Totemic Thoughts?

What gets me is it having Sundering and Ascendance as activators for some of the nodes and not Pwave. Not to mention Surging Totem does physical damage and therefore doesn’t scale with wolves or our mastery.

I’m wondering this as well.

It’s 1 healing rain every 5 seconds over 20 seconds. So there will be 4 healing rains emerging in different areas over 20 seconds. They don’t overlap, as one evaporates another emerges in either the same or different spot depending on injured players.

Hmm, I think the beer is getting to me. So does the totem drop a healing rain that lasts 10 seconds (Like the talent) or does it drop a healing rain that lasts 5 seconds.

If its the first, that would mean theres 2 up at once, right?

It drops multiple healing rains over its 20 second duration. So you drop the totem ----> Healing Rain #1 moves to an area within 30 yds where players are injured and heals for 5 secs------> Healing Rain #2 emerges to same or different area and Healing Rain #1 dissipates—> repeat for #3-------> repeat for #4. This goes on for 20 seconds. 4 different Healing Rains over 20 seconds. No overlaps. They’re all separate.

You can see it around 2:34:07 of the video here: Surging Totem Demonstration(Resto)

Personally I think that for both enhancement and restoration the Imbuement Mastery and Supportive Imbuements should be combined in a single node where Imbuement Mastery currently is. Windfury and flametongue weapon both make up <3% of Shamans total damage, a 15% boost to that is just wayyyy below curve for the point and thematically the talents fit together anyway. Similarly earthliving is a tiny portion of throughput for restoration and is easily overwritten making the additional duration quite low value.

I think Ice Strike should be added to lively totems for enhancement so that searing can proc from either it or Lava Lash.

Enhancement should get a new choice node either on reactivity or where supportive imbuements was, flexible on options here but it should either support a defensive/healing tool, or support cold or physical builds of enhancement shaman.

For Resto Shaman their new choice talent could be something to add offenses to the tree for M+ viability or another non-chain heal centric healing or utility tool

Surging Totem’s Tremor does improve with LotFW and its uncapped, it sort of incentives Alpha Wolf to double down on the Physical Bonus.

But something needs to happen, cause how are we going to run Pwave, full Lava Lash Talents, then pick up 3 additional Talents of Windfury Totem, Sundering and Ascendance.

Maybe give up Ascendance and just stick with Amplification Core for the passive 3% dps?.

I don’t think it would be massive overhaul, but maybe take inspiration on the new Warlock Demonology Tree, all Talent Nodes are now just 1 point, theirs zero 2 point Talent Nodes, if doing so it will greatly allow Enhancement to stick to their original build while adding the flexibility to pick up the required skills to accommodate Totemic.

I kinda like it from a resto perspective. Im not sure about the Healing rain random if it doesnt duplicate.
I’d rather have an healing rain totem point.
Also it doesnt really say if The big totem increase Healing range or if it only increase range it can cast healing rain. Which is very different and can turn bad real quick.
Not a big fan of chain heal from totems I’d prefer a wellspring that goes in 4 different direction when u drop a totem.
Reactivity seem quite weak from my point of view on Healing Stream. They should bring back heal 2 target at once.It would compete with cloudbrust a bit.
Not a big fan of the shield Imbue. tha 3 sec on only 1totem seem really weak. Just make it all time dont create a weak imbue to find a way to make shield usefull.
Shield imbue should be something like u sacrifice a totem from your spellbook (Similar to DK weapon enchantment)) And u gain a passive aura from it for 1h.

The reast it cool. A little buff on earthliving is welcome i like it. The mote can be cool or not depending on how its made.

Tremor is capped at 5 targets. Alpha Wolves doesn’t scale with 70% of the damage profile of Elementalist. So again, why are we even looking at physical damage. Legacy is fine too but hey guess what, if it was Elemental damage it would also work with Legacy as well? You statement is still echoes the point: Who the hell is this talent set for? It’s not for Storm and its not for Elementalist. Its not for DRE and its not for Pwave.

Would be much better if the made Lavalash proc a searing totem for 8sec (Limit of one) instead of that randomness again

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Tremor though max damage is at 5 Targets but will literally hit everything else, its reduced damage on everything past 5 targets. Which is decent it’s hitting like a truck on Alpha. (Although tuning might change this).

But it’s true, the people play testing are saying the same thing, it works with Storm Build but then several Totemic Nodes are useless, then tried Elementalist and said the same thing.

Both builds can use Totemic but essentially at 50% of what it provides, maybe Blizzard intends to change the gameplay of Enhance moving into TWW which is concerning, or simply change Totemic to you know…. How Enhance is played now?.

I’m willing to bet we’d get Pwave to actually interact with Tempest ( don’t get too scared now) before they do a rework on the spec tree. They are most likely gonna just adjust activations and damage types to actually match up with current Elementalist damage profiles for totemic.

