I mainly heal, so I prefer passive stats > on use > passive proc trinkets
I remember half the DPS casting their EP trinket right before boss pulls in BFA lol
I like one on-use with the same cooldown as my major cooldown and one passive.
There is also a passive trinket that procs when you use your major cooldown as well which is cool.
I generally like passives, unless the on-use has a seriously big damage effect, like a couple of the ones from DF did. (Nymueâs unraveler and the grieftorch)
Passive effect
I prefer one passive, one on-use
I have a very simple policy here: If it makes it live, the gameâs responsible for it being ânot wrong.â This applies to talents, and especially to things like trinkets.
I play at a level where BiS isnât needed, required or canât really be asked for (LFD), and if a trinket is an item level upgrade, itâs their (the devsâ) sandbox, theyâve put that number there and itâs responsible for being ânot wrong.â
So to answer the question: Passives, always passives. If thereâs an active effect I macro-tie it to a cooldown abilty of a similar cooldown length, and render it effectively passive. My entire speccing priority favors subtracting buttons in almost every situation, and again, so long as I donât do anything âclearly not intendedâ with my talents, that should be âgood enoughâ for most content, and pretty much always is.
I currently have one on use, âKiss of Deathâ which stuns you if you donât jump in time, sucker is potent though so worth it, just have to use a WA for the timer.
I got bunches of passives I use in the other slot.
Depends on if Iâm good or bad at the spec that utilizes said trinket.
If Iâm bad, I 100% want passive trinkets as I can just forget about them. They change nothing about how I play and I donât need to track any cooldowns.
If Iâm good, I 100% want on use trinkets because they offer more utility and control of your play. Iâll have to track them and use them at appropriate times, but the reward for a good execution is generally more rewarding than that of passives. If itâs an on use trinkets that lines up with my cdâs thatâs kinda meh, as itâs practically just a passive trinket in that case.
So yeah, it really just depends on if Iâm playing a spec Iâm good or bad at. I generally favor more interactive trinkets such as DF seedling, rageheart, or this seasons eggshell. Itâs just the tuning of them has to be appropiate to actually be better than passive trinkets.
I prefer passives unless the on use is fun to press
Usually I like passives, but Mad Queenâs Mandate has been hilariously fun to use.
Completely depends on role.
DPS- one on-use, one not because of the lockout timer. The role is so CD-centered now, trinket value is always inseparable from whether it lines up with CDs. Hate that design, but it exists and thatâs gonna dictate trinkets.
Tank- on-use survival, other a stat stick or random damage proc. Random survival/stat procs are stupid, I donât need to hulk out on the last 2 mobs in a pull.
Healer- stat sticks, maybe an interesting on-use like the exploding shields. Random procs are ungodly useless crap for healers because it is 100% wasted if it goes off at a wrong time.
Passive, usually. If itâs not an extra button to worry about itâs a more streamlined rotation which means less chance for slip-ups.
On use only if it syncs up with CDs. Itâs why I like the PvP trinket that boosts your primary, because itâs only a minute CD which lines up with a lot of CDs.
I like one that give me a new rotational spell/CD most, like that black meteor trinket from Sarth or swarm lords authority from this tier.
If not then, I like to have trinkets with 2Min cd to macro to my CDs for extra power. One of these with one passive stat boost is a satisfying combo.
Purely passive proc trinkets are then fine. Like changeling.
My least favorite are ones that are gimmicky. Spymasters and seedlings and the like.
Generally, 1 passive 1 that lines up with a cd.
Doesnât really bother me either way. I have more fun when Iâm performing better though, so as you mentioned, thatâs usually going to be one on use and one passive.
I think itâs a problem when a trinket is so obviously overtuned that itâs literally doubling the output of some of the more generic non-BiS trinkets though. Trinkets like this seasonâs Spymasterâs Web should not exist.
Even Transmitter is problematic.
Both of them are CLEAR cuts above anything else for almost every spec that can use them, with Spymaster being the one straight up doubling other trinkets in some cases.
When trinkets like that exist, it doesnât feel good to get the drop, itâs literally just relief, because you are NOT competing until you get the trinket.
Those kinds of trinkets need to be shot down IMMEDIATELY but Blizzard seemingly makes them OP on purpose as an incentive to keep grinding the same content for months instead of taking a break.
We literally had a tuning pass on trinkets early in TWW, it included spymaster, and it did nothing. At all. They knew it was a problem and wanted to say they addressed it without making it any less problematic.
Anyway, those types of trinkets typically end up being on-use. I donât like those on general principle. But in terms of playing my character I donât mind having the extra button to hit / line up with my CDs.
Typically I like to have one passive trinket and one on-use trinket for some reason.
One passive, one active.
Thankfully, PvP trinkets have been this way for over a decade now lol.
You have your passive buff trinket, and your active âGet out of CCâ insignia trinket, and both have been like that for years.
Both together boosts your stamina by like 15% or whatever, as long as youâre wearing 2 PvP trinkets.
Itâll likely never change. Arguably been that way, since Vanilla when we had the CC-breaking insignia trinket, and would fill the other slot with some DPS trinket.
If it requires me to use a WA, it goes in the trash.
I just use the classic one active, one passive. Generally speaking.
But I have also used two active ones and I have my stuff set up so I can either macro one off-GCDâd Trinket to another ability, and then use my dedicated trinket-hotkey for my active one.
If it is like it was during Dragonflight where casters had two BiS trinkets that were both on-use and neither worked well to just macro together with another ability⌠that doesnât become that fun. But, they are still better than just stat sticks which are definitely the worst of the worst - simply because they are so boring.