To people who refuse to do dungeons, even normal…why?

Different achievements total. It’s possible it’s a second account, but not as likely as someone else who likes DragonBallZ.

People just don’t want to be burdened being a tank or healer which is not a rewarding position to be in. Given the “go go go rush” mentality has been normalized as an acceptable behavior in this game, it really is no wonder that no regular players wants to play this mode anymore.

Past dungeons were simple and fun. Heirloom-equipment was nice, it didn’t take you out of a chilling experience. I’m so glad I have my family to do this dungeons with, it must be really painful to been put permanently under pressure if you just want to play at your pace after a hard day of work.

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Now I enjoy dungeons much less than I used too. So I understand not wanting to do them at all.

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Congrats for upgrading to Alliance!

I don’t run dungeons because I don’t like running dungeons.

I play an MMO because I get enough enjoyment out of playing to justify the cost of the subscription.

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I don’t mind Dungeons. I mind Dungeons with other people.

  • I have severe anxiety that results in panic attacks, vomiting, migraines, etc.
  • I often have to go AFK and am poor company in a group
  • I am terrified of screwing up mechanics
  • I get lost all the time

And last, I hate feeling FORCED to do group content to play the base game! I want to finish my Convenant story, or get my basic profession steps without being FORCED into group content.

I made a thread on the CC about it. It addresses solo accessibility for Raids and Dungeons for both old, and current content.

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To be fair, the person that complained right before you posted this was a new player that ran into the dungeon several times to do the quest and died. They didn’t know about group finder.

A solo mode dungeon option for players that prefer solo play would be cool. Probably not so easy to scale for some mob/boss mechanics, but not impossible I would think.

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Having to deal with judgmental people who want you to play the dungeon their way and kick you out for no reason are a big turn off.

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The other part about solo dungeon options is that it lets a person learn the layout and mechanics. It can serve to both allow solo players to finish the story AND serve as a path to more comfortably doing group content for those who just want to learn more first.

My CC post also suggests that getting lost/not knowing where to go is a pretty big issue for some. I wish we had something like an optional GPS in the dungeon where you can set waypoints and a spirit or footprints take you there. Just like we have for some of the more modern quests. Those are very helpful! Saves a lot of lost people on runback!

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It’s a secret and I’ll never tell.

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Hate to break it to you, but no one wants to listen to your garbage.

Calm yourself, and stop getting so worked up about people not wanting to play with you.

I mean, the more you post, the more you make the case for not wanting to group with unpleasant people.

And off you go to ignore, making the forums a more pleasant place.

  • click portrait
  • click preferences
  • Go to “Users” under Notifications.
  • Added to ignored list.

Bliss.

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Would people being nice and patient change things or would you still feel uncomfortable with others around?

They probably had bad experiences with some of the more unsavory people that play this game. It’s all about speed in this game now.

If it takes an extra five seconds to complete anything there is a real chance of someone pitching a fit.

Timer/e-sports/rating. These things don’t help with that mentality.

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I was lucky enough to have that in parts of Vanilla, BC, Wrath… I had some IRL friends who played and great guild friends too. BUT even then I was a project case and anyone who took me on a run knew I was going to need extra explanations, guidance, and patience.

That worked out, but it resulted in me feeling totally inadequate and guilty. Most of that is in my own head. My friends were fine and we all had a good time chatting on Vent while doing things.

Funny - I was actually Acting GM and an officer in a 40 man raiding guild where I raided every week. I hated it. I liked all the organization of getting a team of volunteers to show up with all their consumables for 12 hours a week and focus. I liked working on recruitment, guild direction, logistics, HR, writing guild apps, etc. Raid stressed me out.

These days we are all old, moved on with life, work, kids, retirement, etc.

I did run an old raid with one of the rare guild members who was back for a bit. It was something I could solo, but never had. He went so fast I could not keep up and had no idea what was going on at all. I find that stressful. It meant I could not figure out how and where to go when doing it on my own.

I get myself all worked into a panic, shut down, and just end up running after folks until it just ends and I can go back to solo whatever.

I hate that I have to do a stupid Dungeon for Campaign on my Warlock. Night Fae did not have that. Bastion does :frowning: It will probably be several years before I get it done.

I am just now doing the Legion profession quests because they gated them behind Dungeons. Now that I can solo them, I am doing them. It made me furious at the time. So glad they did not do that to SL.

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For me, last dg I recall doing was Motherlode in BfA and there were just way too many mobs.

But that’s me. If they could lighten up on the amount of mobs, that’d be better imo.

I have witnessed this an incredible push towards efficiency in gaming, as someone who grew up gaming with WoW as a main game.

I remember when I used to level with friends we didn’t really care about efficiency or being all that productive. Nowadays, when I try to level with those same friends, they use add-ons like AAP and goblin gliders in simple leveling zones. I can never keep up so it makes me feel more like an escort quest NPC than an actual participating partner. It’s gotten so bad that they just get on a two-seater mount and literally carry me to the next quest.

Luckily, I don’t mind that role. I definitely understand how others can be uncomfortable with that though.

I have a friend with the same situation. She doesn’t want to do group content because it makes her anxious with how fast people go. It doesn’t help that Callings can be completed through dungeons, so you sometimes get level 60s in the group who pull the whole dungeon at once or kill bosses in mere seconds and mount immediately after.

I ended up just duoing the place with her so she could finish that quest. I’m hoping they eventually put in some sort of exploration mode with A.I. bots so that people with these anxieties could finish their quests. Something similar to the Mage tower A.I. bots would work.

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For me it all started with Cata. I had no problem doing classic, TBC, and Wrath dungeon. When Cata hit people could not get out of the pull everything and nuke it down that Wrath dungeons had become. It was a nightmare and that mentality of gogogo became the norm. It took me years to go back and do Stonecore. No, I don’t want to feel the earth.

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Oh hurry hurry we must speed run through LFG and skip that rare boss in the cave over there!

WAlks over to cave then gets kicked.

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Spires of ascension is a pretty terrible dungeon…

Then again most of them are these days.