To the people who think wow "grew" in numbers after RDF

patch 3.3.0 came out december 9th 2009 which on the graph would be Q4 09.

If you look before Q4 2009 and Q4 2010 (Cata release). The most amount of subs that were gained in this time is somewhere between 500k to 1million.

Now look at ALL THE GROWTH that happened before wow peaked in 3.3.0 and RDF was introduced…

that’s a total of 11-11.5 MILLION players that decided to play the game REGARDLESS if RDF was even in the game or not.

The people quitting after cata doesn’t even matter in this context because wow was doing JUST FINE without it.

If you think NOT having RDF in the game is going to ruin classic than either vote with your wallet and unsub or just suck it up and keep playing like the rest of us when blizz makes a decision that we don’t like.

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Who cares, go outside

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Which follows RDF’s implementation.

In Vanilla, it was a brand new game, and revolutionized the gaming industry. In TBC, it was still revolutionary; it was bound to see growth.

And of those 11.5 million, 12 million decided to stick around AFTER RDF was implemented.

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True and based

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Heck if RDF was in from the beginning maybe we would have seen an even higher peak. We have no idea how many people quit the game because they couldn’t find groups.

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It’s very true; something that can’t technically be denied because we don’t have two versions to compare.

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It did grow, you can see it in your own chart that you linked. The only thing you’re proving is that you’re an idiot who doesn’t know how to read graphs.

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troll. the people want what they want

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Cata can take care of itself. I am here for WotLK and all of its features. Which included RDF.

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Thank you Sixinchnips for this great post

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The introduction of rdf was followed by declining subscription numbers. This is absolutely true. You can claim its just correlation not causation but it is pure misinformation to claim rdf made wow more popular. It clearly did not.

Nah think posting non-stop threads and videos will do just fine. Kind of like what you’re doing here. If you don’t like it, close your eyes.

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I would say the same to you.

Look at the quarters again.

So we have all 4 quarters in '08 where it rises rather slowly but creeps up to about 11-11.5 million. Then the graph jumps an ENTIRE YEAR during which time it shows a loss. Then it jumps AGAIN to Q3 '10 which was shortly before Cata launch (which is typically the time where people start coming back to the game to “catch up” before the next launch) and it suddenly jumps about 500K subs. LITERAL MONTHS BEFORE THE NEW LAUNCH.

RDF didn’t cause that. Cata’s imminent launch caused that jump.

This graph shows exactly what we’ve been saying all along: RDF had no net effect on drawing people to the game and it did, in fact, LOSE subs after it was implemented.

You’re welcome for the “Graph reading 101” lesson.

:clown_face:

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You can’t say one way or another.

Subs INCREASED after it was implemented, but that could be for a varierty of factors.

Subs DECREASED midway through Cataclysm, which was AFTER RDF was implemented, but about a YEAR after.

Facts remain that for a year after it was implemented, subs INCREASED and held steady.

Wrong. Look at my post above.

I just explained this and you are 100% incorrect.

Nowhere on this graph do we have a jump of an ENTIRE year.

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This thread is too factual for people who want us to warpspeed to retail lite.

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None of the ‘anti-rdf’ stuff is factual here. Try again.

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groups were not hard to find

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People didn’t like how the world was destroyed in Cata and healers were nerfed making content harder. RDF didn’t cause sub losses.

People complained about the heroics being too hard and it was 100% caused by the nerf on healers. Even with this difficulty I still chain ran heroics daily and never had problems because I could carry as a healer. The complaints I heard at the time were couldn’t kill boss healer went OOM halfway through.

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