Considering that they nerfed Drest trinket, did they mention tuning other Shadowlands raid trinkets in PVP? I’m scared the trinket that drops from the first boss becomes the next Drest. 8633 damage non crit. Mythic one is 12000 damage baseline. With rogue crit legendary it would hit like nothing we have seen before if this goes untouched.
There’s also a safeguard trinket that I hope is nerfed for PVP.
I feel that apart from the PvP trinkets, rest of the trinkets shouldn’t be game changing items. Yet every season, there’s always new trinkets to abuse.
They need to remove PVE trinkets from PVP entirely. Skulkers is about to become the next drest for rogues even with nerf. Might even still be good for other specs despite its nerf.
That’s like saying people going to the gas station for gas are dumb. Seriously the main reason everyone plays this game is because it’s an RPG. If it wasn’t people won’t play. The core concept of the game is gearing up some powerful build then owning with it.
This is an RPG PvP game without the RPG there is no point in PvP. Honestly find it kinda baffling that you don’t expect RPG in an RPG game. Seems like this is a “YOU” issue and “YOU” need to understand what type of game you are in.
It’s fine that makes it Legendary and they should be strong. However in PvP it should be 50% crit instead of 100%. Simple fix and still powerful.
Yeah the whole point of an RPG is to progress through gear, nullifying your efforts by disabling items ain’t a good thing. The problem is not raid trinkets are usable in arena, is the design of the trinket themselves.
I almost 3v1 a team of triple dps team, yeah was a skirm but doesn’t erase the fact that my damage/mitigation ratio was almost superior to theirs. Just wait till soulbinds are fully unlocked and you will see more tanks out there.
Interesting just did the skirm weekly went undefeated in about 20 matches. On top of that beat Rogue/Dh 1v2 and beat Lock/Arms 1vs2. Sounds like you fought bad Tanks.
In the DH/Rogue match I just hunted the DH while ignoring the rogue till it was dead. Then turned my full undivided attention to the rogue in which he died while I was at full HP. I had fun
Likely they haven’t adapted to SL or have the right build. Prot is like Juggernaut once it gains momentum it’s nearly unstoppable with double absorbs shields. So Prot just has to use defensives till it builds HP and gets going. It’s really only vulnerable on the opener and you can just steed CC immune the opener. Then Guardian into Divine shield on all big CDs of the enemy.
Then with the addition of defensive conduits the WoG absorb stabilized dmg while in CC with the First Avenger talent so Divine Toll gives me a big absorb. Also I run Tank trinket for the absorb when I don’t have holy power. Seems fine.
Also maybe they weren’t 184 ilvl either it made a big difference with the right build. Actually surprised I steam rolled over so many Rogue/MM and Rogue/spriest or Rogue/Mages. It was kinda funny they literally didn’t know what to do when I didn’t die in the opener and shut them down.
Funny how I get dps looking down upon me asking me why I queue as tank, gates open, they proceed getting one shotted. Although I must say, if I get caught out of form I get punished so hard due the 50% increased damaged taken.