I try and consider the other side.
But having played the beta, experienced the story and the mechanics of Covenants, I’m just thoroughly unimpressed by the system as a whole.
Faction locks really only work in a story if it’s a zero sum situation. Pirates and Booty Bay is a good example of this in gameplay, where those factions were hostile to each other (for both explained and implied reasons).
If I kill a Pirate, that makes Booty Bay happy and for obvious reasons, the Pirates unhappy. The inverse is true, I kill a Booty Bay Goblin and the pirates love that. The goblins…Not so much.
This is easy to understand from a gameplay perspective and the faction stances are adequately laid out in explained and implied reasons.
But Covenants aren’t that. Covenants are more along the lines of the Valajar trying to monopolize you and then immediately sending you out to go dunk on Xavius or help out the Highmountain.
All of these factions have different motives and methods, but share the same common goal in healing the Shadowlands. The Venthyr have no motive for seeing the Night Fae weaken, nor do Kyrians have some sort of hatred against Revendreth.
At least among playable factions. There are parts of each zone in that aren’t allied with the players of course.
And naturally, I don’t need to elaborate on why the actual gameplay side of Covenants is looking like a dumpster fire.
I think my core disagreement with the “meaningful choice” idea is that somehow committal is mandatory for the choice to be meaningful.
I like all three Warlock specs, and with their strengths and weaknesses, where I play each one is a meaningful decision, whether it be Destro on two target, cleave style fights, or Affliction on ST, or Demo on tightly stacked, frequent AoE.
I don’t need to only play Destro to appreciate it’s strengths and weaknesses. And hey, maybe Sniffed’s wife would be fine with being in a harem. We don’t judge here.