I’m hoping for you things change for the better, like I’ve always said, I don’t want one build to be better or worse then the other, I’ve always wanted both builds to co-exist and let the player decide.

While I’m currently extremely happy how Stormbringer is and what it does to how I prefer to play, (although its Alpha so the joy can change at literal any moment with a new patch), I did expect more for the Elementalist side, I really thought Totemic was the answer.

I was actually shocked to see Sundering and Ascendance in this tree.

This mentality is why totemic is like this. The only way they would be able to make this tree work without fundamentally changing the design is by making it work solely for Elementalist and make it completely uninteractive with storm. They clearly tried to make it work for both builds and its just too spread thin. I’m actually glad Stormbringer leaned into Storm build so hard because trying to go halves into both builds would have made it as bad as a mess that Totemic is.

Also gonna throw out that if they plan on reworking enhance then most likely DRE is out the window and Stormbringer would not be the way it was. I refuse to believe that they would rework tree to change up the build that defined Enhance in DF where it was performing so well it was a core pick for RWF not just for the raid buff but because of its damage profile and then leave the degen mouth breather build that was good (read: garbage damage but there for a raid buff) on 4 out of 9 bosses the single season it was viable.

I understand, but who knows really, it’s hard when Blizzard hasn’t said anything like several other classes saying reworks are happening and this is the issues they trying to tackle.

While you may dislike DRE it’s currently gotten a great reception on Alpha with Stormbringer, positive feedback and all, maybe they’ll adjust it to have a more controlled activation similar to Paladins, it’s hard to say.

But currently while I know it’s not for you and all, I’m happy and a lot of testers are with DRE, but it is Alpha so who knows if it be around by the time TWW launches :man_shrugging:t4:.

Also gonna say, people are hitting dummies and doing easy dungeons where there are no damage checks or multiple things vying for your attention and GCDs. DRE was fun to mess around with it Heroic during Season 2 and then nerve wracking in Mythic.

Well regardless of our thoughts, the longer they take to address Shaman, the smaller the period they have for feedback and implementation.

Personally DRE isn’t even on my mind (yes I know you despise this) but when seeing the state of Totemic I’d rather them focus on this first. I think prioritising the Hero Spec should be the first thing on their list.

Even from DF Alpha to Beta, Alpha is for the class changes to happen, Beta is when they open the floodgates to players to test and tune M+ and Raids.

I was generally surprised the totemic spec has totems. I thought they where going to be a kick in the shin and call it totemic but not have anything to do with totems in a way. Like they would just give small buffs to existing ones but put all the power in your spells.

Sorry knowing blizz i feel like they would do that without shaman has been treated.

Weird take, but honestly if they change the right side of the hero tree to be ice strike or lava lash summons a searing or frost ball totem(frost alternative would be sick because it works with legacy of the frost witch) , rework hailstorm to be where the stupid bonus self healing is on the way to the storm build (because why is it behind the lava lash build anyways?) and you honestly still get the sunder node and you have a kind of banging storm tree.

Also lava lash should just spread baseline.

Windfury totem should just be baseline for enhance.

Also enhance tree DOES NEED TO BE REWORKED. The fact that they would have to cater 2 separate hero trees so finely because of how disjointed both sides of the tree are, is a massive problem. The spec shouldn’t play that way. People say that enhance the best it’s felt but to me it looks like a whole lot of the tree are just dead points if you pick one talent on the other. It really shouldn’t be that way.

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I got like, 3 or 4 replies through this thread before recognizing it’s all just toxic complaining.

I just wanted to ask: Can someone point me to a source that claims Healing Rain has a limit of 1 AoE out at a time? The only way to test if 2 or more rains are allowed out would be to get a Paladin to cast Blessing of Autumn on you, because I don’t think it gets CDR from haste. And yet everyone has assumed the totem doesn’t just blanket everyone and their mother in a dozen rains.

I mean its fine if we have two builds within the tree, they would just need to make both hero talent setups work with both specs which is pretty simple to do. They decided for some reason to not go that route. Even though people screech that the season 3 set forces PWave can acknowledge that in single target, you can perfectly play Storm and PW does fit into the rotation and it’s pretty fire and forget with benefits that directly help the damage profile. But with the hero talents that does not seem to be the case.

Having it spread baseline to 3 and molten assault spread it to an additional target per point for a total of 5 on top of the CD reduction on LL would be the move given I don’t they’d just yolo give us 2 free points. Though changes they did to the unholy tree suggest that might be a possibility.

Sundering is a weird one to tie activations to because honestly the best state Sundering was in was season 1 when you would use it as a stop in M+ and fights like Dathea on the add platforms with the fact it did damage is was a complete afterthought/neat bonus. Going back into AA, NO, and RLP I find myself missing having that extra stop in a lot of situations/pulls. Tying activations means that the damage amp becomes the focus and the stop becomes the after thought.

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