Yes.
I didn’t leave EQ for WoW. I eventually just left EQ because of school and what not.
I’ll also add EQ 2 did scramble a lot of things, but if you use the entirety of EQ 2, EQ and WoW it’s a very similar story.
But I absolutely see the same similarities going on right now. I’ll preface this that if you’ve ever read my posts before you know I talk a lot about Brad and John the two big names of EQ at the time of launch until Verant was bought out. The similarities between these two and Ion and the former team devs is really striking.
I remember though when WoW launched in 2004. I remember when it came out all of us in my guild on Prexus made fun of it. When we heard you could get max level with a month and half of hard play we were laughing about it. Saying that’s ez mode. Then we heard there’s no death penalty, every class could solo level to max level, and all raids and dungeons were instanced. This was ez mode.
Little did I see at the time that the mechanics that I thought made EQ a better MMORPG actually wasn’t true. The easy, casual friendly, accessible mechanics of WoW made the game way more easily accessible for all gamers. EQ 2 launched and you basically had to rebuild a PC to play it on high with decent FPS. WoW could run on a potato, looking back at it simplicity and easy of getting into content is what I think killed EQ the most. Even with EQ 2 splitting the base (a bit) WoW’s ease of play, ease of leveling, and just overall ease of the game made players flip.
Now fast forward to today, WoW seems to be on the other side of this. FFXIV isn’t new, it’s a 10 year old game, but it did have a massive relaunch years ago. Still FFXIV shares a lot of hallmarks that WoW had when it first launched and that’s mainly around accessibility. FFXIV is way more of an accessible game to get into than WoW is. Sure, leveling up to 50 is slow, not hard but just slow, however all the content there isn’t super restrictive. And from what I’m told there’s no major class issues because all of them are balanced within one another without any massive leads going to one class (only example I’ve seen is Blue Mage).
This is kind of what’s killing WoW right now. It’s the fact that the balance of classes, the difficulty of the content, and the repetitiveness of everything is detracting from the once great game. If WoW could see it self now back when it was at 12 million subs it’d be shocked at how inaccessible the endgame has become, how small the expansions have become, and limited in scope everything is right now.
I remember when EQ went down this path. We got expansions like Ykesha, GoD, and Dragons. The days of massive world building expansions like Kunark, Velious, and Luclin were gone, although my buddy told me Serpents was very much in the same vein as the earlier expansions, it was bit too late because the game wasn’t the same anymore.