Torghast Is Good For This Game

I know, unpopular opinion, but an experience I just had convinced me of this. Torghast helps players to learn to use their entire set of abilities when they normally would not bother. With the way things work in Torghast, you are forced sometimes to use skills or abilities you typically would not, based on the RNG of the Anima.

Using my own experience as an example, there is Capacitor Totem. I almost NEVER use Capacitor Totem, because I often forget it is there. However, a certain Anima power from Torghast boosts all damage taken to targets I stun by 25%. I am finding that I am using this ability more often in regular play after Torghast forced me to use for a few floors.

Another example I have is my Warlock friend. They were mostly playing with their Voidwalker, as Warlocks usually do, but they were having an issue with a debuff. I reminded them that their Imps have Singe Magic to dispel. It was like a whole new world for them.

Torghast has brought something back to the game that was missing from the old days: learning to make use of your full set of abilities in creative ways you did not think you were capable of. It reminds me of a time way back when during Burning Crusade, before dungeon finder was a thing, where I once was forced to heal a dungeon run as an Elemental Shaman, because nobody could find a healer to run the dungeon with us. Or another time once during Cataclysm where my guild and I got creative and I tanked dungeons as a melee DPS spec for fun.

What Torghast does is break the mold of traditional gameplay and it forces players to rethink how they can play. This can do nothing but good for the WoW community as players discover uncommon tricks, old and new, that their characters can pull off.

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Sometimes the extra abilities are good (soulforge embers for hunter I think they’re called). Sometimes the abilities are utter trash (200% pet damage if you use eyes of the beast).

I dunno, that first Chaos strike for the floor being 750% damage when prepped can have hilarious results.

Do arenas for a week and you’ll be forced to use all those abilities :stuck_out_tongue:

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That is true, but, judging from the recent Scourge event, how much of the community despises PvP?

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Tbh I feel I learn a lot about my classes toolkit through PvP, which has definitely translated into PvE and made that content more enjoyable for me.

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I can’t imagine using “shackle undead” in an arena unless it works on dk’s.

It works on dks when they lichborne, also great for shackling abomination, gargoyle or a dark transformed ghoul

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They can become Undead with Lichborne but I think it prevents snares anyway.
But it can be used on their Abom CD which would be pretty good.

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I love it but i hate trying too form a group for Torghast.

Shackle is an incapacitate I think unless they changed it

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yeah your right nvm me, should work if they Lichborne.

Torghast isn’t bad. I think the real hate that it gets is due to poorly tuned bosses. But the actual process of gathering powers and everything else is fine. It’s just the bosses feel like dungeon bosses. You don’t have the DPS of a full 5 man party. And if you have to rely on cheese tactics to win a fight or on getting certain anima powers, then its a sign the bosses are poorly designed.

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OP, all this tells me, is that our current toolkit contains spells and abilities that are too lackluster to use, and its only when they get added buffs or effects that we even put them on the bar.

I’ve experienced the same.

As an Arcane Mage I just don’t bother with Fire Blast. In Torghast, sometimes I get an Anima Power that causes targets of Fire Blast to get launched into the air. It’s a great way to interrupt non-spell abilities. If Fire Blast did that all the time, it’d certainly be on my bar all the time.

Fireblast is frequently used in PvP to clear spell reflect, kill grounding totem or waste a one charge spell debuff like dark sim

Mastery of these seemingly “useless” spells are what separates an average player from a really good one. If every spell had high impact in all situations there would be less room for people to really distinguish their skill through full use of utility options

You don’t really feel a big “wow that was a sick move” when you use arcane power or polymorph right? But when I manage to make a “useless” spell for most circumstances suddenly turn the tables around in pvp or help the group in raid/mythic+, that feels so much better than if I just pushed a buttton everyone else knows to use all the time

It really surprises me people play the game like this… you don’t use cap totem? I use cap totem on CD in every form of content wtf…

I find Torghast excruciatingly boring, its so easy I mostly just watch Netflix while I run thru it

works on a bunch of stuff, you should absolutely be pressing it… Every ability in game has a use in PVP

I am sure I could use it for more stuff, but that is my point. It never seems to make a huge impact, so I just forget about it sometimes. Torghast has helped to remind me to use it more often.

I think Mind Soothe would be the only spell without a genuine PvP application… maybe you can use it to try to make a healer dispel it by mistake then hit them with a Devouring Plague that cannot be cleansed?

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it does none of that lol…

But if DP can’t be cleansed you wouldn’t need to use up a dispel to apply it right?