The only worthwhile content to do in BfA are the content that came from previous expansions.
Arena/RBGs which came from TBC, Raiding that came from vanilla, M+ that came from Legion, “incursions” which are just invasions introduced in Legion.
Every new system added in BfA is lame. Warfronts are a waste of resources, you can tell they put A LOT of time creating them, yet they could have used that time into make 2+ new dungeons or raids and it would have been time much better spent.
IE is so tedious and unfun they have to make it the best way to farm AP and then add half of the expansion’s entire toy/pet/mounts as rewards just so people will do them.
Warmode became so one-sided towards the Horde, they had to give the timid Alliance THREE TIMES the rewards Horde gets just to get them to poke their head out in WM.
Even the good parts of BfA, like M+ is a complete rehash of Legion. They didn’t even bother to give us new affixes, they just slapped 1 new one every season and rearranged the ones we got from Legion and called it a day.
HKs reward CP (contribution points), which is used to determine how much RP (rating points) you earn, which determines your rank. Each new rank offers new gear rewards.
I apparantly haven’t gotten to the point of being able to post links, or I’m too stupid, but wowhead has all of this info in the classic.wowhead section, under classic PvP system overview in the guides section. It also specifically states it doesn’t matter where you get your HKs, BGs, or PvP, you will be earning CP.
Exactly. This is what Ghostcrawler was discussing when people were ripping on the Battle Pet system that was coming into the game with Patch 5.0. People called it “stupid”, “a waste”, etc. and how it was “going to cost us a raid tier”.
But Ghostcrawler’s point was their philosophy was they never wanted a player to log on and say “There’s nothing to do!”. They would always have something they could do. So it would be a matter of them saying “There’s nothing I want to do!” which is a completely different issue.
I can’t name content in almost any expansion I would do if there was no reward. Especially repeatedly. Without rewards raiding would be dead. Dungeons would be dead. The only content I would likely still do is leveling (because of the story and because you don’t have a choice) and PvP.
I tried those to various degrees, and have though about being “burnt out” but I want to play, I just log into a disjointed mess that imo is still showing the gaps from a rushed expac and log back out after a WQ, world boss or warfront.
Fair enough. The developers did a good job of putting everything together. It feels like “lite” WoW thou. Less calories, less fat, less flavor, and in the end less rewarding. I could see why players feel that there are gaps in that regards.
I think the main problem is that a lot of the systems are the same as they were in Legion (e.g. World Quests/Emissaries) or the iteration Blizzard did on them isn’t quite working.
In terms of writing, there are a few glaring gaps and I think Blizzard needs to end the “Horde Team” and “Alliance Team” writers and get them all together because they’re obviously not talking to each other at crucial points.
The glaring example of that is why should the Alliance care about Uldir? Horde are very much aware of what is going on in there but Alliance are more like “Oh, by the way some Old God thingy is in this building in the swamp…”
The opposing faction zone quests are a huge gap for me. They seem either tacked on at the last minute or cut off.
That is an article about the classic system, that was only in place for vanilla. The first section says in open world. Go read it, you didn’t link anything from wowhead. All HKs gave you something.