Twinks are now just leaving BGs early

I guess I shouldn’t say easy wins, more like easy xp (which is a win if you’re leveling) Win or lose, you get a buttload of experience up until 90s (damn these levels take a while)

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Removing twinks doesn’t do anything to increase our odds of winning though and it doesn’t do anything to speed up games either. The efficiency with which we gain experience is the same whether they’re queueing with us or not.

We just want to be able to offer more of an individual contribution to the team- that’s really all.

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So you should have kept up with gear better.

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Twinks, well, twink because they hate having to re-gear every time a new major content patch goes live. Understandable.

Can you really not relate to a levelers dislike of having to re-gear in every new bracket as they go?

Patches are months apart. Brackets are weeks or days apart assuming regular play, sometimes even less.

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You barely have to re-gear when you use heirlooms. Equip at level 1 and good to go all the way through 120.

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A genuine question to everyone who does not like Twinks.

What is the difference between PvPing at the level cap (in this case 120) with the best gear in the game (for that level) and destroying people who are undergeared compared to you AND PvPing against people at any level with the best gear (for that level) and destroying people who are undergeared compared to you?

I genuinely would like to understand the difference here because as far as I can tell, they are the exact same thing.

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To be fair, they don’t ONLY sit in the 40s bracket.

I forget, how many more character levels are there once you hit 120?

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I forget, how many ways to level to 120?

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The alternatives are there, they are actually much faster solutions for the speed leveler’s mindset.

With the removal of experience off Twinks, the same defense mechanisms are still very much alive.

“Oh, Grey it is Twinks, Oh Grey they have more Healers, Oh Grey they have more FOTM class/spec, Oh Grey it’s a Premade, Oh Grey it’s that Server again, Oh Grey it is that Guild etc.”

These will never die.

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Yup, bad players are bad.

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Skill can be built, sadly the complainers will never adapt.

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I actually got more kills on a throw away “twink” (enchanted heirlooms) after the separation than I ever got on my twink. Granted, I was proving a point, that it would still be a thing with out xp-off characters in the queues. But, after going 47-1 I got bored and started to feel bad. Most undergeared players aren’t even fun to kill. They’re more like a speedbump on the way to a real target.

Gee, that couldn’t also be true of people who put extra time and attention into their gear… could it?

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I will say though, yesterday on my 120 rogue I was put into a 10v10 with 4 other rogues on my team. And we went up against an enemy team with 5 warriors. Not a single plate wearer on our team.

Sometimes you just get dealt a bad hand

I hear the same age old complaints, same old defense mechanisms.

“Oh, Grey it is Twinks, Oh Grey they have more Healers, Oh Grey they have more FOTM class/spec, Oh Grey it’s a Premade, Oh Grey it’s that Server again, Oh Grey it is that Guild etc.”

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Mohawk,

From a functional, game mechanics, standpoint there is very little difference. Top geared players are going to wreck less well geared players at 120. More skilled players will also wreck modestly, but appropriately, geared players; it happened to me all the time.

The difference is psychological; meaning gear discrepancies at endgame are somehow different than during leveling. I think this stems from the idea that while leveling, the leveling process is the priority, whereas at level cap the virtue of the activity is the activity itself. Perhaps it’s the generally accepted school of thought that constantly working to get the next piece of gear is the activity which achieves “character progression” which is virtuous in its own right as the ultimate goal of the game.

Regards,
Vendorioc/Lucritius/Zinjud

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Are you saying there is no difference between level 29 and level 120 PvP?

Zaxn,

In a manner of speaking, yes. There are a lot more abilities to manage at 120, but the general premise that those highly geared players who are motivated to get their BiS at max level will roflstomp fresh 120s and/or players with lesser gear is the same as at lower brackets. The functional similarity between a BiS player at 120 and a BiS player at a lower bracket is high.

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Are there any levelers at 120?

In a manner of speaking, yes. Those folks who have freshly dinged 120 and are still in quest gear are functionally equivalent to levelers in lower brackets. The major difference being the fresh 120s are no longer getting experience.

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That’s the defining trait.

Levelers aren’t levelers because of the caliber of gear they’re wearing, they’re levelers because their goal is to level.

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