Two in-game "DPS meter alternative" ideas I might suggest implementing

Yes and no. Things slip through the cracks. We have had one tank in Abberus and two tanks in season 4 that were atrocious but slipped through the cracks until our officers thoroughly went through logs to see what was going on. If it happens in raid guilds it happens in pugs even more.

Two were told they were no longer going to be tanking for us and the other is trialing as dps in ww.

I don’t even assume people have a clue in heroic let alone mythic.

If I were pug leading mythic I’m checking everyone’s logs.

And what are you looking for, in these cases?

Keep in mind, if you’re running a pug, you’re filling spaces with people you may or may not see again, depending on how they do. You’re not trial running people, necessarily. To clarify; all I mean by this is you aren’t taking people based on their potential to perform. You want people who have performed.

Performance, defensive usage, how often they die.

Mythic isnt heroic. If I am pugging with the intent to go past the first three bosses people are getting checked.

Which is kind of my point. I don’t see a world where damage itself is ever the make or break in the field of people you might actually take.

I don’t know what you’re trying to say here. Yes, you’re checking people. I never suggested otherwise.

Damage is a part of performance.

Details tracks more than just Damage btw.

But the threshold is going to be crossed by a high percentage of people you’re going to give more than a cursory glance to.

Yes? I really don’t know what you’re getting at, again.

A reminder; I argued with one thing.

This would be a useless feature where you want it to count, given talent builds and damage profiles of the various specs, and even the environment they’re applied into and the player skill behind them, cause the results to be very skewed. At best, this just lets addon-adverse players have a cop-out, but they never needed meters in the first place.

Damage meters are a tool, and no amount of internal carebear-esque version they make will change the reality that most of the casual playerbase has no interest in improving.

LFR is a shining example of why we actually need the segregation we have. M+ is already a constant struggle of hoping your party is actually as good as their RIO score implies, and most of know damn well it can be dead wrong.

Logs never fail, though, and someone is always logging. Big Brother is watching…

Again not always true.

DPS checks are walls. Just because youre getting to the wall doesnt mean you have the DPS to pass the wall.

A high percentage does not imply 100%. To put a pin in it, I’m not ignoring your deaths in other runs just because you have an orange parse.

Okay? What’s the point, Snozay?

That peoples DPS does matter…which is why I commented to the person I did with what I said.

…I don’t feel like reminding you what my point is when I’ve done it ad nauseum.

If someone is clearing with purple parses, I’m not going to drop them for a less consistent player with orange parses. I care about whether or not I can get a smooth run, not roll the dice on a fast run. This isn’t a guild, a pug is not iterating, they’re trying to clear exclusively.

If you know someone is clearing the content already, they’re doing enough DPS to make the check.

This isn’t FFXIV. People aren’t pugging progression for Mythic. They’re pugging clear groups.

Because people never get carried?

Example

Mythic Fyrakk the more dps people do the sooner you phase.

We are skipping an entire dream rend phase in p1 when we fight mythic fyrakk compared too when we were progging it.

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Also more damage in P2 means a shorter P3, and in P3 if a seed carrier is even half a yard off, it will wipe the entire raid and there’s nothing anyone can do about it. So the shorter P3 is, the better.

As someone that has recently learned to do seeds as I went from Lock to hunter I agree lol

I got shifted to seed duty (as a tank) doing Mythic prog. I had no idea beforehand what a hellish job it is.

It certainly wouldn’t do anything to help players get to a point of doing great damage, true, it I think it would provide some level of useful information to a player. Seeing you’re the lowest damage on the team by a clear country mile is probably enough to motivate a lot of players to improve their game.

It would still likely lead them to a road of exploring guides and probably eventually downloading addons to measure their own DPS more substantially, but this is more just introducing a bit of a breadcrumb trail. It won’t get them to where they need to go, just open their eyes to what there damage is, in relation to other people.

Or with the Target-dummy approach, maybe most peoples are pumping 300k damage in the allotted time, whereas the less competent player is only doing 100k. But maybe each time they play, they try it again, maybe even showing their own personal best, motivating them to do a little more each time they try. Maybe they jump to 120k, then 180k. Sure, they might not be competing with more dedicated players, but improvement is still improvement.

Like I said, just trying to pitch ideas that help encourage the lowest common denominator to maybe up their own numbers if they’re so inclined, without opening them up to any potential harassment from others.

What are you talking about? Damage meters have been around like the whole time the game has been out. If Blizzard didn’t like that they would’ve gotten rid of them a long time ago. It’s very reasonable to be able to see how you AND your teammates are doing.

The thing I hate most about FF14 is its lack of a damage meter. When I played it, I had no idea if I was good or bad at my rotation. Gear upgrades weren’t meaningful because I couldn’t see their impact.

Someone wants to up their numbers there are multiple avenues to go.

Removing addons because you don’t want you’re mediocrity exposed isn’t going to happen.

I’m not suggesting the removal of addons.

I’m suggesting ADDING something to the base game, to serve as an introduction to the concept of measuring how much damage you’re doing.