but… why are you not using it in levelling, or dungeons? Like when my screen flashes red is that not an indicator to use your defensive abilities?
You’re ele right? You should constantly be using earthbind, tremor, frost shock, purge, curse dispel, cap totem, Ancestral guidance, HST, earth ele, SWG, thunderstorm… are you really not pressing these abilities in every content? I find a use for at least half of these every single mob I pull
Well, I don’t really PvP, so I haven’t used it since getting it back.
Sometimes. The big numbers from Arcane Power are always gratifying, and when I can pull off a Polymorph in a dungeon, especially if we’ve got a struggling healer or tank, I always feel a sense of fulfillment.
Would depend on the comp your fighting. All Monks, Priests, and Paladins can cure DP, but the non-healer roles wouldn’t need to worry since Mind Soothe is a Magic effect.
But to be fair SPriest have dispel protection with VT anyway. Seems super niche, but I guess it’s still a thing going for Mind Soothe.
It might be unpopular on the forums, but I don’t think it is ingame. In gameplay, everyone I’ve talked to comes out of there saying they enjoyed it.
Heretic! Just kidding, but seriously…cap totem is the OWN. OMG, every dungeon you’re ever in with an AoE pull the tank isn’t trying to move…cap on cooldown to stop casters. It’s…oh, it’s amazeballs. It’s an AoE stun. How many classes would give up a defensive cooldown to get access to an AoE stun? Keybind that, sir. KEYBIND IT TODAY! ha ha.
Of course not. The trick is to Polymorph as the tank is peeling mobs away, so the polymorphed mob remains outside of AOE range and remains Polymorphed until the tank is ready for it.
Its not something I find happens often, because its not needed very often. I’m not a Mythic+ player or anything, pretty casual. But I’ve been in groups where the tank or healer have said they’re new to a dungeon, so I try to polymorph as a courtesy to take some stress off for them.
I am not elemental, I am Restoration. That is why I do not think to use it. I am more paying attention to life bars and not standing in stuff than what I can do to prevent party damage. It is just a level of play I am not perfect at, but Torghast is helping me get better at it.
Why this should be true, most that struggle are now buying torghast carries. Its absurd - i just cleared both layer 3, all floors, on my 140 ilvl prot warrior solo - its not hard content in the least.
Ah ok, I am resto as well, and it’s probably more important to press cap as resto than it is as ele.
Wind shear and cap do more HPS than any other ability you have, that is how you need to think about it. You should have the most kicks and stuns in every dungeon, always because those are your highest healing abilities. Damage prevention is always better than healing
I’m not entirely sure why people seem to dislike Torghast to begin with. The only things I’ve seen is that their spec feels terrible in them in some way, or that they can’t clear it. These things are generally just balance issues that would likely be addressed as time goes on.
The other thing I’ve seen is people mad they have to run it every week, but I don’t see how it’s really that much of an issue since completing the highest tier you can do completes everything under it as well, making running Torghast every week not take much time at all and you have no actual reason to run it again that week unless you get a quest taking you to it or there’s a legendary power that comes from it you need, unlike island expeditions where I felt like I had to run them constantly early on in the expac so I could even use the new gear I was getting.
Do I think Torghast could use some work? Obviously, it’s not really something Blizzard has done before outside of Visions, and Visions were incredibly bare bones and not exactly the same type of content. I do hope to see more of it though, I find rogue-lite games fun and having elements of that in some WoW content is enjoyable to me.
I liked Torghast until they added that damn assassin spawning every 30s. Without that it’s a chill solo experience that bends the ordinary rules and allows you to experiment with fun builds. With that it’s now just another mad rush to the last boss with as few breaks as humanly possible.
My general take on it is that I’m a bit disappointed as to how much RNG is involved, how punishing the bosses can be, even at these low levels, and what that might mean for the future.
I’m also a little disappointed at how meaningless Torghast is likely going to end up being, and how it really doesn’t offer much in any kind of reward.
I’m not going to be raiding, and I don’t figure I need any legendaries to do open PvE, but I was hoping Torghast could be compelling end game content for me, and right now, it aint.