Well you see there is a little heart icon you can press for that but there is none for posts you disagree with. When you see people who are spewing incorrect statements and information you can’t just hit the dislike button so it naturally leads that dumb posts will get replies whereas posts that people agree with will just be liked.
Yes, yes he does.
If Hunters remain similar in TWW to what they are now. It will mark the first expansion since Vanilla that I wont Main a Hunter. Hunters were fun for a minute in the beginning. Then the great cull of power and fun happened.
Ever since Vanilla the Fun level for hunters has been steadily decreasing.
Maybe I’ll go DH and just Eye Beam Face Melt my way through an expansion.
you’re so right bros we should blame the art team for game design choices
also we should give more feedback about how the fire damage that sentinel uses on its keystone doesn’t scale with critical strike
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Extrapolated Shots is not a Hero Talent.
Sentinel says it stacks up to 10 times.
And then you made a node to effectively make it stack to 9 times.
You spent 2 nodes, instead of just making it stack to 9 times originally.
So instead we just effectively waste a node that does nothing. -
Sentinel Watch
CDR on trueshot would need to be 30s, to result in 1.5min CD to ever be meaningful. In the rare case of 8 casts of trueshot (14+ minute fight duration) to grant an extra cast, it would also result in losing 2 minute on-use trinket alignment and would probably STILL not be a gain.
The only way it would reliably be a gain is if fights are designed around 1min 45s CD’s. While this feels good for MM hunter, it feels bad for literally every other CD interval. Doing that would be a bad idea, do not do this. -
Sentinel Precision is also not a Hero Talent.
Its something that in every other class/spec in the game, would be baseline part of the tuning of a class/spec. Hero talents should not be taking the place of hotfix tuning patch note lines. -
Overwatch and Crescent Steel are talents that directly contradict with the design of Hunter’s Mark, again.
Hunter shared identity is execute, except in the case of our Raid Buff. Which is still useless on the current Endboss, and still useless in M+. Hunter’s mark was given like 800 responses of feedback on PTR before it went live to fix this obvious design mistake, Alpha would be a great time to be responsive in changing it.
I agree… I think it looks like it’s going to be really fun to play! They just need to make sure the visual is really cool and I’m totally sold.
I was pretty disappointed at first glance and read-through. Sentinel is just an arcane DoT with 2 passive increase % damage nodes. It’s entirely passive and limited by a non-moving ‘storm’ with 55% uptime so hunters will be at the mercy of their tank as long as this storm doesn’t move or we use Binding Shot (See nightfae wild spirits). Sentinal is carried heavily by the impressive moonkin-like starfall-like visuals. I was expecting a node similar to Kyrian covenent ability giving crit again for your party (Your bird drops the same visual but it’s wild spirits basically) or at least the DF S3 tier effect - hopefully, that set effect gets baked into a talent node when they eventually rework Hunter - one of the few classes still sitting with too many “ability does 5% more damage” nodes gatekeeping capstones. Overall, the tree is growing on me despite how passive it is.
A quick glance at specific problematic talents:
- Sentinel Precision is lazy placeholder for a tuning knob that contributes nothing towards the Sentinal debuff. This should be removed and baked into their respective spec’s kit as both are underperforming as is.
- Extrapolated Shots and Release and Reload seem to contradict each other. Not quite sure if both these talents need to exist simultaneously but fine. Combine them if anything.
- The CC choice nodes are pretty useless filler.
- Sentinel Watch needs to reduce the CD by 30s to have any meaningful impact to line up with 3m trinkets.
My primary concern is if I continue pushing higher keys on Surv, I’m pretty much forced into this tree cause the Pack Leader defensive is literally non-existent for survs that can already use leech for rot damage. Sentinels’ defensive node seems solid as an extra layer of leech/DR. It’s not exactly on-demand DR like Smoke Screen from Dark Ranger but it seems to do a solid job while remaining entirely passive - it’s a rare “Blizzard got it right” kind of node.
If you’re face-tanking as a hunter you’re doing it wrong.
Nobody’s weakness is rot damage when virtually all instanced content has a healer, where healers are asked to DPS frequently as healing the entire time is not warranted.
Uh, no. Because both options are edible they’re just subject to personal taste.
Burnt Chicken and Raw chicken are two opposites with the same result. Inedible food.
Implying nothing new is good because too many things is bad is that exact scenario. Two different ends of the spectrum, both suck.
I did not.
Those are your words exactly. You don’t care when it procs, because it happens so frequently. The implication here is it may as well be a passive and have no effect. It is a non-event.
I realize this, but people are lying and saying Hunter is the squishiest class when that’s not the case. Lying benefits nobody.
lol. if rot damage isn’t our weakness, and defensives aren’t our weakness, then surely we must be a very healthy class? giant health pool, giant self heal with a very low cd, sotf, bear, and turtle is quite the defensive toolkit. thankfully, rot isnt a weakness so we dont need to worry about it
Do you want to look at what I replied to?
