You have Shaman who also have multiple ranks to their single-target healing, and you still have Druids as well. Paladins are particularly adept at just FoL spamming to match melee swings, but every Healer can do it. And Orcs have their own bonuses. The real kicker is the lack of Salvation across the raid, but Horde also get Windfury as well which benefits the Tank. It isn’t even to be sure, but Horde aren’t helpless in this regard.
It literally is not, by definition. Between boss standard swing timer, instant attacks, boss parry-haste, and any additional adds that might be involved, very few fights let you keep a high uptime on Block, especially when you consider what fights actually kill Tanks. Vael and Nef probably present the biggest threats while also eating through charges the least, and neither of these fights are particularly bad. Contrast that with Broodlord, any of the Drakes, and Twins, and keeping up Block is just not something you can rely upon saving you. Attacks will blow through without being Blocked.
Shield Block in its current state is nothing like Active Mitigation on Retail. You are guaranteed two Blocks, for which you have abysmal scaling. It can help avoid Crit/Crush, but these aren’t even threats most of the time, and the places they are Shield Block can be rendered useless anyway.
Your experience is simply incorrect with what we know about Classic. Future expansions? Sure. But not right now.
This is also false. Twins present an annoying mechanic of constant threat drops and forced repositioning without a strict timer of any kind, and for this reason alone it tends to be a time consuming boss. On speed runs, Twins is the 2nd slowest kill behind C’thun, and C’thun is only slow because of the arbitrary wait times to get to his stomach, plus the RNG of who gets picked.
Looking ahead into Naxx, guilds are going to slaughter most of the fights in very short time frames. Ouro is a 2mil health boss that people are killing well under a minute for speed guilds. No WB guilds that are a fair bit more casual, like mine, down him in 2 and a half minutes, or put another way, we can rather casually pump out 13.2k DPS, and most of us weren’t even using consumables. That puts us currently killing Patchwerk around 5 min at our current gear, which is largely unimproved over our BWL stuff since we’ve been getting mostly Tank/Healer gear. In another 3-4 months worth of gearing, everyone is going to have far more DPS. A sub 4min kill is well within reach.
Take that same Ouro DPS with zero upgrades or consumables applied to other bosses and…
- Anub’Rekhan is dead in 110-120 sec, potentially cutting off his Locust Swarm entirely, or dying right after finishing it.
- Faerlina is dead in a similarly short time, letting a raid chain sacrifice the 4 Worshipers to keep her silenced the entire time, literally, and murder her like the slightly upgraded Gehennas she is.
- Grobbulus is kind of a joke anyway, but will die long before anyone managed to fill the room with clouds, even if someone messes one or two up completely.
- Gluth would die around the time his first and only Decimate goes out, allowing a raid to largely ignore the zerg of Zombie Chow, making him little more than an upgraded Fankriss.
- Thaddius without even considering his buff would take 8.5 minutes to kill with this DPS, which is obviously too long since he hard enrages at 5. So to beat the Enrage, you’d need to maintain 120% bonus on average, which means you don’t even need to keep everyone alive. The more likely 190% average puts us killing him under 4min.
- Noth does his first teleport around 90 sec into the fight, hits like a wet noodle, and only requires quick decursing. We’re already close to killing him before his teleport now, completely avoiding his “hard” phase.
- Heigan will require at least one fast dance as he has 1.78mil and 90 sec is the cutoff for the first fast dance. On the other hand, he’s a complete joke of an encounter and even if literally half the raid dies during the fast dance, he’ll be so close to death it won’t matter.
And on…
We will be sprinting most of our fights in Naxx. Maexxna will require us to put on the brakes since a lot of guilds will likely risk pushing her into Enrage phase right before the 2nd AoE stun, but otherwise no. The only fights that will take “longer” will be the artificially inflated health fights like Patchwerk, Thaddius, and Loatheb, and the dumb time gated ones like Gothik and potentially 4HM (assuming we can’t zerg one down). Guilds can and should push for these kinds of thresholds because with AQ40 gear, 14-15k raid-wide DPS is more than easily obtainable and it allows you to obliterate more than half the bosses in Naxx before they even do their hard mechanic check.
And if your guild actually acquires world buffs and uses full consumables? Yeah… Naxx will fall fast.