Pointing out that a platform has too few users to warrant a developer’s time is not crapping on their preferences.
If you want to waste money on something that costs more to do less and have to guess about whether or not a thing you currently can do will continue to work, be my guest. You doing that to yourself has no effect on my life.
But the moment you start demanding that the developers work on your niche issues, you’re making everyone else’s life worse and you can be told off.
They limit/gimp hardware to fit their designs. as they have to work around apple’s vision of thermal control.
LIke on the macbooks. they get smaller and smaller. so hardware has to work in confined space and deal with heat issues. Windows laptops can be bricks. But they put alot into them like better GPU’s.
oNly so much air to push in that body to cool. And Mac designs get smaller each release. Power needs air to cool.
See the ideal macbook for me would use the 2011 body, gutted. Latest hardware would make it beefy. lots of room for passive cooling. or put in a better active fan system to put in some really strong cooling so you can run even better components.
In computers power means heat.
Alas…the MBP’s get smaller. I personally found the 2011 body to be perfect.
I did mac for years and went back to PC. Not just for gaming. I could not justify a pimped macbook pro for like 4000 just to run FInal cut pro anymore. That was the only mac only software ran. All my picture software had windows versions.
The fact my $2000 alienware was about the same as a $4000 MBP…yeah, the $2000 saved said make dell, happy and your wallet happy too.
On top of that Apple is just a horrible company and constantly undermine their customers. They’re anti-consumer in practically every way. Luckily their fanbase is made up of brainlets who will keep buying though.
Apple started to lose me the day they killed Aperture.
I loved that application. Pro enough to pro level work. But not a lot of the bloat adobe and others have. To me the most perfect picture app at the time if you didn’t need 200 menu items you truly never used. .
We aperture fans were hoping for a version 3. And one year…aperture was on the WWDC topics. OMG, its happening. Aperture is getting some love.
And…
they announced they were killing it. then gutting it to put some features in the photo app.
That was the beginning of the end for me. you see…I to future proof had to find other picture apps. And thus the door cracked open. They had the mac client and the windows. The seeds of revolt were planted lol.
Blizzard’s COO said last week that Blizzard’s main concern was getting their apps “onto mobile”. Presumably the word “mobile” includes Apple’s A-series chips (iPads, iPhones, Apple TVs.) The new Apple Silicon Mac is 100% binary-compatible with Apple’s A-series devices.
All you Apple-haters must really hate Blizzard for making mobile devices such as Apple’s entire family of devices into Blizzard’s primary focus.
I don’t care. You just regurgitate that line constantly while ignoring reality.
We all know they want Diablo on mobile. No one is shocked. Except you, apparently.
You lost all credibility when you told people you legitimately thought MacOS would overtake Windows.
“Mobile” doesn’t mean “Mac”. Android has a significantly higher worldwide install base than iOS. Blizzard wants Diablo on Chinese Android Phones. iOS has sub-20% market share in all Asian countries, including China.
They don’t know, they shouldn’t care, and they aren’t going to test. I said that. You’re just dense.
So report me. They could use a good laugh.
You need to stop being delusional. “Mobile” doesn’t mean “Mac”. Android has a significantly higher worldwide install base than iOS. iOS has sub-20% market share in all Asian countries, including China. Blizzard wants Diablo on Chinese Android Phones.
Your argument is ridiculous and completely falls apart the instant you factor in reality. You live in a bubble of Apple Fanboy subreddits.
ARM based laptop… unless Blizzard can re-compile the client to target ARM architecture it’s going to require emulation and depending on how “good” that emulation is determines really the performance hit.
x86/64 and ARM architectures are hugely different, apple vs orange; if WoW is important to you I would wait to see some gaming benchmarks for the device and compare the difference.
I’ll try and be as positive though and high-level as I can be on this but generally speaking clock-for-clock x86 chips are generally “better” for raw performance (IPC or Instructions-per-clock) the only “gain” an ARM chip gets is around power-efficiency which is leagues ahead of x86.
Thankfully WoW isn’t particularly CPU hungry; the GPU is the more important factor and as long as the ARM chipset can bench around a Core-i7 CPU things “might” run fine.
There is incredibly little information on how “efficient” Rosseta translations are also, I remember when x86 support was ending with Windows the x64 overhead was about 8-12% so being nice I would say Rosseta likely starts there.
However their claim that the M1 is faster than 98% of Laptop’s is utter bull****; it’s quite possibly the fastest ARM chipset available but Apple skewed the results by comparing performance to the available power-envelope of AMD and Intel and when raw performance is on the line that doesn’t mean anything.
This isn’t the first-time ARM-based consumer laptops were available and I suspect it’ll be the better experience between Chromebooks and Microsoft Surface but $699 isn’t really a sufficient amount of cash to get a good gaming experience on a “PC”-laptop-like system and I doubt it’ll ever be. The main reason is that a good chunk of that money goes into things like a screen, battery, keyboard, mouse so you end up with like $300-400 worth of hardware actually capable of performing compute.
Sorry, man. Apple just isn’t what it used to be. The entire company and their products are a meme now. Which is why you’re getting these anti-Apple responses. They’re just a joke now to anyone that has even the slightest tech knowledge. Hope you get your response.