Today's Dreamseed Hotfixes

I would like to politely inform you that you are incorrect.

You can’t just endlessly grind the seeds required to get the rep.

You can infinitely farm the dew drops but as blizzard states, this change made it so that you get zero rep if you don’t use a seed.

So, no. It cannot be infinitely Grinded because you don’t have infinite seeds.

Thank you for your input, though.

Yeah no, the amount of seeds you can get after you complete the quests and weekly bags slows down to an absolute crawl, you arent griding this rep out anymore and now that they took a shotgun to the rep seed groups have all but vanished

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If you combine your seed (heh) with others, in a communal way, it definitely won’t be infinite, but it will greatly expand your grinding ability. I think that’s a worthy goal - to encourage community participation.

You may “only” have 20 seeds, but if I have 20, well, we start to see the ability for grindin’

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what exactly does the pulling weeds and squishing bugs do? I am not seeing a tangible benefit to doing those. killing the lashes gets you dewdrops to use on the seed but the other things?


you get the currency, dewdrops, that allow you to feed them into the seeds to cap 'em out

(digging the mog, btw)

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Before it was a nice way to sustain dew drops when you were mass using them, it would take like 2 bugs to get enough to provide but now you can basically sustain just from the superbloom

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Did you actually engage with this system yet?

Every person has to contribute a seed. If you do not contribute a seed, then you get no rep.

Say there are five people there, then for all five of those people to get rep - all five people need to each individually contribute a seed.

Hmm I havenʻt noticed any dewdrops from pulling or squishing, only from killing the lashers

That’s what I thought. Thank you. :slightly_smiling_face:

No, sadly.

Nah Korthia had some cool stuff once you finished dalies and rares. You would use the rift key to go into the other dimension or whatever where it was super dangerous and fight stuff for big rep and there was also that mega giant treasure chest you had to drag to the Maw from Korthia. You also had that toy that gave you 500% movespeed mount for 60 seconds at a time.

I loved this about Korthia. Necrolords needed to start that fly boss and then people had to help collect corpses. You could track that giant dog thing and fight him at the end of the path. There was the guy who you had to like wait for him to get huge, but you had to like stop all the idiots trying to dps him down right away. Every covenant had a specific rare / event rare that they could help people summon.

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That statement is incorrect.

Did you actually try engaging with this system yet? Do you know how it works?

No rep for a player if they do not contribute their own seed….

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…yep, here we are. The revisionist history about how Korthia was a cool zone all along.

Korthia was despised.

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It was despised because it was a forced grind for player power. Not because the zone was empty. Also because it was daily and weekly timegated, but Blizzard is unable to design content without feeling the need to timegate it somehow.

Objectively Korthia had like 10x the amount of activities and unique events than the new zone.


The Problem is here players seem to enjoy the grinding and in some cases it is even mandatory at 5 rep per seed and there is no other noticeable activity you could do in the first week of a patch - I get you want to time gate to have the zone last longer, so ppl stay hooked, but that is designing it for playtime matrix. Instead of time gating the content in a zone, have every few weeks updates to a zone (doesn’t have to be huge content just some neat stuff maybe additional renown levels with other rewards) to keep them refreshing, that way you create long-lasting content.

See it this way as well - if you want to gate it, make it at least worth the time and also get rid of that RNG Superbloom of the 250 Rep and balance it at 375 Rep.

For the Seeds after the 5th, reward players with 15 Rep per Seed up to 30 depending on the seed quality - 5 Rep per Seed isn’t worth the time which makes it dead on arrival and will result in players less engaging with it. It is a good thing out of my PoV if players actually engage with the system because it was fun doing and your time as a player was valued (20 - 40 Rep).

You somehow managed to nuke a Rep Grind PPL enjoyed doing and replaced it with another “weekly”. The Game really needs engaging Content for those that have the time and want to spend it in the open world. With Dailies becoming bi-weekly you really have no daily content in the game anymore besides Dungeons.


Not by me. I loved the place and loved the upgrade system. It had a few things that could’ve been tweaked, but I farmed the begeezus out of that place and loved it.

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Yeah five rep per seed simply is not worth anyone’s time.

So there is basically nothing to do in the zone until next week I guess.

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Most based community council take. :heart_decoration:

Yes. This is an MMO. Let us grind. Timegates suck.

After I do the 5 rares, the super bloom, and 5 flowers a week there’s nothing else to do in the zone. That’s crazy! There was the one combat event that was basically just go to this little area and kill grey trash mobs for 5 minutes, but…

Maybe they’re holding back a bunch of unique and fun zone events :slight_smile:

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Huh? I’m not on CC?

Yes, have participated in them. It’s highly RNG, but you can get rep gain with just dewdrop participation like these comments show: