This is a genuine question. Why does Blizzard allocate resources to develop low-value systems like the trading post? I was baffled when I logged in and received 1,500 trading post credits, enough to buy pretty much everything I’d want. Even the traveler’s log reward seems like it can be achieved passively with little time investment. Is there analytics or customer insights to support these sorts of development decisions?
This go-around at WoW has been pretty shocking. I was pretty much capped in everything within a couple of days after the Dragonflight release, leaving just arena rating grinds (probably the least interesting PvP mode). Now I’m met with a weekly conquest cap that can be accomplished in a couple hours.
I understand the ultra-casual may feel this is fair for them, but it seems like a bad investment. Is “fairness” that important of a metric? Is transmog farming really that significant of a feature to maintain a player base? Don’t most people settle on an appearance? Lots of questions in this area, and I have a hard time brainstorming any answers.
I suspect that the available items will become more and more expensive over time, this is just the first small taste and they didn’t want to turn people off.
it’s fine quit whining mog is just as big a draw in this game as endgame. take it out see what happens. not everything in wow has to be a grind nonstop not my problem people no life wow.
I think its a great value system, you get stuff every month thats not available anymore on top you get to do some simple actives to make you feel like you did something … but thats just me
There’s a progression to a lot of people’s WoW “careers”, a lot of us start out clueless, learn the ropes, get into some entry level raiding, get serious about raiding, become jaded, and then finally settle in to just collecting mounts, pets, mog, achievements and such. I couldn’t give you any numbers (nobody but Blizzard could), but there are a lot of us.
There aren’t many people that have played the game for 10+ years that are still happy on the bleeding edge, i think we all get over it at some point, some people quit, others just settle into a more mellow WoW life.
People have been asking for evergreen, casual content to do. This is something that fits into that type of content. It’s something that if people aren’t interested in it they can just ignore it.
It is very transparently an extra incentive for someone to keep subbed to get monthly rewards. Lots of MMOs do this. ESO does this with daily rewards. So the thinking goes that overall this will increase player retention via a system that rewards staying subbed, since most people won’t buy a 6 month or 1 year sub.
I’m guessing they don’t want us buying all the items every month so that they can recycle them. I only wanted the Ogre pet and the new mount anyway. Leaves me with over 1k for next month and beyond.