No, they don’t. (Make you require a lot of alts.) That is a you problem.
I’m fine with the way they have things now. It’s one part of the RPG side of the game they haven’t crushed… yet.
No, they don’t. (Make you require a lot of alts.) That is a you problem.
I’m fine with the way they have things now. It’s one part of the RPG side of the game they haven’t crushed… yet.
People have access to WAY more than they utilize. I don’t buy into the belief that because everyone has herbing, that everyone will herb.
There will still be a marketplace for players who don’t want to use their gathering professions. How much market is debatable, for sure.
what interaction ? enter the action house a see a 100k plus piece of gear… try to sell something just to get bought out by the one setting the price ?
Just to rustle a few more jimmies, Blizzard just announced multi-tag skinning. Any skinner who tags a mob that dies can skin it.
All you delicate types better prepare for a crash in the leather market.
Actually, the reason this should work out in the end is due to the one thing that makes players NOT use options currently open: time.
Players’ time is precious to them. A resource that they must spend wisely in order to maximize themselves, gear, and mats, etc.
The problem with how the Professions currently work is that by limiting each toon to two AND keeping the gathering ones within the count forces players to use the AH and thus artificially drives up prices as OTHERS must spend THEIR time to get mat’s for people that either reasonably can’t or won’t go gather their own.
It’s all back to each player’s time: why would I go spend precious time gathering when I can just buy them on the AH? Lower prices are not entirely bad. In fact, reasonably priced mat’s will only increase both the supply AND the demand, as they will become more accessible as well as more used.
I think this would be a win-win and, if you don’t care to read the above, more supply due to more demand. Prices will finally become fair.
So in my mind, the gold tokens are a catch 22.
Yes, using them for account time and expansions is FINE.
The gold getting dumped into the economy which should get its gold from IN GAME content rather than just some RL money token is BAD.
What the game needs is a way to somehow keep all that gold from each token out of the AH pricing system. THAT is what is driving up prices so high.
The ability to just drop five bucks and suddenly get some gold is literally pay to win, as others have said. It just takes more than one step as it is in game now.
Unless you’re in love with Gold and you’re an AH Mogul. Anything that threatens the money-grubbing capitalists grasp on the AH is an affront to their existence and the merest suggestion that their profits will in any way be impacted is an insult to God himself.
Ego goeth before a fall…
eh
what they said was
- Developers’ note: In order to help make “skinning” (skinning, mining, and herb gathering of enemies) a more group friendly experience, we have adjusted skinning rules. The majority of “skinnable” enemies will now following the normal tapping rules, and be skinnable by everyone who engaged with them and has the ability to skin them. Some weaker and very specific enemies can still only be skinned once, while some rare and powerful enemies will be skinnable by everyone who engages them and is capable.
I don’t read “everyone who tags a boar will be able to skin it” from that. I think it’s going to apply to the big guys. maybe I’m wrong, but… we’ll see.
though I guess why not? if multiple people can tap an herb node?
Agree, the main problem with the mentality to remove the token. Is that people miss the essential thing of the problem…
The Player they will find a buyer and a seller in a black market… and in the long run is better to dump gold / money on the developer, what ever game it is, than giving it to a random person.
People only talk about p2w with tokens, like… the gold seller has always being a thing, an illegal thing
It need to be addressed, but with a keen eye.
I know it’s a different game, but in FF14 players can be every profession and their economy is awesome. I list 20 items and most of them sell for high prices. I list 50 items in WoW… well I usually get them all back unless it’s lego mats.
Letting WoW players have more professions isn’t going to “nose dive” professions.
No, they shouldn’t.
So basically you just want to double up one character’s production.
We have.
We have learned new powers to save the world.
I think it’s a stretch.
It’s not like RL me has learned any combo of gardening, skinning and mining in addition to my RL profession.
So no.
And could everyone please stop trying to downsize the RP side of the game? Blizzard is doing fine at it on their own.
And it just hurts the game in the long run because every time Blizzard removes one of those features, they add more systems to make up for the lost play time, the player base whines incessantly over it and more subs are lost.
Question.
why CAN’T Blizzard add more CONTENT instead?
This is a Blizzard issue.
This isn’t real life. It’s a game people want to play for fun.
Combat has nothing to do with professions.
What is OP asking to be removed? If you want to roleplay a char that only herbs, you could still do that.
Meh, I’d rather professions be account or server-wide.
Yes, it is a game.
But it is not a sandbox game.
And you wanting to double production on one character has nothing to do with adding fun to your experience and everything to do with not wanting to put in the time, effort and energy towards rewards.
Imagine if WoW WAS…
AND still retains what it now is…
I remember Tewa making this suggestion in the past and it makes sense to do it now. The ‘gathering’ professions don’t really seem different than fishing and it doesn’t seem like a bad thing to encourage folks to focus on one character vs. having ‘alts’ to do specific things.
Getting flashbacks to wod and the garrison garden and mine for everybody.
it doesn’t seem like a bad thing to encourage folks to focus on one character vs. having ‘alts’ to do specific things.
So more coercion into a lockstep zero option playstyle? How much more pressure do you need to try to force people who like playing alts out of the game by giving free stuff to people like you?