Yeah these changes basically read to me as “sorry warriors and rogues do it in a group stupid.”
It would be different if autoattack/uninterruptible spell damage was toned way down, and there were mechanics that could 1shot you if you messed them up. Instead, there are basically no mechanics and you get destroyed by unavoidable autoattacks.
I haven’t done Torghast since week 2 because every time I think about doing it I just dread spending 1.5 hours slowly meandering my way through the dungeon trying to collect all of the anima powers I can, only for it not to matter because I got a bad boss that nukes me down in 5 seconds even though I have 200% maximum health and an absurd amount of buffs that I got -lucky- to have.
I play blood dk and awesome job making em more buffed out in a general but torghast is something i plan on quitting. there is no way that it has to be that hard to beat 1 boss let alone an elite. grouping makes it worse. players are dying on the first pull and the assassins gotta chill da f down. If blizz is making it that tough and im not saying it’s unbeatable add a skip a layer a week for us as well. 1 to 2 hours of this and wiping repeated is not a fun experience nor something people want to do for a limited amount of soul ash which will likely become null in a few months. Players are fed up. You almost had torghast right in fact i’d say week 1 was pretty good and so close to the ball park but now its a dreadful experience. If i wanted a dreadful experience i’d go get myself covid. yeah i went there. fix torghast and fix it fast. players are already quiting. And honestly I’d rather have glitches in cyberpunk2077 then deal with an hour and a half more of torghast. I’d rather play everquest then run randoms in torghast. I’d rp with furries in duskwood over a minute more in torghast…
To some degree this is my take, too. Instead of meeting a timer to progress, this is a more tangible, hard stop.
I recall many discussions about available replacement for M+ time-based, but difficult, content. Torghast doesn’t appear to have any time limit on it, so in order to make the content difficult, this may be one of the few ways to do so: hard limit it to gear progression for the remainder of the expansion.
I haven’t tried the new levels yet but 6 was easy on both wings last week with me as Prot and my wife as ele shaman. So, take my sidelines commentary with the grain of worth it is.
“What is this ffffunnnnnn of which you speak? I don’t have a metric for…is it pronounced “fune”? The only axes that I have on my chart are overall corporate profits, and how long people are spending in the game when they log in. We can’t track subscriber numbers or subscriber satisfaction because when we did it made us look bad. But the subscribers that we have now are logged in for longer than ever before because we made everything a tedious slog, so that means the line is going up, and that means that we’re doing great, right?”
To be fair, torghast was hella easier on tanks and healers than on dps, so they had to balance it out. I guess they chose to scale torghast up for tanks and healers rather than scale down for dps.
Playing Warrior was your first mistake. Blizz has made it painfully clear that warriors are supposed to be complete garbage without pocket healers (or in Fury’s case just plain garbage).
I feel a bit bad for people who didn’t get to play it in beta, it was one of the few things that was a bit enjoyable largely due to how strong powers were.
The change from a 10% of max hp disrupt to 2% in the recent patch is just a perfect sign of their mentality- they don’t want us to have fun, they want this to be a time waster, period.
And that’s what it is, a waste of time, it’s a slog, it takes too long to do everything, and that slow pace just ruins what could have been a fun, fast paced game mode.