Oh Hi! This is Classic.
There WERE threats, in several of the flying-only zones. Fly in Skettis, aggro Monsterous Kaliri. Fly in Netherwing , aggro Dragonmaw Riders. Fly in Ogrilla, get shot down by Flack Cannons or aggro one of four elite Black Dragons.
Yep, that is exactly what the anti-flying people do.
They are more happy when something is taken away from other people than playing the game for what it is.
Lmao, that is all.
Oh no, not at all.
Did you forget this is the classic forums?
Nobody here cares about flying in retail or taking it away.
This entire thread is actually in the wrong forum.
I did more WPvP in TBC than I ever did in any other expansion.
With an epic ground mount that is happening most of the time anyway. The only thing that flying takes away is having to navigate the geography.
And everything else.
I think people are stuck more on that they like flying vs what the thread is saying.
We get people like flying. I think in some ways its a good aspect, but in others not so much.
The two negative impacts are that it does have a significant impact on WPVP. How many times since then til retail do you see people just looming overhead refusing to come down to PVP?
You do know thatâs why they added the net guns right?
Also, as someone else mentioned, flying over what was supposed to be an immersive world in an RPG kind of sucks the element of adventure out of it. Maybe that includes randomly PvPing with someone, or finding some nifty area or some treasure, but today most people are conditioned to being told what to do and where to do it that that has long died.
Retail E-Sports is a flashy gameshow while Classic/Vanilla is an old dusty tabletop DnD that most can never replicate.
Keep in mind that my opinion was from my perspective. I rolled a PVE server because Iâm one of those super-rare types that doesnât like PVP. I have 0 HKâs. 0 Honor. And have been in AV/WSG exactly 0 times in Classic.
So if flying destroys WPVP well, I donât care.
As far as âflying over what was supposed to be an immersive world in an RPG kind of sucks the element of adventure out of itâ I can see that point. However, after doing the content multiple times the immersion vanishes.
That was mostly sarcasm, but youâre right. Blizz has always catered to raiders. I donât think that the reason honor is the way it is, in theory itâs good. But Iâm practice honor system was straight up bad, which is why they scrapped it in TBC.
The honor system is the only system from vanilla that was straight up so bad blizzard didnât even try to fix it, they just flat out removed it.
As far as âflying over what was supposed to be an immersive world in an RPG kind of sucks the element of adventure out of itâ I can see that point. However, after doing the content multiple times the immersion vanishes.
This is Warcraft, flying has been a thing in Warcraft for a long long time before WoW and was a thing in WoW before flying mounts(flight paths)
It 100% increases my immersion that I can get my own flying mount. Iâd like it there were more zones that needed flying to get to and had arial mobs or archers etc⌠but thatâs a different story.
You are dead on⌠and we have been trying to educate the âgeniusâ mouth breathers that have spouted the same #fakenews talking points for 15 years that flying killed WPVPâŚ
It is funny as heck that now everyone can see that BGâs is what killed WPVP⌠but you still have some here trying to pretend what everyone sees and knows⌠is not trueâŚ
Rachel Maddow much?
dangerous , immersive world
Iâd like to see this âdangerous, immersive worldâ honestly.
Iâd argue that our power relative to the world, out gearing it, is far more of a culprit than flying. Flight Paths already allowed us to ignore most of the world anyway.
Once you have a modicum of gear the world isnât dangerous; period. It hasnât been in a very long time. Even then the minor act of going around a group of mobs isnât really âimmersiveâ. Bonus points for, for the most part, being able to just zerg through those mobs anyway.
Flying came at a similar time as the gear scale problem but donât conflate them. Flight Paths already let us ignore most of the ground, gear allowed us to ignore the mobs along the way. Flying on itâs own didnât do nearly as much damage as the rest of the games design.
Truth is most of us donât want a âdangerous, immersive worldâ like we say we do anyway. Letâs be honest; I donât want to spend 10 minutes navigating around enemies that would take me serious time and effort to deal with just to complete a world quest for 50 war resources. The rewards in the world donât line up with the world being an actual effort.
If youâd like to change it so that over world content is seriously rewarding on a quest-by-quest basis then we can talk about making it more dangerous. For now the world is hardly rewarding on a moment-to-moment basis, and that means that making it difficult would just push people away from it.
You are dead on⌠and we have been trying to educate the âgeniusâ mouth breathers that have spouted the same #fakenews talking points for 15 years that flying killed WPVP
Who gives a rats about WPvP? Flying destroys the world.
Why is this even in this forum? Vanilla never had flying
it was better pvp options like bgs and arenas in tbc and the fact the horde destroyed the alliance in wpvp didnt help either.
We wouldnât have complained about world pvp if it happened as it did in Vanilla. The fact that servers had 5 times the population from back then ruined everything, even more in unbalanced servers.
Pro tip: donât buy (or donât use) a flying mount, problem solved.
Undead horde rogue on a pvp realm.
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