Please stick to your guns. What this game needs is more focus on classes & permanent choice. 99% of the vocal playerbase here is giving you feedback to keep crucial player choice out of the game, but that is what it needs the most.
Covenants are a step in the right direction! Please stick with them, don’t cave in to the people wanting to jump from covenant to covenant freely. The game already has too much homogenization as it is.
I have kids, & whenever you try to get them to do something that you know will be good for them in the long run, they panic & scream & fight you every step of the way. They only see the short term negative effects. This is what the community is doing right now. Try to ignore them for their own sake. After they’ve cried & stomped & wiped the snot from their noses, they’ll eventually thank you for making the game better.
Blizzard! Don’t cave in! Stick to you guns. Player choice matters.
Totally man, when has the player base identified a problem with a system in beta, explained the obvious downsides, the devs leave it and what the players said comes to pass, and the devs have to fix it half way through the expansion. Gosh, there can’t be countless examples of this in the past few years can there?
Sticking your head in the sand and ignoring all feedback is as bad for game development as doing everything the forums want.
The solution may not be to just give everything asked for, but the feedback should paint a pretty clear picture that there are some flaws with the current system.
Except most of the ‘feedback’ from GD is “I hate x because change is bad” and “I hate x because I can’t use y at the same time”, much of which is coming from people parroting streamers and those with no intention of even giving the new changes a try.
When a feature is being put in with the intent on having players make choices the above feedback isn’t useful.
Covenants being a step forward in the right direction for the game. Something that’s not a permanent change to our characters.
That’s a nice joke. Anyone whose standing firm saying Covenants as is are fine with their restrictions is as blind as flying a plane without IFR through clouds / weather you can’t see through in.
As they stand now, they serve no purpose than arbitrary restrictions typing player power with it. You can’t balance throughput increase and utility. It’ll never work without making them both useless, which would bring “Why should I even hit the button anyway?”
Or the fact they just did a massive wave of beta invites with people actually being able to try these things and realizing how much of a joke they actually are.
Ehh based off of reading these forums it seems that people have a much harder time un-subbing from this game than one might think, despite how much they appear to dislike it.
Everyone who wants the oct 26th release date is just wrong.
Go read the beta forums. The game is broke AF. You don’t want people’s first impression of SLands to be “I picked up a quest from a fairy and my game crashed and now I can’t continue the story line.”
I mean, unless your goal is to get more people to switch to FF14.
The unsubscriptions won’t be the forum dwellers, it’ll be average joe’s out there that experience the stuff the testers are returning bad feedback about and just move on.
Why do all your type of people equate paying adult customers with children? It’s the worst analogy you could use. Maybe come up with some different material. This is low quality.
It’s so weird that every thread about how great the current Covenant system is, is mostly about how bad people who dislike player power in Covenants are. Is there some reason these posts never focus on the positives of player power in Covenants instead?