Too Many Layers

As the title says… too many layers. I get it, you added a bunch of layers or shards or whatever on launch day because there was too many players and everyone was lagging… That was a good decision, I guess, cuz it fixed the lagging servers.

But now my shard is almost empty. I rarely see anyone in Pandaria… It’s pretty demoralizing. Makes me feel like I’m very behind (which, admittedly, I am, but not THAT much) and gives me a lot of that “empty amusement park” feeling. I feel like the number of shards could easily be cut in half, at least for Grob. And Grob is not a small server. I saw way more people in cataclysm zones than I am seeing now in Pandaria… which tells me that there’s a lot more layers than necessary.

What do you guys think? Anyone else having this problem? Examples on Grobbulus to the contrary, or even other servers?

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Its possible its because there’s only 1000 people on grobbulus, idk. Dead server.

I don’t think Ironforge is very accurate right now, (because it bases population on raids and arenas) but even if you were right, there was a ton of people early on on day one, and only A FEW HOURS LATER there was hardly anyone. Despite all the people listed on /who.

And I know it’s layered because i see people layer swapping and my nodes getting layered out right when i get up to them.

Yet the cities are full every day. On both factions. I know that seems wild for people playing on 99% faction realms.

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Doesnt the number of layers automatically increase or decrease based on population in a zone?

Seems like this might be the simplest cause. Unless people are leveling alts, they wouldn’t be in Jade Forest much.

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Lies and slander. A lot of people have come back for MoP. I’m seeing people and guilds I haven’t seen since Wrath.

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I have no idea tbh. If you had a source on this, that would be good to know. But even if I saw something official saying that that was the case, I would say that either its not working properly or its designed to be too aggressive. And also, that would mean it wasn’t working on the first few hours after launch.

Its the first weekend of MoP. There can’t be THAT little people that weren’t able to play much until now. There should be a lot of players just getting off work, and getting on to level their main or their alts, or to do professions or what have you.

Also if we’re still on the question of whether or not there are ANY layers, I can safely answer with a yes. Now, if the question is “is it too many layers?” then I’m not quite certain, but I feel like the answer is also yes.

All I know is I logged in on the 21st, went straight to Jade Forest, everyone was saying how awful the lag was, there were sooo many people running around, and then a few hours later, my lag is completely gone, but there’s almost no one to be seen. Only one person every 20 minutes or so. The only benefit is that my mining of ghost iron went pretty unchallenged.

And again, /who tells me there’s a way more people in the zone then what I see. Now, maybe I’m wrong and /who doesn’t show you people in other layers, but if it does, then that pretty definitively proves that they split us up into a few too many layers.

Same. I’m quite certain the population is reaching at least half of its peak, if not much closer. But I guess she was just going off of Ironforge population statistics, which thinks Grob is still only at 1000 pop.

But, again, that’s only based on max level arenas and raids… Are arenas even available yet? And as for raids, I wouldn’t base anything off of that only on not even a full week after launch day.

Yes, Ironforge.pro is useless until a week after the new raid opens.

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I’ve also noticed a very dead world compared to a few days ago. I’m guessing a lot of people like me took it casual and did all the quest zones hitting 90 a day or two ago. I don’t plan on going back into the world for a good while. I’ll be sitting in town Qing heroics until raid drops more than likely.

I’ve had enough of the world for a while after clearly every zone.

Why would you want to be in a crowded zone in a game in which questing, gathering or hunting is all made worse by the presence of other people?

Do you enjoy waiting in lines for tapping mobs? The presence of other people doesn’t make the content better, it makes it worse. If they added more QoL features like modern tapping systems, shared gathering nodes and individual quest items on the ground then maybe it would be fine to have more crowded zones.

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I mean you’re also asking about Jade Forest. Jade Forest doesn’t have any daily quests that manipulate player power and those quests are on an island that you can’t get to without flying and don’t show up till 90. I’ve still seen plenty of people around a zone like 4winds which has a town full of daily quests that send you to a large section of the zone.

When I play MMO’s I tend to like them to be massively multiplayer, and that I see lots of people. I’m not too interested in playing WoW if no one else is playing tbh. But maybe that’s just me.

