If we’re being honest though, and everyone thought their class and specs were best in MoP, why should it stay in the past?
Why commit to something worse if you have evidence of better beforehand?
At some point you have to stop and go “maybe we went in the wrong direction, it’s time to start over”
There is no more wood left to whittle to fix the design at this stage, they need to grab a new log.
You know what I always found funny in hunter world content? Having the high ground is a disadvantage because You can’t Disengage correctly. Sometimes it’d simply not jump if your back is facing the hill. Coincidentally, if you are on the low ground, with your back facing the foot of the hill, your Disengage will jump super far.
You play MM and BM at range… because this game is too hard to play in melee range. You CHOOSE to play at range. Nothing prevents you from playing in melee… it’s just orders of magnitude harder.
This is true for ALL ranged classes-- none of them are actually ranged at all, they could play melee they just CHOOSE not to. Because playing in melee is a mess in this game.
regardless, ranged survival was played by just as many if not more players than any other class spec at its height in the end of mop up until the middle of wod.
the removal of the ranged aspect was the biggest slap in the face any gaming company could have done to its player base / customers.
taking something that so many people loved and played and striping it from them was uncalled for. it was a horrible business move and again a massive slap in the face to every hunter that lived and died in that spec.
there were options. they could of just made a tinker class or they could of gave hunters a 4th spec, but blizzard being blizzard went for the ladder.
it is something that should of never been done. i know it, hundreds of thousands of players know it and at this point and time blizzard knows it.
What character someone is posting on is largely irrelevant. People have been playing this game for upwards of 18 years, to try to assume what someone’s play experience is based on the character they choose to post on and then judge their opinion based on that is just silly. I mained hunter for 6 years. I hardcore raided 20+ hours a week on my hunter. My hunter likely has more active playtime than any of my other mains as since my hunter I’ve been far more casual. I played primarily MM and SV and SV was my favored spec.
We can’t quantify how many people wanted melee hunter. So I’m not going to argue how many people it was, only say that it was a regular topic.
You seem to also be not fully understanding what a specs identity is comprised of. It’s not only playstyle but also ‘story’ and aesthetic. Yes, for anyone who played MM and SV, it’s obvious they played differently. But once you ask “WHO” is the Survival hunter vs the MM hunter, it gets more blurry and less defined in a way that Arms vs Fury does not.
And if you DO answer the question, ‘ranged weapon’ doesn’t factor into WHO the SV hunter is. For example, you cannot have a marksman hunter without a range weapon, it’s in the name, it’s the core part of who they are. A beast mastery hunter cannot exist without their beasts, it just doesn’t make sense. An SV hunter…well they need their traps and ingenuity and … ability to utilize anything and everything to survive. Well, there’s a reason the spec was originally the one with the melee talents. The difference between MM and BM is apparent just in the reliance on a pet, whereas the MM SV split isn’t as strong, simply because SV was never well designed around it’s “identity”. To an outside observer it just shot different colored bullets.
The point is that the player of a class isn’t solely responsible for dictating what the identity is. It’s also the outward appearance of how it is perceived by others. It’s why ‘silhouette’ is so important to WoW races even though it largely doesn’t matter to the player controlling the character. It’s strictly for the benefit of the players around you.
Lastly I’ll say I don’t like what they did to SV. I would have preferred a 4th spec and push SV more towards tool utilization, or making BM melee to align with Rexxar, or even making SV a hybrid of ranged/melee similar to FF14 red mage to really play into the “make use of everything” vibe.
It’s an observation based on the fact Hunters ACTUALLY WERE a Ranged class. And, from where I’m sitting, they still should be.
It’s also pointing out that this game is HORRIBLY designed to deal with combat at melee range.
EVERYTHING about this game is better from, like, 20 yards out. It’s why everyone plays with the camera at max range, it’s why everyone was annoyed when Blizz limited how far we could zoom the camera out, why I literally laugh out loud when I play my Hunter and can actually SEE WTF IS GOING ON. It’s pathetic how much easier this game is on a ranged class compared to melee-- if only because you can SEE what is going on.
I don’t mind difficult, challenging mechanics. But when the actual difficulty is that you just can’t SEE what’s going on … that’s lame and amounts to a bad game.
Bottom line is, you can call it “weird” all you want-- it’s a fact.
because they wanted more of a “spec identity” kind of thing at the time and felt all 3 specs were the same. i personally don’t like melee in WoW for some reason but i loved SV when it was ranged.
i believe most people don’t play it mainly because of how poor it tends to perform of the 3 specs on a usual basis. it’s usually good in PvP but typically outshined by MM and BM in PvE but i believe RN it is good? mages are the same idk about other classes though.
all i’ve heard about the SV melee is that it’s fun but yea i mean why play it when i could be say a warrior and do more damage? kind of defeats the purpose imo unless you like hunters in general.
that was the excuse to get people who couldnt think for themselves to roll with it. sv / bm / mm were nothing alike.
sv hunter was on its own platform / pedestal, miles ahead of mm and bm. it did its own thing with dots and sustained damage. the only thing these specs had in common were traps. which is something that HAS to be baseline for hunters regardless, you know for the whole class identity thing.
when they make decisions like this it is almost as if they are intentionally trying to sabotage the game and drive people away.
i mean when they made those spec identity changes in general as i played a mage then and have to me yea the mage still feels the exact same as if nothing really changed in general i mean it’s a class with different specs so either way it makes like no sense. kind of like how us mages have to pick between fire, frost, arcane and yet can still manage to use like 1 ability or 2 of the other specs making it kind of pointless imo.
didn’t help either because we have so many melee specs now compared to range especially since they removed 1 ranged and mage it melee.
the removal of 10 man raiding killed the game hard and destroyed many many guilds. i know just on 4 of my realms at least well over 200+ people where their guilds died and they eventually quit the game because of it.
as for survival going melee there is at least 10+ players that i know personally that died in that spec and quit once it went melee. i, myself was one of those players. i quit for legion and bfa. only back now because a few people i knew in another guild wanted me to come back so i made that decision. plus bm is not disgusting as it used to be and they did work on some of the pet pathing and range.