Correct but you’re only doing half of that. Character and gear levels are the two growths. It’s not as cut and dry as you’re trying to give the illusion.
I know it’s not but not going to great detail on an iPhone. Just an example or give ppl an idea of why they feel weak at lower ilvl.
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You have a minimum ilvl per level to scale decently with higher ilvl player or level. For a 120 it could be 340 ilvl.
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If you have higher ilvl items you scale to that ilvl but lower stats. Example you have a helm in your bank/bag that is 400ilvl and you have a 380 equipped. So the system see your 380 ilvl as 400 ilvl but with a 380 ilvl stats. Then you scale to another person that has every ilvl matching his/her ilvl.
So, technically when you scale with said players you will be 20 ilvl lower in that slot. -
Your second area stats scale better than primary. Let’s say you have a 340 ilvl trinket that provides haste when proc or anything. You scale to other player with higher ilvl that thing gives you more haste. If all other player has stamina or agility or intellect. It would stay at a base template for that ilvl.
Summary you will be stronger with a secondary stat proc.
These are just providing basic understanding of ilvl scaling. Not actual percentages.
Wrong thread sorry.
For that an rpg is about your toon development. Why have a ilvl scaling in place where you cannot move forward. You stuck in a never ending system. That gives no purpose that’s why I twink till classic is out. 120 is garbage concept. I have 3 120s but it is worthless to go up.
I understand your feelings about max level and several others feel the same. I was just making the point where people often defend this playstyle by saying “it’s a MMO and MMOs are about making your character better” when that’s just a that’s a half judgement based on half the information.
MMOs are about a lot of things. The great thing about MMOs is you can choose to focus on one facet or multiple.
Correct. And that goes to show that not all focuses are the same.
New players again? They are disadvantaged by not having heirlooms and enchants already. Let’s stop focus on the new players 15 years into the game.
New players do exist, even in old games but I do think there are not as many as some like to believe.
That’s one of the metrics I’d be interested in seeing.
But even you can probably agree Blizzard shouldn’t base the game around them? They are going to get wrecked with the average gear in the 19s/29s bracket already.
Yeah, I can agree to that. Even games where the only factor what-so-ever is pure skill, most new players will get beaten.
EDIT: And no, you shouldn’t base a game around new players alone. That makes it rather awkward for the experienced group. They’re a factor, but probably shouldn’t be the determining factor.
Admitting the truth is the first step to recovery.
Grats on shooting yourself in the foot.
Rogues can’t use guns so I don’t get this response.
Care to clarify?
You couldnt be more correct. Please tell me how I can become a [World Wide Winner] just like you. Although im not sure my twink self could EVER achieve that, even if you told me your secret.
I love the sarcasm this thread has become.
My concern is the 110 bracket, it is way more imbalanced than all the other brackets. It really is a dreadful experience knowing one twink can tank 5 leveling geared players while they two shot them one by one.
Typical out of touch twink…
L2Game: Outlaw Rogues…
1: Between the Eyes
25 Energy / 1 to 5 Combo Points 20 yd range
Instant 30 sec cooldown
Requires Rogue (Outlaw)
Requires level 20
Finishing move that deals damage with your pistol and stuns the target.
2: Pistol Shot
40 Energy 20 yd range
Instant
Requires Rogue (Outlaw)
Requires level 10
Draw a concealed pistol and fire a quick shot at an enemy, dealing [(35.1351% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power] Physical damage and reducing movement speed by 50% for 6 sec.
Super whoosh.
What’s the energy cost for that?
Pfft, being a pirate is sooo 2004.