort so I’ll be swapping off since attempting to get title on feral is a pretty big meme currently.

Couldn’t agree more. There’s a reason why virtually the only resto druid in the top 10 to world firsts was on a boss where you can bring 5 healers lmao. If druids didn’t bring versa buff there wouldn’t be a single druid in the mythic races, with the exception of possibly guardian.

why?

They suck.

& yeah Tranquility is pretty much only good for a mastery stack. Such a worthless CD and the absolute worst healing CD there is.

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There are many fights where you want roar, as well. That doesn’t really change your overall point, but druid was in a rough spot in DF S3 as well and there were fights with 2 druids for the roars during RWF.