We were not demigods in Legion. We were heroes gifted with mighty artifact weapons that became even more powerful as we used them. We also sacrificed the bulk of that power to save Azeroth from the Blade of Sargeras, so we're back to being very mortal Champions instead.
The devs seem to think otherwise...
Afrasiabi: Back in time. It’s interesting. I think about this a lot, because I’m a nerd. Especially in Warcraft, do we become what we kill? And we’ve got these characters in the game, these Alliance and Horde players, who have done it all, and in killing an old god, do we take some of that with us? In killing an elemental lord, do we take some of that with us? A dragon aspect. A titan. I think we do.
And so we’ve set the stage for, when we say, what is the most badass thing out there? I would argue it’s the living god that put an axe in the side of a titan, more so than the titan itself. So when I look at a player character and I say, look, we have a world populated with living gods at this point, that have ideological differences that cannot be righted, what happens in that world? Well, this happens.
I’ve got this group of gods and this group of gods that will never get over their differences between the humans and the Forsaken, the orcs and humans. Never. The Night Elves and the trolls. The Night Elves and the Tauren. I mean, there’s so many different racial divides that have melted away into the background, but they’re still there. For those races, those things are still there.
https://www.forbes.com/sites/hnewman/2018/01/30/battle-for-azeroth-questions-answered-why-warcraft-players-wont-see-void-bears/#2391e62436cd
Ha, and I thought we were just demigods. We are apparently full on godmode now...
10/31/2018 11:54 AMPosted by
Demontê
Anduin did not raise his entire army, if we can even consider the cinematic canon
But that Human Potential™ just had to be shown am I right? While an ancient Priestess can't even lift a finger to at least rez one soul before they become Forsakan...
10/31/2018 11:54 AMPosted by
Demontê
What is unrealistic is the apparent gold standard Fanboys give the Night Elves. They should never lose, their heroes should lead the Alliance by virtue of age only, their military is unstoppable, blah blah blah.
I never said that they should never lose, or should be unstoppable, or even lead the Alliance.
Experiencing defeats and losses in a video game story narrative is perfectly fine. However, to continue to experience defeat after defeat and loss after loss without any wins or victories within the story narrative, is very depressing and uninspiring to experience and play through.
And
I am not saying that Night Elves should be invincible, but they are not amateurs when it comes to war and battle either. After all they are a thousands year old people with experience.
10/31/2018 11:54 AMPosted by
Demontê
Give me a declining elven empire trying to redefine itself while still being true to who they are in a rapidly changing, possibly dying world.
That's so Tolkien...^
10/31/2018 12:40 PMPosted by
Nemiria
I would love to see the night elves become more savage and feral in their fighting. When I think of Kaldorei and based on what I read and played way back in WC3, my impression was of unseen, highly skilled and trained warriors. The only time you knew they were there was when you heard their yips and eulalating warcries in full, beautiful, deadly, horrific primal force as arrows and glaives rained down with pinpoint accuracy. As zealous in protecting their homelands and in their faith as they are ferocious and savage in warfare, but tempered, privately, by their highly disciplined, martial society.
In the woods, they were the unseen nightmare of any force, able to hit and deliver destruction and death then vanish before the enemy could respond. In the open, able to move and fight like the feral beasts they immulate. Not invincible in warfare but to beat would require a concerted, dedicated, full force effort and drive. Like unto First People’s warfare that brought terror and nightmares until the modern age that only the cruelest and most extreme options could beat.
That’s the Kaldorei I would like to see.
The beautiful savage. The brutal, efficient, master of guerilla warfare, the true tamer of the wilds and warrior of forces primal and beastly.
I feel that was the intent of the designers way back when. What we have is a grossly watered down version of this. Ideally, each race should be given equal dedication, but that is not the case with this game. This iteneration of this game thus far, at least.
This might be a ramble but I hope it conveyed that I, and I know, many others feel like. We want to play and enjoy this game and we all have varying ideas on what our, (‘Our’ being night elf fans.) favorite race is. Yet the story, as is, does not yet meet that expectation to make what we have in this scenario acceptable.
Agreed, that was beautifully written OP.