The tree revolves around a very weak self-managing arcane damage DoT called “Sentinel”. Your abilities have a chance to both apply it, and consume it. One stack of Sentinel is roughly equal to the initial damage of Serpent Sting (28% of AP or around 7K damage with current stats).
Weak sentinel fantasy (nothing about glaives, traps, agility, stealth, ambush) - just arcane damage and the little owl that will do arcane damage to enemies in an area
Completely passive/no new ability
The “self-defense” ability is building a shield on yourself for up to 10% of your max health
The “utility” ability is you snare enemies by 40% (hmm, where have I seen this? Dark chains…? What is it about these 40% snares and hunters this expansion?)
Playing sentinel will require a Weak Aura due to the capstone talent (to tell you when 15sec have passed and you can trigger the thing)
In a nutshell:
boring
dull
uninspired
no “cool gameplay moment”
if you play MM both of your hero trees revolve around a DoT - but you get to choose shadow or arcane
I guess it’s good if you want your hunter to be a pseudo-warlock with Demon Skin and a puny arcane dot.
Right now it’s hard for me to be excited about TWW with 3 dull hunter hero trees
thankfully there are 36 other hero trees for you to play and you always talk about how cool the warrior or dk trees are
this is incredibly powerful lol
when have sentinels ever been about traps? what does “agility” have to do with anything?
people in dark ranger said hunter has too many abilities
there is almost assuredly going to be an in game visual for when it’s ready and you don’t really care when it procs, because it procs so often, and lasts long lol
If he played enough Warrior or Death Knight to understand their gameplay implications, he probably wouldn’t so applaud them, and more importantly, some Hunter players want to play Hunter, not… some other class.
Whether Hunter’s Hero Classes look dull or not, then, will have an impact on whether to be excited about TWW as a whole for those players.
It’s not likely to be anywhere near the value of Smoke Screen except against rot damage, and only if it can reach cap very quickly even then.
What the night elf, or Sentinel, army was most known for when seen by other races — their agility.
(They were an outrider scout force, after all. That they ended up the name for the main army is simply because their National Guard equivalent sided with demons while only their Rangers —the outrider/scout/frontier-guard force of Sentinels— were particularly successful in keeping said demons at bay without suffering unsustainable losses.)
Because the extra button and GCD press did nothing that auto-attack procs couldn’t already. It was bloat because it was a pointless expense, not inherently because it added a new button.
While I love what they did with Warrior/DK/Evoker (utility spells usable during Bladestorm, charge reduces the CD of heroic leap and vice versa, DK mount usable in combat, you can steer your evoker during deep breath, all that stuff…) I only main MM and alt Survival. Nothing else comes even close for me.
That’s why I want Hunter talent trees to be good. I don’t want to reroll DK/Warrior/Evoker or anything else.
Sentinel is better than Dark ranger, yes, but it’s still lacking enthusiasm and is far less interesting than the best talent trees out there.
The bulk of Sentinel gameplay will be that for 8sec each 15 sec (so about 55% uptime) you’ll have the owl thing that will do AOE damage to a 10y area where the enemy stood when you started channeling Rapid fire or threw Wildfire bomb. Which means that if they move out of the area (M+ mobs moving around, PVP players running out) you lose out on 50% of the power of the whole talent tree.
Makes me wonder, who thought it was a good idea to create gameplay around a static area on the map for a mobile class such as hunter? It does not fit.
Couldn’t they come up with a better Sentinel implementation?
which is what I’ve said to him probably 20 times by now
rot damage is what hunter struggles against. it doesn’t need to reach cap quickly—depending on how fast sentinel stacks even getting a 1% max HP shield every other second is quite intense.
yes, and we play an agility class, which is already known for its agility with things like disengage, posthaste, harpoon, etc.
when people say their rotations are too full to add a new button, any new button is bloat
Why do people think this is a good response to feedback?
Just play something else is not an answer.
No, it is not. Not in a world where most end-game mechanics one-shot you or come close to it. This trickle-feed style of defensives was popular in MoP and phased out for a reason.
Sir my Chicken is burned. Ok, let me bring you another piece.
… Sir, now it’s raw?
OMG you just complained about it being burned!!
Ah yes. “You don’t really care about it” goes hand in hand with good class design lol
0.5% hp per second is not significant. Second Wind’s 6% HP per second still has a merely “decent” effect against rot damage.
More importantly, though, if it’s the critical class weakness that should be addressed, why would you give a solution to only one hero class?
If you specialize towards something known for its mobility and guerilla warfare, one would expect you to be have more mobility and capacity for guerilla warfare than something else not thus specialized.
Again, you are ignoring the context of the complaint. Black Arrow made no more sense than splitting Aimed Shot into a button each for Aim and Release. And MM already had other of those issues. There’s no reason for Explosive Shot not to be consolidated into a more flexible Salvo, for instance.
Heck, if Multi-shot is to be a MM talent, there’s also little reason not to favorably rework Rapid Fire into something more granular that could serve both purposes, better, likely inadvertently decreasing the annoyance of Trick Shots and improving focus damage in 5-target AoE through accordant changes thereabout.
Its very similar to dark ranger actually, a dot that the whole tree interacts with, multishot on the dot target does more dmg, both has a 40% slow, compared to all the mage hero talents its like night and day.
Yes it is. Hunters should not be getting one shot by ANYTHING. you can face tank tons of things other classes can’t get away with. you have a giant health pool and sotf. hunters only defensive weakness was sometimes rot if you aren’t survival, so a frequently stacking shield is the answer to this.
food analogies never work. your analogy would be better if there were two options at a restaurant: a chicken sandwich and a beef sandwich. you say you dont want the chicken sandwich and get mad when you’re brought the beef sandwich.
I didn’t say it’s good, I said you don’t need a weakaura to track it. don’t put words in my mouth
please go back to this when people realize how strong that shield is. second wind isn’t a shield, right? second wind is dependent on you not taking damage. sentinel’s shield is always active and always accruing.
The tooltip would be more accurate to it’s effect if it specified “direct” damage or at least newly applied and separate damage events. Second Wind ticks through (is not nullified by) nearly any PvE sources of periodic damage and even many raidwides, cleaves, and DoT applications with separate application damage do not nullify it.
no? do you think it’s productive to give feedback off of incorrect statements?
there were people in the pack leader thread red in the face insisting that VH was just a buff to KC damage…which it isn’t. why shouldn’t they be corrected? people can’t go around just hurling the “contrarian” word at people just because they don’t like being disagreed with lol
for example. someone got mad at the UI team on wow just this week for making a new stable for hunters instead of entirely reworking how pets work in the game. they called me a contrarian for telling them the art team is not the game design team.
is it contrarian to tell them that the art team is not the game design team?