No. PVPers need to realize this isn’t a PVP game. PVP is a side dish. You don’t get to have mythic raid level gear for hitting 1600.
That’s called an RPG. Time and effort put into your toon make you more powerful. PVP has never and will never be about skill in this game, because none of the toons are hard to play. I find it laughable that you use interrupting as an example of skill because it is literally pushing 1 button.
PVP is a simple calculation of your damage versus their healing (and visa versa) interspersed with whether your specs counters outnumber THEIR counters. (Example whether a melee has more ways to reach their target than the target has of getting away or not)
League of Legends and Fortnite are arguably some of the most watched pvp games in the world.
The barrier for entry in that game is to literally make your account. Someone watching those games on twitch can go make n account the next day and then be able to work toward mimicking what they see on screen.
World of Warcraft offers no such thing. I watch the arena championships and want to partake? I need to go face off against players who are 50 ilvls higher than me. That is a flaw in the game design if in order to reach 1600, I need to beat players who already have the gear.
You’re making newer players work harder. It’s why their esport experiment for WoW is never going to supersede the other games they compete with.
With MDI, I can do that. I can get into mythic plus because the barrier to compete is the same for everyone. Not arena. It is always harder for newer players to play.
I don’t understand why folks even want the gear gap to exist? I thought pvp was “skill based”? If it’s skill based the gear gap shouldn’t mean a thing and folks would be fine with it’s removal.
And that start of your response is part of the larger issue. As Leafblight stated, WoW is an RPG first with a PvP side game. In order to have even some semblance with those two games, you would have to log in, start at cap and then have either a homogenised template for stats across the board or BiS out of the gate. Literally would never happen without breaking WoW.
Those players didn’t just start off with full conquest in their mailboxes though. They put in the time to acquire the set to be competitive which inevitably means coming across teams either in BGs or arena that you are going to lose to.
Nobody is saying the gear discrepancy should exist. But your whole argument is that you want to be just as competitive as the next guy no matter your investment of either time or skill. That just isn’t the way the world works.
I’m speaking as someone that has been playing since launch and is geared to the teeth, the current system is bad.
Rated PvP gear is supposed to be for min-maxing, not for 1 shotting people in FULL honor gear.
Being in full honor gear is supposed to be the gateway into transitioning to rated PvP.
My outlaw rogue should not be able to 1v3 people in full honor gear just because I’m decked out. I’m not outplaying people at this point, I’m outgunning them.
A 10 iLvl gap makes room for outplayong, a 30 iLvl gap does not.
Don’t care. You don’t need 259 gear from playing in a sandbox and performing terribly.
Just because you’ve performed within the system doesn’t mean you’re not wrong. The whole point of an RPG is to get stronger. If they ONLY want to PVP then they’ll have to take their losses. It sounds like the match making system needs work, but that’s it.
We’re not asking for the iLvl to be eliminated bro, we just want it compressed.
The flow of new players is being held by the neck with the current system. When my buddies ask if they should try the game midseason I have to tell them to wait till next season, and it shouldn’t be that way.
I want more new players to come and stay. I’m not tryna have hour+ BG que’s.
Matchmaking rework does nothing if there’s no one to match up.
Again no. You’re talking about the ENTRY level set. The set you get basically for free. YOU SHOULD be significantly weaker even to the point of non competition against fully decked out people. Otherwise what did THEY work for? Nothing.
This was actually something I talked about in some other thread a bit back. I think the issue is with the level squish, stat weight became so heavy that there really isn’t a work around without implementing decimal values (.5 vers for example) or nixing stat differences altogether.
I wouldn’t say the system itself is necessarily bad. Implementation of incremental power dependent upon the intertwining of PvE aspects for honor gear is bad. As we progressed through the patch, those rankings should have been consolidated and less reliant on renown. The system was designed to prevent people from having max rank honor gear one week into the patch. Season 1 of slands a lot of high ranking players were dependent on being ahead of the curve for their rankings. Blizz saw this and this was their attempted rectification.
Did you know that you have to earn the gear before the gear is available to you? Just a thought. Also, I’ve been Holy Priest since forever. Holy hasn’t always been the meta, yet I’ve managed to push pretty high in RBG and get duelist regularly despite being a casual pvper.