Top 5 Changes

If you were a developer and just had 100% power in a dream universe with a staff who cared about pvp, how would you positively or negatively impact PVP so that it would be a good experience.

Hot take from me but:
-PVP gear is just cosmetic and you just get a base stat template where you can adjust parameters.
-Disarm removed from the game.
-Classes with overwhelming cc have 10% less damage than those without spammable/short cd CC; OR, all spammable CC has a 5 second cd but maintain the DR so you have to think about when you press buttons.
-Ret paladin no longer has ranged abilties.
-pets are buffed by like 2-3x but there is only 1-4 pets MAX per minion class, and they arent immortal, just pretty tanky.
-Bubble gum CC is removed in pvp or redesigned to be impactful to combat,
-over all healing nerf by 20%
-damage nerf proportional so games dont last for 30 seconds or 10 minutes. ideally on average a 3-5 minute game.
-a ban system for rock paper scissor scenarios up to 3 classes total per team for SS
tanks cannot queue arena just is what it is they dont have a place in any meta that matters.
-gladiator reverted back to % based

  • some reward between 2100-2400 at 2250
  • more rewards between 2400-3k
  • biweekly tuning in the event of egregious outliers
  • spec synergies like in marvel rivals where heros have hero synergies (some spells have some small beneficial effect, nothing too strong so youre still able to play with other stuff)
  • racials disabled in pvp
  • classes have added back utility they lost due to mistakes made in several expansions of pruning
  • pvp talents are increased to 5 with all talents being utility based with output pvp talents being removed in general.
  • implimentation of an actual PVP stat like resilience (dont know how but itll be good i hate versatility)

I think thats about it

1 Like

I think we’re fine without going back to templates really. Though bringing back Stat Optimzation/reforging for pvp only would be pretty sick.

are you sure you disliked templates and not scaling? having a template thats auto adjusted to x ilvl is what we have now, and you being able to configure your stats to be whatever % you want is just the ultimate form of customization

-better APIs

  • allow match IDs so we can see who played who, what comp, what talents were run in each game,gear used, what map, who wins, mmr gain loss etc etc…
  • release the combat logs! who’s got the best fade/trap ratio out of all priests… also if its above 90% surely we’ve caught cheaters and can report these people to hacks @ blizzard. also kicks - successful interrupt counts etc… who played who the most?

-better balancing/regular fixes

  • updates every 2 weeks - waiting a month for disc to be nerfed from heaven is too long
  • mingfar taking it too far ruining the ladder… etc. etc.
  • fix OCE queue times, legit takes for ever for queue to pop (5-7 mins in 3s 7pm for us)…
  • rotate DR’s by season for each spec so the variety of comps change

-renowned track for pvp

-more maps (nagrand reskinned)

-being behind in gear and gearing up late in the season is a terrible experience…conquest boxes is not the answer…

2 Likes

-Integrated viewer mode with an opt in opt out feature. I’m sure this could be sold to the PVE crowd as well for raid/m+

-more rewards 1800-2400 and 2400+, preferably FOMO type things

-completely revamp the casting / kick system. One of the most archaic things we have that some how has survived since 2004

-PVP should operate outside the main game in a similar way plunderstorm did

-invest in more development before Riot KOs you from complacency

3 Likes

Indeed, a hot take.

Sir?

Mage doing negative damage regardless of situation is a good thing.

Yes.

No way Jose.

Ngl, idk what bubbble gum cc is guessing abilities like spear?

I can tell somebody doesn’t heal, this would be awful sir.

Usually games last this long maybe longer at high ratings tbh, might just be a shuffle issue idk.

But, the randomness is the entire point of shuffle lol; I would sooner see this implemented via solo/duo/trio q into 3s bracket.

I agree tbh, even though I love trolling as prot.

Ehh, I mean yes & no, I think a static rating that’s influenced by the ladder would be better at this point.

Recolor of old elite sets for 3s.

I think there’s enough rewards here tbh.

Ehh, noty.

Sure why not.

If anything, TWW is bloated with it ngl; imagine being a new player & trying to PvP atm.

Maybe? Idk depends how it’s done I guess.

I don’t think it’s necessary tbh, I think the gearing we have now is close to perfect (I would only change catchup methods via honor & conquest).

To answer your question though:

https://www.reddit.com/r/worldofpvp/comments/1lg8ivc/change_is_needed_rewards/

Made a reddit post about it already tbh.

1 Like

stormbolt, cheap shot, unholy pet gnaw, frost mage blizzard roots, etc. stuff that normally doesnt matter but is super annoying.

i dont heal, but if i get some one to 5% they shouldnt be instantly topped within 1 global to 100%.

could be true idk 3s is for people who like mounts.

i would pay money to never queue into warrior/ww ever again.

im a firm believer that gearing in pvp is the worst part about it, i want to queue up kill people get transmog/rating/reach my goal and then never pvp again unless its fun that season.

That’s more than 5 changes

1 Like

is what it is

@op ngl I don’t like your suggestions, but I LOVE the question!

I think my top 5 would be:

  1. A prime dev with open and consistent communication. I’d want weekly SOTG updates, complete with statistics and things they’re looking at and why. I’d want it to be fair and honest, not some PR garbage.

If a 1200 player was like, “buff ret because we need spellstealable freedom” then they could point out that it’s a clear skill issue and be knowledgeable enough to expand and explain why.

If a 3k player said, “buff warrior. We’re the worst melee in the game” then they could clearly point to the ladder rep at the high end as well damage capability of demolishes and mortal strike.

  1. Better lfg. Ideally make it a soft solo queue that puts in in a lobby for one round with teammates and you can filter by certain classes/comps within a similar range of cr and xp based on achievements. After the arena, you would be in a party together and you could not reuse the tool for a cooldown period that would be reduced by playing games together.

  2. A screen PoV livestream of high rated games like league used to do. It wouldnt be their same UI or have coms, but it could show their char Pov and have a trufi-gcd-esque bar of their spells to see who the best players were and what they were doing.

  3. A proving-grounds style series of trials to teach new players the basics of pvp like interrupts, cc, line of sight, etc.
    -completing this would give a free pvp socket as well so there’s always an incentive for people to refresh the tutorial but it’s not mandatory.

  4. Additional cosmetic rewards between duelist and gladiator and gladiator and r1. A cape that matches the tabard btwn duelist and elite and a cosmetic infusion similar to gw2 between glad and r1 that would add a colored aura effect around your character.

5 Likes

You’re like the DK version of Felryn, Frost DK propaganda!

1 Like

I mean I think most of us have an ideal personal favourite way the game was played and would want to steer it in that direction.

Like my changes would put us closer to tbc-wotlk class design with heavy restrictions on race class combos, strengths and weakness of classes clear cut and ideally more heterogeneous experiences for all classes, 0.3s batching, more DR categories with longer interrupt lockouts and much lower inherent defensive capabilities for classes that can’t tank, stronger heals, spell ranks, mana management, etc. and absolutely gutting mobility game wide.

I think it’d be interesting to see how the old class devs would tackle stuff like DH, Monk, or Evoker. But I wouldn’t know where to begin trying to fit them into that hole I’m digging.

Idk who that is, i just dont like classes that can just completely invalidate 15 seconds of my time sequentially.

Petition to hire Nasrajin as the head of player communication team

3 Likes