Professions were proving too useful several expansions ago in that they provided products that had actually significant advantages to player power. The devs decided they wanted to keep a tighter leash on player power so they could keep you on the hamster wheel longer, thus neutering professions.
FFS yes. If you can get to it, you SHOULD get the item. They can make this happen.
I miss the usefulness of professions too. It was my main reason for leveling alts up to Wrath before I stopped the game. When I came back in Shadowlands, it didnât take long for me to realize all the talks about profs are dead are true. I just look at the auction house and see I can buy base legendaries for 30 gold or just a few thousand for 235, that is all I need to know.
Itâs unnervingly possible. Or the gathering proffs are merged into the crafting ones (similar to how first aid was put into tailoring) and the mats are made bop. So in one blow you would loose 3 separate professions and destroy the material farming market. It would certainly put an end to bot farming but it would also make a huge dent in the income for real players.
Then again, Blizzard might like that idea. More reason for people to buy gold tokensâŚ
To make professions interesting the player themselves would need to discover and learn how to make things. How to make such discoveries unique and not something you can just look up online would take a paradigm shift and elegant programming. Not something Blizz is known for.
As it is itâs hard to make crafting or interesting because Blizz cannot allow crafted items compete with instanced content. Itâs bottlenecked to take a back seat no matter what.
In reality, crafting takes actual knowledge and skill as well as work, time, and patience. In game, itâs just accumulating materials and clicking stuff. Hard to make crafting feel like crafting when thereâs nothing about it that resembles craftsmanship or requires any special knowledge or skill.
Hmm⌠these days mount farming, or boosting is the gold making method in game.
Game economy is more fried than a rat that gnawed into some wiring.
I have enchanting and tailoring, majority of stuff is either red or makes 50 gold a piece.
Nothing else is really worth making even enchanting wise, bags seem to sell pretty fast but itâs almost a break even.
Enchanted mats sell somewhat, but almost no body is buying them cause they probably have a toon dedicated to enchanting it.
Theyâve been slowly killing professions since MoP, in my opinion.
Professions were horribly maimed in WOD. They have been on life support ever since.
Iâve seen that said many times, and yet other games seem to manage fine with a balance between crafted gear and gear from instances.
Take ESO for example - their crafted gear is excellent and a lot of fun to make. Admittedly high end content isnât as hugely impactful in ESO as it is in WoW - but I believe they need to stop thinking inside this restrictive box of âwe canât let crafted gear be as good as stuff from raidsâ. Why not, for crying out loud? Why not have it as a viable alternative for people who donât want to raid, but just want to make gear for fun and for use out in the world?
The thing is, if you donât raid, you donât need raiding gear. Crafted gear is not going to be as good as tier sets, for example, because it wonât have the bonuses (although to quote ESO again, you can make gear sets with bonuses). So whatever I would make as a tailor is going to have no impact on raiding gear with which would have benefits my crafted gear doesnât have. Yet is can still be improved to the point where it is basically as good and beautiful to wear.
Make crafted gear attractive and interesting in its own way.
Because in ESO you can literally craft end game gear and have played the game for 1 day.
I used to play it from the beta up until the end of 2019, early 2020 (February i officially deleted it).
Eso has itâs own set of issues in terms of balance, itâs a complete Charlie Foxtrot.
Either the game canât calculate the damage and you randomly die off in a field after having âWonâ an engagement, or youâre so obnoxiously tanky you can 1 v X (upwards of 5 players) and win.
ESO used to be fun, but itâs pretty garbo now.
It may be, I was quoting the example of being able to craft decent gear. I still think its system of crafting stations with different styles of sets is a good idea. How the game itself plays isnât necessarily my point.
In 9.1, you can get catch up gear in Korthia and upgrade it up to item level 233. They could make professions more relevant if they were used for this catch up gear instead. Either you make your own or purchase. They can make it just as tedious to upgrade with items obtained in the new patch but instead of purchasing it from a vendor, you craft it or get it from the Auction House.
Iâm not disagreeing with your main point of crafted gear being valuable, iâm only insinuating that these sets of gear can create such an imbalance that it destroys the game entirely along with âAdjustingâ classes and not the gear itself which ESO was in the top 100 played MMO on steam and dropped off the charts entirely after 2019.
I was in the top 10 for their pvp via match making back in 2019. That game was so troll. You could wipe 50-100 players out with a little ball group of six players and never die.
Professions. One of many game content systems thats been criminally ignored, and needs a complete and total overhaul.
I mean wheres the creativity from blizzard, so much has changed with crafting in games since 2004 that even without creativity you can drastically improve this games side dish content, and all you need is to make a UI and a minigame that doesnt suckass. Keep in mind right now your crafting is press button watch bar mixed with crafting item bloat from 15 years of expansions.
Really anything can be done with professions, simply because nothing has been done, and its the same ancient crafting system since crafting was invented.
Just think of how many thousands of items exist in this game simply for this ancient crafting system. So much stuff in game that is irrelevant, it clutters your storage in game, probably causes spaghetti code issues having all that worthless code in there, ect.
Though I am not playing Sl , stopped purchasing expansions due to Pathfinder and mandatory participation in dungeons to level profession, I truly think they have been trying to destroy professions for a while now. AND, I donât understand it !!! If the âtime playedâ metric is really how Blizzard/Activision is measuring their success, then WHY would they not try to encourage players, that enjoy the âprofessionsâ part of the game, to continue to invest time ???
/Thinks to self: What the heck ??
Bottom line: the crafting Professions need more love.
At this point, everything in the game needs more love. My fear for crafting, though, is since they donât consider it a âpillarâ of WoW, if it needs too much time and attention theyâll just cut it. M+, raiding, and PVP at least donât need to worry about that.
Oh - Iâm not so sure PvP is safe. I think theyâd be perfectly happy dumping everything PvP related if they could, just to make class and encounter design easier on the PvE side.
This from a guy that used to really enjoy casual PvP and now avoids it a level cap.
<<< Can you see my tin foil hat? Fits great!
im gonna say they just dont know wtf to do with um in the sense that majority of them donât play any significant role in this game anymore excluding a select few like alch, herb for alch, and jewelcrafting maybe a little and enchanting.
itâs not like say all our gear is coming from crafting professions. archeology is like a mini game pretty much, cooking is necessary and fishing for cooking as well but other then that gear wise itâs all pretty much vendors, quests, raiding, M+/vault. unless they actually put in like tokens again and make us farm those and use said tokens for crafting materials and make gear crafted only then really not much of a point. itâs been like this for many years already.
I think it started with Cataclysm. Wrath had the last really useful enchants.