A challenging Torghast forces players to learn their class. It helps players improve their game play but presenting them with challenging NPCs that require players to consider all class abilities.
Where is the reward when you are given something without working for it? How will that benefit you? They say, give a man a fish and feed him for a day. Show him how to fish and feed him for a lifetime.
If you want a challenge, maybe try running through it with this character that you’re posting on to the highest levels instead of your M+/Raid-geared character?
By the way I’m not trying to internetz fightz people on the forums I’m just saying there’s been posts and comments about wanting it to be super difficult when in reality that’s just not going to work.
However TC if it’s technically the “hard mode” part of Torghast, be my guest go nuts, sit there for 38 hours sweatin’ it up nerd style.
I will admit I haven’t done any real raiding since WotLK but in my experience there is nothing individually challenging about raiding. The challenge is entirely at the macro level of organizing everyone and getting them all to do their part but the part each individual did was fairly simple and easy.
No its not. I hope, in the future, they create something like the mage tower again. Just don’t gate a needed resource behind the hard solo content. What was so bad about keeping just cosmetics in hard solo content?
It is funny that Torghast is a gear check and yet does not reward gear. So in essence it is a reward for people who are doing raids and m+ and not for a solo player.
I think this is the beauty behind Ion and the Dev team’s post, they not only managed to capture what the casual players truly wanted out of Torghast as well as the hardcore players with Twisting Corrisdors. The changes will not drastically effect the upper layers either so it will still prove to be a challenge, this way all players are inclusive in Torghast content! In my opinion, the system is working as intended.