Idk why most of the commenters are still operating under the premise that nobody is leveling anymore and that everyone is already lvl 90 and done being in Jade Forest. That may be true for half the playerbase, but I doubt it’s even that much of a percentage.

I don’t see it as a convincing argument to say that the beach-head zone for the new expansion should be almost empty… ON ITS FIRST WEEKEND… You… cannot tell me that there isn’t a sizable amount of people who were busy during the workweek and are only now starting to play Pandaria (like me). And Grobbulus is not a small server.

If people want to give me examples that counter what I said, though, where they’re seeing tons of players in the world out in Three Winds Valley or Kunlai or whatever, and its so much players that they cant get anything done, then I’ll be happy to listen to that.

But so far it seems like no one is disputing my claim that the layers most of us are in are pretty empty. And I can’t be the only one who doesn’t like the empty amusement park feeling.

They are playing, they’re just hopefully not around when you’re trying to quest/gather/get a rare or treasure.

Unfortunately, the oldschool mob tapping system along with things like picking up quest items weren’t very MMO oriented. When other people were around, you were in competition with them, not playing with them unless they were in your group.

The retail tapping system and modern QoL changes actually make questing around people you’re not grouped with more like how an MMO should be, but we don’t have those things in classic so I’d rather the other people playing not be near me when I’m questing.

It’s still an MMO, but you don’t want them around when you’re not playing with them in a party or raid. They just turn things into a Disney World long lines experience instead of a fluid open world MMO experience.

If you got your way everyone would be miserable as they wait for respawns.

Well to each their own. I rather be in a line than in an empty amusement park just amusing myself on my own. I’m perfectly happy with people stealing my quest objectives, nodes, pvping me etc, if it means I get to see other people around and enjoy the experience of my Massive Multiplayer Online game being a multiplayer experience. But like I said, that’s just me.

  1. Respawn rates are already pretty fast in classic as far as I can tell
  2. I’m quite certain that respawn rates scale up the more people there are in the layer/zone
  3. I don’t think “everyone” values getting their quests done quicker even if it means never seeing anyone else in the zone you’re in. I’m sure some do but it’s definitely not everyone.

Bump. Having this problem too.

Ironforge data is not representing everyone on the server currently, cause it runs off raid logs. But, grobb is known to be pretty dead. This can be easily seen by comparing them to all the top servers.

Even though ironforge pro is under estimating, it is still showing the top servers at 5k+. Grobb is shown at 1k. All servers have the same discrepancy, its not like grobb got an influx of brand new players that the other servers didnt also experience.

Unfortunately, playing on grobb means you are willingly playing on a server at 20% of the population as the top servers. Not a bad thing if you want that, but seems like you dont…

This isn’t even true. And even if that was the case, which it isn’t, “being known to be pretty dead” isn’t evidence of current population and it doesnt make sense in the light of the massive influx of players thats been seen ever since pre-patch.

Literally can’t know this, there’s all sorts of reasons a server might get more players than other servers. Maybe a ton of grob players hated cata and moved to something else and came back because they love Pandaria. There’s no way of knowing.

Either way, there’s no point in this argument, unless you’re implying that layering isn’t happening on grobbulus, when that isn’t an argument that is tenable. Layering is irrefutably happening, and its happening too much on Grob. Regardless of how little or how many players it has.

Also you’ll be eating your words in a few weeks when Grob is #1 population in classic

Ahhh so this was a trolling post. Should of just said that at the start

Grob has less than 14 level 90 tank specs online right now. 14 lol…

Yeah, sure I’m the troll… Mr. “Hey your server is dead, you dont have a right to complain, and it will always be dead, and here’s why you shouldn’t say your server isnt dead. Sucks to be on a dead server huh?”

When I give facts and all you can reply with is "not uh! ". Yeah, pretty trolly.

Even your own players are currently talking about and planning where they will all move to in the grobb server discord and reddit.

Never said you didnt have the right to complain, complain all you want. But layers is not the issue with not seeing anyone in the open world on the grobb server. The issue is it is dead.