To the players who hate boosting

I can’t speak for everyone, but my guess is why people don’t like them is because it feels the value of the content and reward that is being boosted is being lowered to the point of it being useless.

To point it better. Let’s say that there is an achievement that requires you to kill the final boss of a raid on Mythic and you really want to get this achievement. You know may already know, this task might not be easy for that person as they need to be part of a guild that is able to clear up to that boss which generally involves understanding mechanics of the fights, understanding their class, and having the right gear. So you get yourself into a nice guild, you bond with them and get gear, group up with them and raid with them every week and finally after some time and most likely bashing your head against the wall to get all the other bosses, you finally make it to the final boss to work on them and after a while of working on them, you finally beat it and you get the reward of the achievement to show off to others your hard work.

Now, let’s bring in the person who is buying the boost.

Person buying the boost comes in with a large stack of gold. This person worked hard for that gold ((Or just bought it AH for $20 bucks)). They don’t really have time to spend playing the game as much as you do and so they aren’t part of a guild, nor spends the time to learn all the mechanics and and ins and outs of the fights, or doesn’t fully play their class to level of those who shoot for Mythic content nor do they do Mythic content with anyone. So this person requesting the boost dumps this gold down and asks this guild who has been clearing all Mythic bosses every week to bring them along for this large gold they have just so they can obtain this same achievement you just obtained and they agree and the person gives the gold to them and they bring him and in most cases, they just have the person die in the fight and they sit there watching them clear the boss and at the end of day, they defeat it and they got the achievement.

Now you have yourself sitting there with this achievement that took you a long time to achievement based on your ability to join a guild, understand all the fights in that Mythic raid and etc. You worked hard to get that achievement that not many may have and then you have Mr. Iboughtaboost who now has the same achievement as you showing it off to others they have it.

By doing this, it kind of makes some people feel like the this reward ((the achievement)) wasn’t very important or valuable because someone could have just drop tons of gold to obtain it, without going through the same kind of work you did to obtain it.

Kind of like you and someone being hired for the same job and you put in extra work and overtime to complete your work and you did excellent for it and got promoted, then the other person may have put in maybe 2hrs of work ((and this 2hrs of work was most likely copying some work off of someone else)) and got promoted.

It’s just the feeling of the reward you put in is just no longer there when you find someone who bought a boost to get it. Feels like “why should I put in that work now when someone else standing next to me is going to get it by just dropping 500k gold?”

It also artificially contributes to the difficulty level of the game. Blizz sees the numbers and thinks it’s appropriately tuned.

*then we have a bunch of newbs running around with their fel-bear telling veterans who completed the original challenge to “git gud”

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This is the part I have difficulty in understanding. Why do players feel the need to /flex achievements in the first place? Is it a real-life self-esteem issue that needs to be compensated for via in-game achievements? I get that there’s satisfaction in accomplishing something you worked hard for. If you’ve accomplished a goal with a group of friends or a guild, it feels good but it’s within that internal group. Nobody outside that group would even flinch or care.

I’ve never ever cared about other player’s achievements, mounts, gear or titles. It just seems so foreign to me that it even matters in the first place. I have to think I’m not unique in this way of thinking.

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They do make money. Better the money goes to Blizzard than a 3rd party seller.

The 3rd party sellers didn’t just hack players using them to buy gold. They also hacked accounts that were unused for an extended period of time. That’s how I got hacked. I didn’t play at all in WOTLK but when I came back in Cata I had to free my account with Blizzard CS. They were a lot better to work with back then. Then I got the Authenticator and I’ve never had the same issue.

I think this is the naive/ignorant argument.

My problem with it hits on a couple of fronts.

1 - Gear, weapons, items, all eventually become obsolete the way WoW works; so who cares if they buy an item that’s only be good for x months?

2 - Getting items means nothing for bad players. Good players are going to look at logs to evaluate a players’ performance. “Oh, you’re toon is ilvl 252, but your logs are all gray and worse 0’s? No thanks”.

