Trinkets. Do you prefer on use, passive effects, or stat sticks

I mainly heal, so I prefer passive stats > on use > passive proc trinkets

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I remember half the DPS casting their EP trinket right before boss pulls in BFA lol

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I like one on-use with the same cooldown as my major cooldown and one passive.

There is also a passive trinket that procs when you use your major cooldown as well which is cool.

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I generally like passives, unless the on-use has a seriously big damage effect, like a couple of the ones from DF did. (Nymue’s unraveler and the grieftorch)

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Passive effect

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I prefer one passive, one on-use

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I have a very simple policy here: If it makes it live, the game’s responsible for it being “not wrong.” This applies to talents, and especially to things like trinkets.

I play at a level where BiS isn’t needed, required or can’t really be asked for (LFD), and if a trinket is an item level upgrade, it’s their (the devs’) sandbox, they’ve put that number there and it’s responsible for being “not wrong.”

So to answer the question: Passives, always passives. If there’s an active effect I macro-tie it to a cooldown abilty of a similar cooldown length, and render it effectively passive. My entire speccing priority favors subtracting buttons in almost every situation, and again, so long as I don’t do anything “clearly not intended” with my talents, that should be “good enough” for most content, and pretty much always is.

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I currently have one on use, ‘Kiss of Death’ which stuns you if you don’t jump in time, sucker is potent though so worth it, just have to use a WA for the timer.

I got bunches of passives I use in the other slot.

Depends on if I’m good or bad at the spec that utilizes said trinket.

If I’m bad, I 100% want passive trinkets as I can just forget about them. They change nothing about how I play and I don’t need to track any cooldowns.

If I’m good, I 100% want on use trinkets because they offer more utility and control of your play. I’ll have to track them and use them at appropriate times, but the reward for a good execution is generally more rewarding than that of passives. If it’s an on use trinkets that lines up with my cd’s that’s kinda meh, as it’s practically just a passive trinket in that case.

So yeah, it really just depends on if I’m playing a spec I’m good or bad at. I generally favor more interactive trinkets such as DF seedling, rageheart, or this seasons eggshell. It’s just the tuning of them has to be appropiate to actually be better than passive trinkets.

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I prefer passives unless the on use is fun to press

Usually I like passives, but Mad Queen’s Mandate has been hilariously fun to use.

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Completely depends on role.

DPS- one on-use, one not because of the lockout timer. The role is so CD-centered now, trinket value is always inseparable from whether it lines up with CDs. Hate that design, but it exists and that’s gonna dictate trinkets.

Tank- on-use survival, other a stat stick or random damage proc. Random survival/stat procs are stupid, I don’t need to hulk out on the last 2 mobs in a pull.

Healer- stat sticks, maybe an interesting on-use like the exploding shields. Random procs are ungodly useless crap for healers because it is 100% wasted if it goes off at a wrong time.

Passive, usually. If it’s not an extra button to worry about it’s a more streamlined rotation which means less chance for slip-ups.

On use only if it syncs up with CDs. It’s why I like the PvP trinket that boosts your primary, because it’s only a minute CD which lines up with a lot of CDs.

I like one that give me a new rotational spell/CD most, like that black meteor trinket from Sarth or swarm lords authority from this tier.

If not then, I like to have trinkets with 2Min cd to macro to my CDs for extra power. One of these with one passive stat boost is a satisfying combo.

Purely passive proc trinkets are then fine. Like changeling.

My least favorite are ones that are gimmicky. Spymasters and seedlings and the like.

Generally, 1 passive 1 that lines up with a cd.

Doesn’t really bother me either way. I have more fun when I’m performing better though, so as you mentioned, that’s usually going to be one on use and one passive.

I think it’s a problem when a trinket is so obviously overtuned that it’s literally doubling the output of some of the more generic non-BiS trinkets though. Trinkets like this season’s Spymaster’s Web should not exist.

Even Transmitter is problematic.

Both of them are CLEAR cuts above anything else for almost every spec that can use them, with Spymaster being the one straight up doubling other trinkets in some cases.

When trinkets like that exist, it doesn’t feel good to get the drop, it’s literally just relief, because you are NOT competing until you get the trinket.

Those kinds of trinkets need to be shot down IMMEDIATELY but Blizzard seemingly makes them OP on purpose as an incentive to keep grinding the same content for months instead of taking a break.

We literally had a tuning pass on trinkets early in TWW, it included spymaster, and it did nothing. At all. They knew it was a problem and wanted to say they addressed it without making it any less problematic.

Anyway, those types of trinkets typically end up being on-use. I don’t like those on general principle. But in terms of playing my character I don’t mind having the extra button to hit / line up with my CDs.

Typically I like to have one passive trinket and one on-use trinket for some reason.

One passive, one active.

Thankfully, PvP trinkets have been this way for over a decade now lol.

You have your passive buff trinket, and your active “Get out of CC” insignia trinket, and both have been like that for years.

Both together boosts your stamina by like 15% or whatever, as long as you’re wearing 2 PvP trinkets.

It’ll likely never change. Arguably been that way, since Vanilla when we had the CC-breaking insignia trinket, and would fill the other slot with some DPS trinket.

If it requires me to use a WA, it goes in the trash.

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I just use the classic one active, one passive. Generally speaking.
But I have also used two active ones and I have my stuff set up so I can either macro one off-GCD’d Trinket to another ability, and then use my dedicated trinket-hotkey for my active one.

If it is like it was during Dragonflight where casters had two BiS trinkets that were both on-use and neither worked well to just macro together with another ability… that doesn’t become that fun. But, they are still better than just stat sticks which are definitely the worst of the worst - simply because they are so boring.