Torghast changes for healers and tanks

Quickly losing interest in Torghast.

When presented, I expected it to be something you did at your own pace. Something that, at the end you were so ridiculously over powered it was…fun. Then exist back to “the real world”.
Somewhere along the line, there was the insistence that it should be challenging. I thought that’s what Twisting Corridor was for?
Hand out a few anima per floor only to increase the health of mobs 5% next floor? Was supposedly something that wasn’t timed, go at your own pace. Except for mobs designed to spawn on you when you run to grab a beverage…etc.

The changes…just make it take even longer. Targeting solo players? Activities are already easier for groups that statement is just…huh?
Riding a good wave with Shadowlands, but on a personal level, Torghast is a big miss. I find it neither fun or engaging. It’s not hard…or a challenge…it’s just tedious. The change just makes it more so.

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