We don’t, though. If you raid, run instances, etc… you’re going to eventually get higher ilvl gear than people who don’t do those things.
That’s why I said that TF’ing was a rare thing, because I don’t do those things and others who don’t also rarely see TF’ing.
I think RNG has to do with how many instances/high end stuff you do ingame that can increase your chances of getting better gear & TF gear. If you don’t do those parts of the game then if you got any TF that would just be blind luck.
Thunderforging had complaints from the top tier of players.
In practice, it was okay. It was 0.5 tiers, and it felt good having a TF’d item. You could still get BiS, and it made the game better imho (in terms of replaying content).
Titanforging wasn’t a bad concept on paper. I just think that it was too powerful. At most I think Warforged items (5 item levels higher) should have been the only possible upgrades. Not too big as to trump even heroic raid gear, but big enough for those who want to min/max.
I didn’t like titanforging just because I’m not a fan of RNG controlling my gear progression. Having to do old content for OP items like that one legion trinket is why titanforging is doomed to fail.
Could try and attempt Mythic to gear up in Mythic gear. I mean I understand it’s frightening to challenge yourself, one mistake and everyone in the group will drop you like a sack of bad potatoes, not only that but they’ll put your name on the “don’t invite cause they’re a screw up” list.
It’s needed to address the issue the OP made - once you have BiS, a lot of people won’t have much of an incentive to continue playing. Some power creep mechanic provides this incentive.
Hard to say without hard evidence. The only ones who’ve said this was the case was Blizzard but I have a hard time believing what they say lately. The problem before with raiders is that they were on a weekly lockout and once they’ve cleared the raid there isn’t anything left to do. Now we have side content that Blizzard could’ve easily grown that could give plenty incentives outside of just creating a power creep.
Never once did I see a PvP player who got their full Conquest and then decided that they’re done with Arenas. Even though they had their full set they continued to do BGs, WPvP or even Arenas to push for the cosmetics that were tied to rating.
Imo, they could utilize M+ as a side activity for the raiders like they already have. Create a theme for each season like lets say Waycrest Manor is the theme. Add new thematic affixes for it and create an Elite set, Tabard, Cloak, Enchant, Mount and title for clearing high keys.
Same thing with Warfronts. Make a niche experience that RTS players can enjoy. And create rewards that you can actually work towards. Rinse and repeat with the next idea.
I’ll never support the idea of tackling someone to the ground and telling them to keep rolling the dice. We don’t need 20 versions of the same item.