A blue note about whether or not the damage calculation changes for the Adds on Anub on the PTR were intentional or were leftover from some change in a later version and was overlooked would be amazing. If it was intentionally changed it seems like an out of whack priority to add to the #changes when so many other things need attention, especially when it was so widely used back in the day for such a long period of time.
Block set broken? Or the adds hitting harder than people remember?
The damage appears to be getting calculated with the increased damage before Block is applied, which is not how it worked back in the day. Blocked hits are hitting for 8-10k now. We just want to know what was originally intended and if it wasn’t, why was it allowed to persist back in the day all the way till the world first kill and beyond.
The whole point was to block every hit to avoid a debuff right?
Is the debuff still being applied on blocked hits?
Block change after 3.2 so this is true to how classic should function
After taking a quick look, the adds were doing about 4k damage which is about 1k higher than standard block sets. They would get obliterated regardless in the gear available trying to tank all the adds.
Inb4 some top guild is like “hold my beer”.
The adds apply a stacking debuff on hit called expose weakness which is stacking 25% increased damage taken. Throughout the whole of original wrath you used to be able to fully block the melee hits before the increased damage was calculated, so 250% (at max stacks) x 0 (fully blocked hit) was still no damage. Now the damage is being calculated before the block, so blocked hits are still hitting for 8-10k. We have no idea if the order of operations for damage calculation was wrong but still allowed to persist because sometimes blizzard /shrugs at things, or if it was decided to make this change now despite having different intentions back in the day. If it was a bug back in the day that was ignored and is “fixed” now, that’s one thing, but if it was an intentional change that they put energy and resources into making for some reason to deviate from vanilla, that’s worse for sure. We just want to know what’s going on.
I mean Fusion have already done the entire raid at least 3 times now. Definitely not something that is doable. You have to 3 tank it and kill the adds for the moment. Maybe 2-3 tank while ignoring some adds becomes possible later into the phase.
We’ve also seen runs already where they 1 tanked the adds and just blasted them down super fast, but that is not going to be in reach of the average guild at least at first. And yeah I watched fusion struggle with it for a while on their first kill. I’m not concerned with the ability to execute the phase or not, moreso that its messed up to intentionally make such a large change from vanilla when they have said so many times they don’t want to do that, AND as a main tank, theory crafting and building special sets like this and pulling off cool things is the whole fun of the game, so many tanks I know said that doing this part of the fight was one of the only things they were looking forward to in this phase because its FUN as a tank to break the monotony and do different/special things, and intentionally taking that away from us just sucks
Ok so to clarify cuz I’m really stupid.
The old way you would get the debuff but the bonus damage taken was calculated after you blocked and since you blocked it all it did 0 damage?
The new way is calculating it with the debuff then removing the blocked portion but still trucking you because it was multiplied by the debuff first?
Yeah, block has historically been calculated before any damage modifiers.
It appears to be flip flopped on these mobs, possibly because of wanting to keep block based tanks from being too strong in the fight like they used to be.
Yep exactly, and since we already know that different buffs/debuffs are often handled differently, there’s nothing explicitly stated about how they are intended to be handled in the order of operations, so everyone who is saying it was supposed to be “X” way, isn’t basing it off anything concrete and only blizzard knows about their original and current intentions.
So we don’t know if it’s working as intended.
Yep and Yep
If I recall correctly, debuffs on a target are even supposed to be further behind on the order of operations. Basically everything else usually calculated before those, which is why the old judgement of the crusader which added some flat damage, missed out on other % buffs because it was calculated later.
Having this debuff calculate before block value seems potentially intentional.
Before everyone starts thinking this fight is the exception and therefore intended, I should mention that Block Value has been put near the end of calculations for ALL of Wrath Classic so far. Some people claim that this was a change made late in original Wrath and is therefore accurate, but not a single person has stepped forward with proof for that claim. Therefore, assume that this is in fact a BUG for now that has been around since Classic launch (like so many others).
I have heard that claim and I went through all the patch notes earlier from 3.1 to 3.3.5a which was the last one with available patch notes, and block or block changes were not mentioned a single time, so yeah that’s all word of mouth at this point. Some people are saying its a leftover artifact from the Cata block changes that made its way into the wrath build, but that’s also very circumstantial, leaving us back at having no idea until they tell us
Do you happen to know how the tier is gotten?
I know the 10m and 25 man was a trophy and badges.
How is 25m heroic tier gotten?
IT’s just vendors for the trophies that drop, which drop with random chance and Anub drops one every time I believe