Remember the time you insist I was a fool for saying vicious hunt was not tied to kill command damage and how anybody who thinks that doesn’t know how to read? why should I take anything you say seriously now?
What class is squishier than Hunter? It isn’t a lie that is a valid observation.
Who said this? Defensives are our weakness.
No. I don’t bring pre-conceived opinions about people into a conversation or adjust my opinions based on who I am talking with.
With that said, Vicious Hunt is literally tied to Kill Command damage and if I called you a fool back then, I retain that opinion.
If you don’t want to take my opinion on it, how about the WoWHead Hunter guide author who is a well established and skilled Hunter?
https://www.wowhead.com/news/beast-mastery-hunter-review-of-pack-leader-hero-talents-strong-opening-shot-but-338372
The main part of this tree is based around [Vicious Hunt] and [Pack Coordination], two sources of bonus damage for your main abilities Kill Command and Barbed Shot
Overall this tree seems to be more of the same for Beast Mastery, it is based around our main buttons Kill Command and Barbed Shot
It’s literally and observably not. You can test this right now. It’s its own attack power ratio and its own damage instance like I said it was. It does not scale off of Kill Command’s damage. You are posting an article that was put out before testing was done and trying to use it as a “gotcha!”.
The fact that you’re doubling down on something observably false makes me think you’re actually a troll and have no interest in productive conversations.
Shamans, for one.
No, they’re not.
That doesn’t mean it isn’t just more KC damage.
You press KC. You deal the damage.
It is KC damage. Regardless of how you dress it up.
The article I linked actually discusses this and goes on to talk about how VH could have it’s own damage event etc. And ultimately the conclusion still remains, more of the same, just press KC and Barbed Shot.
That’s actually precisely what it means because as I’ve explained to you several times over the last few weeks, it’s a separate damage event and it does not scale with kill command’s damage.
stomp is activated by using barbed shot. nobody is going to say “Well, stomp is just barbed shot!”. serpent sting is applied by mongoose bite/aimed shot. nobody is going to say “Well, serpent sting is just aimed shot!”
it does have its own damage event. you were going on and on and on about how it’s not its own damage event and suggested I couldn’t read for saying otherwise.
Scaling is important. It’s the difference between frosty damage and Frost damage on a Frost DK.
It doesn’t matter if it scales with KC damage or not. You have to press KC for the damage to exist. If I don’t press Kill Command, the bind on my keyboard, nothing happens.
Your original statement on the topic was that Vicious Hunt has nothing to do with KC. Not that VH doesn’t scale with KC. That is for word what you said. “There is only 1 single node that has anything to do with KC”, not talking about VH.
Do you not understand tenses?
not at all lol don’t try to re-write history when the other thread is available for anyone to read. people were saying “oh well it’s clearly just a KC damage tree” despite the damage not coming from KC, which is what I pointed out. it’s a separate damage event. it does not scale with KC damage. it does not scale with beast mastery’s mastery.
wow good thing you can go in to the thread and look at it right now I wonder why you cut off the last word of my sentence you’re referencing? surely you’re not trying to lie to prove a point?
this is why I think you’re not interested in real discussion. you can’t even get your own points straight without tripping over yourself trying to save face.
Oh right, I forgot you get caught up on singular words to the point of obsession.
Ok, so lets get it nice and proper for you.
To say Vicious Hunt has nothing to do with Kill Command damage is still incorrect.
If VH is overtuned do you think people will be whining for VH nerfs? No. They’ll be asking for Kill Command nerfs.
You derailed that thread to the point that any meaningful feedback was just lost. And you’ve done so here too. You’re an unfortunate stain on the Hunter community.
I mean look at this forum, you were the 1st to reply and your first sentence was a snarky remark to just play another class.
I’m glad you linked the forum post, seeing you drive Biopsy mad over not understanding simple concepts to the point that he just gave up, has inspired me to also give up.
Goodnight and God speed.
No it isn’t. Several people are trying to explain to you that VH’s damage has NOTHING to do with KC’s damage. It is its own ability source and scales off of attack power seprately of kill command.
It is NOT productive feedback to give blizzard when you don’t even know how the game functions. people can not work off of feedback that is fundamentally wrong.
yes when we are talking about an ability’s damage I think “getting caught up on damage” is a pretty reasonable thing to do.
This is pretty funny given that you just double down over and over again even when you are wrong.
I am not a fan of it requiring Coordinated Assault. I myself am a fan of the No CD build, but some people love Spearhead. By requiring Coordinated Assault, you are shoehorning one build in and removing the ability to use others.
Plus, CA requires 3 macros to work correctly, so not the greatest design there.
Now, perhaps there are some changes coming we’re unaware of at the time I write this that would make CA really great, impactful, and no longer require macros to work. If so, then I will reserve that judgement for seeing that change in action.
But overall, I’d prefer it not be tied to an end cap talent, forcing you to take that one and removing the choice of others