3 - Transmog and mounts can be farmed post tier/expansion. So the idea of having truly “earned” those rewards goes away regardless of boosting because anyone can just go back and one shot bosses to get the aesthetic rewards.

If these things were addressed, I could see the argument of having these things devalued because of boosting make sense. But right now it’s just a juvenile and ignorant argument unfortunately.

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Raiding costs a lot gold. Especially mythic raiding. Heroic not as much, but it’s not cheap either. So the issue is with that system that requires high end players to spend that amount of gold to achieve their goals. So now they need to make gold some other way. Boosting is the quickest way because they know the mechanics of the fights.

So the issue is the system not the token. The token just provides a safe way to acquire gold.

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You’re not unique. I would argue that those with more experience in life and maturity in character share your way of thinking.

The very fact that people care about an achievement earned by someone else that you have to go looking for intentionally is the source of their problem. These are the same people that will always complain about something.

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It’s also the most enjoyable. For people capable of carrying players through a mythic raid - having to mindlessly grind out mats in the open world is torture.

They can work on other classes, specs, or even just improving parses while doing a boost.

The token and the boosting it’s blizzard’s way of profiting from your problem as a mythic player instead of just fixing it.

They are a private company who is in the business of making a profit. What’s wrong with them doing so?

Blame the RMT websites that use the word ‘boost’ all the time, some have it in their name and have since BEFORE Blizzards ‘boost’ was in the game.

My guess it’s like having a new toy and wanting to show it off to the people who may not have it? I dunno.

I can say that it can leave a dent in someone’s ego, but let’s say that a guild you are recruiting for wants someone who has cleared those bosses and you have the achievement, but then suddenly, you find out someone else is trying to be recruited, but they bought their achievement through a boost. Now that is up to the person who is doing the recruitment to make that decision who they choose, but they honestly aren’t going to really know if that other person really bought the achievement and chances are that person is not going to openly admit it because they want to be in the guild and want that raid spot, so they may lie to get it, while you took all that time to obtain that achievement with a legit guild you were originally with and just wanted to move onto another guild.

How can Blizzard fix that? Maybe remove achievements? I doubt they will since some people use achievements to gauge someone’s ability to understand boss mechanics ((Hints why people ask for AOTC to join heroic groups))

The line between what is morally acceptable and what is not, providing a payment product with flaws created on purpose to generate more profit from it later is not morally acceptable, but coming from a company with the scandals behind it is not surprising, the problem is the people who defend them in spite of everything instead of demanding value and quality for the money they pay.

They are too poor to buy boosts and not good enough to sell them. It’s really that simple those who would never engage with boosting don’t care. Most people the first thing they do on a new character is move trade to it’s own chat or leave it. The one annoying type of boost are the rmt ones that use group finder. But those won’t be dealt with by the new policy because it was already against tos and they got enough engagement from lfg posts they considered it worth it and still will.

They literally don’t though take 5 seconds and check logs before inviting someone it’s very easy.

There is that, but there it also complicates putting groups together. With boosting being prevalent, you go to put a M+ group together and get someone applying to your 17 with a 2300 IO and they turn out to be really bad to the point that you are certain they must have bought a bunch of boosts. Now your key is bricked and you have to try to push from 16 instead of 17. Try to put together a quick H Sylvanas group to get that one piece of loot you need and you invite a 10/10 mythic person who applied then they die in P1 after doing like 2.5k DPS. Achievements, mounts, and gear used to be special because there was a skill floor to getting it. These special things were then used to gauge how bad you might be when someone wanted to put a group together and you asked to join it. Because completing content doesn’t really tell you the minimum amount of good someone must be anymore, putting together groups is a lot harder than it used to be.

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Ew. I hate friends.

To each their own, I suppose.

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Narcissistic Sociopaths have just as much right to play this game as you do. They pay their sub. Leave them alone.

I’ve been here since 2004 and my sense of community is exactly the same now as it was then.

We don’t need that anyway. Gross.

There is no such game. WoW is built around solo questing.

Not all boosts are the same.

PVP is a zero-sum game. PVE isn’t.